Player Matchup

Nu Wa
Nu Wa
Platinum IV
 
Nu Wa
Platinum IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Platinum V
AlakbaroMeliodas
Cthulhu
Platinum V
Level 140
God Stats
4W - 5L
1,230 SR
Queue Stats
437W - 419L
1,619 MMR
Party 1
Neith
Neith
Gold III
KingGoomba19
Neith
Gold III
Level 145
God Stats
9W - 8L
1,515 SR
Queue Stats
468W - 467L
1,631 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
ZombifiedToast
Ao Kuang
Silver I
Level 108
God Stats
5W - 5L
1,869 SR
Queue Stats
365W - 212L
1,629 MMR
Solo
Tyr
Tyr
Platinum IV
ZxBLASTERxZTFW
Tyr
Platinum IV
Level 155
God Stats
12W - 17L
1,635 SR
Queue Stats
120W - 114L
1,630 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,550 SR
1,602 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,501 SR
1,634 MMR
Artemis
Artemis
Silver I
Brruno1
Artemis
Silver I
Level 93
God Stats
26W - 35L
1,310 SR
Queue Stats
126W - 158L
1,628 MMR
Solo
Achilles
Achilles
Platinum III
FrankizLLe
Achilles
Platinum III
Level 156
God Stats
1W - 3L
1,560 SR
Queue Stats
472W - 459L
1,640 MMR
Solo
Fenrir
Fenrir
Gold II
Halfwasted
Fenrir
Gold II
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
230W - 226L
1,623 MMR
Solo
Guan Yu
Guan Yu
Gold IV
JACKWEASEL
Guan Yu
Gold IV
Level 158
God Stats
6W - 6L
1,374 SR
Queue Stats
140W - 126L
1,637 MMR
Solo
Chronos
Chronos
Gold V
PoutineJesus
Chronos
Gold V
Level 117
God Stats
0W - 3L
1,763 SR
Queue Stats
39W - 31L
1,641 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
6 / 4 / 12
11,576
551
16,834
12,165
4,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
2 / 3 / 15
10,730
511
10,038
17,300
20,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
3 / 2 / 10
11,202
533
9,578
12,920
4,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
20
19 / 0 / 6
13,421
639
24,369
23,487
10,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 3 / 6
11,678
556
10,847
16,584
14,773
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
SetDanzaburouApolloScyllaCu Chulainn

VS

Bans
CerberusTsukuyomiJanusErlang ShenHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Brruno1
Artemis
16
2 / 7 / 2
9,445
450
7,172
18,530
5,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
FrankizLLe
Achilles
16
5 / 10 / 4
10,104
481
11,690
20,365
9,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Halfwasted
Fenrir
13
0 / 8 / 5
8,502
405
8,915
16,254
8,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Guan Yu
JACKWEASEL
Guan Yu
16
0 / 4 / 6
9,907
472
11,424
20,218
21,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chronos
PoutineJesus
Chronos
17
5 / 5 / 3
10,644
507
14,172
16,340
5,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
32
34
Kills
12
12
Deaths
34
49
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
4
12
3
W
2
3
15
3.17
L
Artemis
Brruno1
Artemis
2
7
2
0.43
L
Achilles
FrankizLLe
Achilles
5
10
4
0.7
L
Fenrir
Halfwasted
Fenrir
0
8
5
0.31
L
Guan Yu
JACKWEASEL
Guan Yu
0
4
6
0.75
W
3
2
10
4
L
Chronos
PoutineJesus
Chronos
5
5
3
1.3
W
Ao Kuang
19
0
6
22
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,666
Damage
53,373
82,456
Taken
91,707
55,246
Mitigated
50,616
32,011
Healing
29,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
16,834
4,056
0
692
12,165
4,461
0
1,763
10,279
80,580
0
W
10,038
356
786
3,812
17,300
20,782
818
3,876
13,063
47,218
0
L
Artemis
Brruno1
Artemis
7,172
3,422
0
7,593
18,530
5,883
886
9,600
8,732
0
55,893
L
Achilles
FrankizLLe
Achilles
11,690
4,831
0
4,655
20,365
9,058
480
10,261
9,812
0
69,463
L
Fenrir
Halfwasted
Fenrir
8,915
2,478
0
3,141
16,254
8,647
0
8,320
7,627
0
37,515
L
Guan Yu
JACKWEASEL
Guan Yu
11,424
2,058
2,060
8,590
20,218
21,530
241
10,782
9,146
0
69,116
W
9,578
2,542
0
2,406
12,920
4,789
2,430
458
12,446
0
80,048
L
Chronos
PoutineJesus
Chronos
14,172
4,373
0
3,205
16,340
5,498
0
10,891
5,149
68,851
0
W
Ao Kuang
24,369
8,578
0
17,339
23,487
10,441
1,610
4,736
18,292
103,678
0
W
10,847
1,054
0
6,976
16,584
14,773
1,698
2,641
13,439
0
76,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,607
Gold Earned
48,602
617
Minions Killed
539
0
Camps Cleared
0
1,932,800
Distance Traveled
1,914,495
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,576
551
140
7
0
373,233
5
W
Cthulhu
10,730
511
68
3
0
372,897
0
L
Artemis
9,445
450
105
5
0
313,645
6
L
Achilles
10,104
481
100
5
0
398,316
3
L
Fenrir
8,502
405
62
3
0
391,967
6
L
Guan Yu
9,907
472
128
6
0
419,931
5
W
Neith
11,202
533
122
6
0
343,731
1
L
Chronos
10,644
507
144
7
0
390,636
3
W
Ao Kuang
13,421
639
126
6
0
429,991
1
W
Tyr
11,678
556
161
8
0
412,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role