Player Matchup

Medusa
Medusa
FaNaTiik EH
Medusa
Level 28
God Stats
5W - 10L
1,382 SR
Queue Stats
46W - 43L
1,436 Elo+
Party 2
Chaac
Chaac
IckyPurpleOG
Chaac
Level 33
God Stats
11W - 13L
1,379 SR
Queue Stats
34W - 34L
1,425 Elo+
Party 2
Tiamat
Tiamat
Kamikaz Rage180
Tiamat
Level 63
God Stats
2W - 2L
1,420 SR
Queue Stats
20W - 22L
1,428 Elo+
Party 2
Team Averages
Level 41
1,394 SR
1,430 Elo+

VS

Team Averages
Level 36
1,500 SR
1,373 Elo+
Chang'e
Chang'e
Astolenboat
Chang'e
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 31L
1,386 Elo+
Party 1
Mercury
Mercury
ChampVision
Mercury
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 122L
1,412 Elo+
Solo
Ymir
Ymir
D2_sniper12
Ymir
Level 13
God Stats
2W - 4L
1,500 SR
Queue Stats
19W - 32L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
10 / 0 / 11
12,653
744
14,583
11,699
4,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 0 / 15
11,420
672
12,293
15,452
12,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 0 / 14
11,801
694
12,785
10,625
10,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Astolenboat
Chang'e
12
0 / 8 / 0
8,891
523
13,541
16,025
5,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mercury
ChampVision
Mercury
11
0 / 8 / 0
8,781
517
3,431
16,358
6,179
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
0 / 5 / 0
9,094
535
7,238
19,159
17,687
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
0
21
Kills
0
0
Deaths
21
40
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Astolenboat
Chang'e
0
8
0
0
L
Mercury
ChampVision
Mercury
0
8
0
0
L
0
5
0
0
W
Medusa
10
0
11
15.5
W
5
0
15
12.5
W
6
0
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,661
Damage
24,210
37,776
Taken
51,542
27,727
Mitigated
29,487
17,965
Healing
9,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Astolenboat
Chang'e
13,541
473
2,698
4,727
16,025
5,621
0
4,679
11,166
47,607
0
L
Mercury
ChampVision
Mercury
3,431
1,319
0
2,190
16,358
6,179
0
3,649
12,384
0
25,234
L
7,238
158
0
0
19,159
17,687
0
4,539
14,316
29,082
0
W
Medusa
14,583
5,498
705
4,650
11,699
4,542
1,093
6,463
5,236
0
46,514
W
12,293
1,398
862
7,582
15,452
12,580
731
8,734
6,718
0
38,132
W
12,785
1,336
471
3,695
10,625
10,605
666
5,640
4,985
57,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,874
Gold Earned
26,766
161
Minions Killed
136
0
Camps Cleared
0
982,250
Distance Traveled
875,684
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,891
523
62
4
0
266,983
0
L
Mercury
8,781
517
40
2
0
313,894
0
L
Ymir
9,094
535
34
2
0
294,807
0
W
Medusa
12,653
744
59
3
0
341,834
0
W
Chaac
11,420
672
36
2
0
344,065
0
W
Tiamat
11,801
694
66
4
0
296,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role