Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
LoRdDeViL1997
Ra
Level 150
God Stats
4W - 2L
1,500 SR
Queue Stats
590W - 438L
1,673 Elo+
Party 1
Erlang Shen
Erlang Shen
MrTaco542
Erlang Shen
Level 158
God Stats
14W - 7L
1,575 SR
Queue Stats
486W - 361L
1,635 Elo+
Party 1
Fafnir
Fafnir
YourStepFatherPC
Fafnir
Level 22
God Stats
9W - 5L
1,796 SR
Queue Stats
117W - 74L
1,631 Elo+
Party 1
Tiamat
Tiamat
hero_josh4
Tiamat
Level 140
God Stats
4W - 1L
1,890 SR
Queue Stats
199W - 148L
1,685 Elo+
Party 1
Team Averages
Level 123
1,652 SR
1,625 Elo+

VS

Team Averages
Level 44
1,711 SR
1,492 Elo+
Tsukuyomi
Tsukuyomi
Band-Guy2009
Tsukuyomi
Level 65
God Stats
15W - 7L
1,943 SR
Queue Stats
425W - 378L
1,539 Elo+
Party 2
Tiamat
Tiamat
FlaccidOstrich
Tiamat
Level 49
God Stats
1W - 2L
1,812 SR
Queue Stats
20W - 23L
1,481 Elo+
Party 3
Cthulhu
Cthulhu
King_Incarnate
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,474 Elo+
Party 3
Cupid
Cupid
RogueTheFirst
Cupid
Level 57
God Stats
4W - 5L
1,669 SR
Queue Stats
37W - 40L
1,469 Elo+
Party 3
Sun Wukong
Sun Wukong
vlonezzz-
Sun Wukong
Level 20
God Stats
19W - 12L
1,631 SR
Queue Stats
33W - 32L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
1 / 0 / 0
6,144
559
3,446
3,946
1,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 1 / 4
6,973
634
5,590
5,882
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
MrTaco542
Erlang Shen
11
5 / 0 / 4
6,917
629
5,762
5,982
4,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 0 / 7
6,155
560
3,119
6,883
3,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
hero_josh4
Tiamat
12
0 / 0 / 2
6,636
603
2,548
5,186
4,392
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Band-Guy2009
Tsukuyomi
10
1 / 5 / 0
5,813
528
6,231
9,117
2,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 2 / 1
5,333
485
2,503
5,521
2,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 2 / 1
4,940
449
2,324
6,297
2,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 0
5,458
496
2,176
6,043
1,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
vlonezzz-
Sun Wukong
10
0 / 1 / 0
5,604
509
2,740
5,184
2,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
11
Kills
1
1
Deaths
11
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
0
0
1
L
Tsukuyomi
Band-Guy2009
Tsukuyomi
1
5
0
0.2
L
0
2
1
0.25
L
0
2
1
0.25
W
4
1
4
6
W
Erlang Shen
MrTaco542
Erlang Shen
5
0
4
7
L
0
1
0
0
W
1
0
7
4.5
W
Tiamat
hero_josh4
Tiamat
0
0
2
1
L
Sun Wukong
vlonezzz-
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,465
Damage
15,974
27,879
Taken
32,162
16,138
Mitigated
12,275
12,309
Healing
9,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
3,446
1,246
0
2,168
3,946
1,946
0
448
3,498
0
34,941
L
Tsukuyomi
Band-Guy2009
Tsukuyomi
6,231
1,480
0
3,297
9,117
2,782
0
2,419
6,578
0
33,692
L
2,503
260
0
1,358
5,521
2,344
0
2,782
2,644
27,859
0
L
2,324
191
0
394
6,297
2,783
108
2,627
3,557
12,901
0
W
5,590
807
467
2,717
5,882
1,952
240
1,454
4,278
46,421
0
W
Erlang Shen
MrTaco542
Erlang Shen
5,762
2,985
0
1,158
5,982
4,065
0
609
5,247
0
35,706
L
2,176
903
14
3,995
6,043
1,618
0
625
5,374
0
28,466
W
3,119
589
0
2,964
6,883
3,783
0
1,958
4,796
7,450
0
W
Tiamat
hero_josh4
Tiamat
2,548
338
40
2,795
5,186
4,392
0
0
4,936
36,101
0
L
Sun Wukong
vlonezzz-
Sun Wukong
2,740
211
0
463
5,184
2,748
0
2,432
2,752
0
26,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,825
Gold Earned
27,148
311
Minions Killed
290
0
Camps Cleared
0
1,093,026
Distance Traveled
1,118,033
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,144
559
71
6
0
181,330
4
L
Tsukuyomi
5,813
528
72
7
0
241,152
5
L
Tiamat
5,333
485
53
5
0
206,027
0
L
Cthulhu
4,940
449
32
3
0
242,805
3
W
Ra
6,973
634
95
9
0
244,728
3
W
Erlang Shen
6,917
629
65
6
0
267,865
3
L
Cupid
5,458
496
67
6
0
194,260
3
W
Fafnir
6,155
560
11
1
0
214,925
0
W
Tiamat
6,636
603
69
6
0
184,178
0
L
Sun Wukong
5,604
509
66
6
0
233,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role