Player Matchup

Sol
Sol
Agent_Thanos12
Sol
Level 4
God Stats
5W - 10L
1,447 SR
Queue Stats
14W - 23L
1,443 Elo+
Solo
Tiamat
Tiamat
EAVM
Tiamat
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 36L
1,306 Elo+
Solo
Athena
Athena
Icecreamrat
Athena
Level 25
God Stats
19W - 14L
1,662 SR
Queue Stats
71W - 81L
1,502 Elo+
Solo
Cthulhu
Cthulhu
TrustyPlays
Cthulhu
Level 21
God Stats
3W - 6L
1,231 SR
Queue Stats
30W - 32L
1,361 Elo+
Solo
Thanatos
Thanatos
satelite-hilario
Thanatos
Level 14
God Stats
6W - 9L
1,500 SR
Queue Stats
305W - 328L
1,457 Elo+
Solo
Team Averages
Level 18
1,468 SR
1,414 Elo+

VS

Team Averages
Level 16
1,560 SR
1,472 Elo+
Odin
Odin
I Veximity I
Odin
Level 19
God Stats
12W - 3L
1,704 SR
Queue Stats
160W - 170L
1,463 Elo+
Solo
Bakasura
Bakasura
MUSCLEqpHAMSTER
Bakasura
Level 28
God Stats
6W - 5L
1,819 SR
Queue Stats
161W - 176L
1,491 Elo+
Solo
Neith
Neith
Maxi otaku3964
Neith
Level 8
God Stats
3W - 4L
1,284 SR
Queue Stats
42W - 55L
1,435 Elo+
Solo
Ymir
Ymir
PaNDa20MoNiouS
Ymir
Level 14
God Stats
1W - 1L
1,492 SR
Queue Stats
10W - 10L
1,485 Elo+
Party 1
Anubis
Anubis
Sk1nheadLarry
Anubis
Level 9
God Stats
7W - 7L
1,500 SR
Queue Stats
19W - 14L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 3
6,409
356
4,129
12,702
3,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
EAVM
Tiamat
12
0 / 10 / 1
7,111
395
5,579
14,612
6,620
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
10
0 / 2 / 4
6,260
348
3,808
10,583
4,332
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
TrustyPlays
Cthulhu
13
1 / 2 / 0
7,279
404
5,200
12,631
7,377
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

15
8 / 6 / 0
9,390
522
12,789
17,246
6,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 4
10,141
563
6,708
9,047
4,425
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
19
18 / 1 / 3
12,370
687
16,515
11,425
4,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 2 / 2
7,527
418
5,027
9,447
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 4 / 1
8,280
460
7,591
13,779
9,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
8 / 0 / 5
10,737
597
12,008
9,187
5,081
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
9
Kills
29
29
Deaths
9
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
L
Tiamat
EAVM
Tiamat
0
10
1
0.05
W
1
2
4
1.5
L
Athena
0
2
4
1
W
Bakasura
18
1
3
19.5
W
0
2
2
0.5
W
2
4
1
0.63
W
8
0
5
10.5
L
Cthulhu
TrustyPlays
Cthulhu
1
2
0
0.5
L
8
6
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,505
Damage
47,849
67,774
Taken
52,885
27,705
Mitigated
26,060
21,050
Healing
15,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,129
1,845
0
3,636
12,702
3,149
598
2,051
10,366
31,760
0
L
Tiamat
EAVM
Tiamat
5,579
634
0
1,688
14,612
6,620
246
7,647
6,715
35,652
0
W
6,708
2,288
0
210
9,047
4,425
278
1,788
7,259
0
53,601
L
Athena
3,808
1,373
477
1,726
10,583
4,332
0
3,002
7,091
11,129
0
W
Bakasura
16,515
12,873
0
4,061
11,425
4,803
0
3,762
7,663
0
76,069
W
5,027
1,856
453
2,510
9,447
2,741
1,858
3,868
5,579
0
28,619
W
7,591
1,780
0
696
13,779
9,010
546
4,879
8,900
33,934
0
W
12,008
664
0
7,525
9,187
5,081
1,695
4,419
4,768
67,566
0
L
Cthulhu
TrustyPlays
Cthulhu
5,200
438
198
2,058
12,631
7,377
394
2,165
10,186
39,043
0
L
12,789
5,630
0
11,267
17,246
6,227
0
4,734
11,872
0
56,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,449
Gold Earned
49,055
298
Minions Killed
502
0
Camps Cleared
0
1,445,345
Distance Traveled
1,619,884
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,409
356
60
3
0
261,310
0
L
Tiamat
7,111
395
64
4
0
231,582
0
W
Odin
10,141
563
128
7
0
339,304
1
L
Athena
6,260
348
14
1
0
324,080
3
W
Bakasura
12,370
687
154
9
0
436,279
5
W
Neith
7,527
418
47
3
0
266,568
4
W
Ymir
8,280
460
57
3
0
318,151
0
W
Anubis
10,737
597
116
6
0
259,582
0
L
Cthulhu
7,279
404
67
4
0
318,065
2
L
Thanatos
9,390
522
93
5
0
310,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role