Player Matchup

Bacchus
Bacchus
Dariuno
Bacchus
Level 108
God Stats
2W - 1L
1,888 SR
Queue Stats
17W - 15L
1,533 Elo+
Party 1
Susano
Susano
Dekoz
Susano
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Arachne
Arachne
ElectricGoblin
Arachne
Level 6
God Stats
5W - 8L
1,745 SR
Queue Stats
175W - 154L
1,533 Elo+
Party 1
Chang'e
Chang'e
MoоT
Chang'e
Level 29
God Stats
8W - 7L
1,708 SR
Queue Stats
113W - 106L
1,524 Elo+
Solo
Danzaburou
Danzaburou
Prentii
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 39
1,668 SR
1,518 Elo+

VS

Team Averages
Level 16
1,585 SR
1,575 Elo+
Bakasura
Bakasura
LukeJH01
Bakasura
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,627 Elo+
Party 2
Ra
Ra
angryheath777
Ra
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Party 2
Loki
Loki
tezyatwitch
Loki
Level 25
God Stats
69W - 35L
1,709 SR
Queue Stats
354W - 171L
1,617 Elo+
Party 3
Discordia
Discordia
twitchtvGreenjin
Discordia
Level 23
God Stats
10W - 3L
1,714 SR
Queue Stats
85W - 59L
1,576 Elo+
Party 3
Danzaburou
Danzaburou
Аjejda
Danzaburou
Level 23
God Stats
3W - 2L
1,500 SR
Queue Stats
24W - 12L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dariuno
Bacchus
12
1 / 7 / 7
8,379
419
7,691
18,335
16,264
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
Dekoz
Susano
13
2 / 11 / 2
8,419
421
8,643
14,510
5,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 8 / 3
8,213
411
6,340
17,202
5,765
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
MoоT
Chang'e
15
5 / 5 / 1
9,616
481
10,257
14,272
5,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
Prentii
Danzaburou
15
3 / 6 / 6
9,475
474
9,752
14,455
4,955
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
LukeJH01
Bakasura
17
4 / 2 / 6
11,044
552
7,065
16,691
6,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 5 / 6
11,636
582
10,524
12,538
5,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 2 / 10
12,355
618
11,548
13,194
5,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
18
7 / 3 / 14
11,824
591
7,653
11,212
3,796
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Danzaburou
Аjejda
Danzaburou
20
13 / 1 / 9
13,764
688
22,245
21,027
8,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
81
13
Kills
36
37
Deaths
13
19
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Dariuno
Bacchus
1
7
7
0.64
L
Susano
Dekoz
Susano
2
11
2
0.27
L
2
8
3
0.44
W
Bakasura
LukeJH01
Bakasura
4
2
6
3.5
L
Chang'e
MoоT
Chang'e
5
5
1
1.1
L
Danzaburou
Prentii
Danzaburou
3
6
6
1
W
5
5
6
1.6
W
7
2
10
6
W
Discordia
7
3
14
4.67
W
Danzaburou
Аjejda
Danzaburou
13
1
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,683
Damage
59,035
78,774
Taken
74,662
37,259
Mitigated
29,791
20,570
Healing
36,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Dariuno
Bacchus
7,691
302
1,255
4,100
18,335
16,264
90
2,620
15,541
29,443
0
L
Susano
Dekoz
Susano
8,643
1,140
0
852
14,510
5,186
0
4,843
9,469
0
32,637
L
6,340
4,359
843
4,737
17,202
5,765
159
5,017
12,020
0
31,885
W
Bakasura
LukeJH01
Bakasura
7,065
5,283
0
7,493
16,691
6,547
2,170
4,294
12,397
0
53,698
L
Chang'e
MoоT
Chang'e
10,257
584
763
4,531
14,272
5,089
0
4,077
9,955
55,752
0
L
Danzaburou
Prentii
Danzaburou
9,752
3,988
0
3,489
14,455
4,955
363
1,620
12,835
0
55,087
W
10,524
1,523
3,519
4,967
12,538
5,076
2,391
3,675
8,863
68,590
0
W
11,548
2,887
0
2,424
13,194
5,844
0
4,639
8,555
0
64,798
W
Discordia
7,653
861
0
3,038
11,212
3,796
832
2,097
9,115
55,999
0
W
Danzaburou
Аjejda
Danzaburou
22,245
11,513
0
14,561
21,027
8,528
4,462
4,264
16,763
0
128,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,102
Gold Earned
60,623
330
Minions Killed
605
0
Camps Cleared
0
1,854,052
Distance Traveled
1,871,717
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,379
419
28
1
0
388,284
9
L
Susano
8,419
421
46
2
0
402,338
0
L
Arachne
8,213
411
47
2
0
371,889
0
W
Bakasura
11,044
552
120
6
0
428,164
2
L
Chang'e
9,616
481
109
5
0
334,559
0
L
Danzaburou
9,475
474
100
5
0
356,982
4
W
Ra
11,636
582
135
7
0
319,196
0
W
Loki
12,355
618
113
6
0
380,145
9
W
Discordia
11,824
591
103
5
0
378,338
1
W
Danzaburou
13,764
688
134
7
0
365,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role