Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
D-SweetStuff04
Set
Level 127
God Stats
103W - 80L
1,714 SR
Queue Stats
790W - 850L
1,615 Elo+
Party 1
Cthulhu
Cthulhu
MatthewG-S
Cthulhu
Level 160
God Stats
6W - 4L
1,734 SR
Queue Stats
218W - 208L
1,628 Elo+
Party 1
Fenrir
Fenrir
Synthetika
Fenrir
Level 160
God Stats
14W - 18L
1,360 SR
Queue Stats
565W - 660L
1,586 Elo+
Party 1
Kukulkan
Kukulkan
bowes987
Kukulkan
Level 146
God Stats
40W - 47L
1,584 SR
Queue Stats
373W - 447L
1,540 Elo+
Party 1
Team Averages
Level 142
1,578 SR
1,574 Elo+

VS

Team Averages
Level 102
1,499 SR
1,460 Elo+
Izanami
Izanami
Brutus1O
Izanami
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
147W - 141L
1,490 Elo+
Solo
Arachne
Arachne
Hisako500
Arachne
Level 126
God Stats
0W - 3L
1,233 SR
Queue Stats
24W - 34L
1,463 Elo+
Solo
King Arthur
King Arthur
O_LeGend-4ever_O
King Arthur
Level 86
God Stats
4W - 9L
1,449 SR
Queue Stats
331W - 350L
1,496 Elo+
Party 2
Tiamat
Tiamat
Roof2600
Tiamat
Level 59
God Stats
70W - 56L
1,813 SR
Queue Stats
221W - 255L
1,399 Elo+
Party 2
Ymir
Ymir
oXx-MK_ULTRA-xXo
Ymir
Level 139
God Stats
5W - 7L
1,500 SR
Queue Stats
740W - 759L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
3 / 1 / 6
9,494
593
7,491
7,807
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 3 / 0
9,633
602
7,577
10,986
9,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
MatthewG-S
Cthulhu
16
10 / 0 / 11
10,269
642
13,471
15,516
15,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Synthetika
Fenrir
15
7 / 0 / 13
9,724
608
10,949
10,315
4,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
bowes987
Kukulkan
16
8 / 2 / 9
10,278
642
13,505
7,264
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Brutus1O
Izanami
11
0 / 4 / 0
6,667
417
4,066
10,891
3,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
Hisako500
Arachne
12
2 / 7 / 2
7,309
457
7,621
12,328
6,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
O_LeGend-4ever_O
King Arthur
10
2 / 8 / 2
6,832
427
7,090
17,537
10,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
Roof2600
Tiamat
10
1 / 9 / 0
6,755
422
3,831
12,474
5,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 7 / 0
6,703
419
4,917
16,514
10,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
10
34
Kills
6
6
Deaths
35
39
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
6
6
L
Izanami
Brutus1O
Izanami
0
4
0
0
W
6
3
0
2
L
Arachne
Hisako500
Arachne
2
7
2
0.43
W
Cthulhu
MatthewG-S
Cthulhu
10
0
11
15.5
L
King Arthur
O_LeGend-4ever_O
King Arthur
2
8
2
0.38
L
Tiamat
Roof2600
Tiamat
1
9
0
0.11
W
Fenrir
Synthetika
Fenrir
7
0
13
13.5
W
Kukulkan
bowes987
Kukulkan
8
2
9
6.25
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,993
Damage
27,525
51,888
Taken
69,744
35,107
Mitigated
36,621
19,794
Healing
13,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,491
3,791
0
4,725
7,807
2,962
2,735
961
6,796
0
57,253
L
Izanami
Brutus1O
Izanami
4,066
3,014
0
4,580
10,891
3,349
0
2,492
8,373
0
42,132
W
7,577
3,490
0
3,251
10,986
9,158
3,401
354
10,324
147
58,375
L
Arachne
Hisako500
Arachne
7,621
5,497
0
2,104
12,328
6,614
0
5,116
7,039
0
40,269
W
Cthulhu
MatthewG-S
Cthulhu
13,471
2,368
397
7,247
15,516
15,383
56
3,012
12,434
47,319
0
L
King Arthur
O_LeGend-4ever_O
King Arthur
7,090
1,140
0
2,125
17,537
10,887
0
5,666
11,739
0
29,270
L
Tiamat
Roof2600
Tiamat
3,831
348
159
2,124
12,474
5,719
35
6,066
6,202
27,770
0
W
Fenrir
Synthetika
Fenrir
10,949
3,274
0
3,061
10,315
4,669
0
1,649
8,591
0
55,306
W
Kukulkan
bowes987
Kukulkan
13,505
1,898
0
1,113
7,264
2,935
168
2,772
4,467
64,270
0
L
4,917
580
0
2,874
16,514
10,052
0
7,048
9,319
22,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,398
Gold Earned
34,266
552
Minions Killed
287
0
Camps Cleared
0
1,518,216
Distance Traveled
1,445,806
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,494
593
117
7
0
297,098
3
L
Izanami
6,667
417
82
5
0
297,306
5
W
Set
9,633
602
127
8
0
275,923
4
L
Arachne
7,309
457
70
4
0
330,905
4
W
Cthulhu
10,269
642
75
5
0
322,173
5
L
King Arthur
6,832
427
45
3
0
255,991
2
L
Tiamat
6,755
422
49
3
0
282,656
2
W
Fenrir
9,724
608
72
5
0
326,923
4
W
Kukulkan
10,278
642
161
10
0
296,099
2
L
Ymir
6,703
419
41
3
0
278,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role