Player Matchup

Cthulhu
Cthulhu
C0ND0TTIERE
Cthulhu
Level 26
God Stats
6W - 9L
1,515 SR
Queue Stats
32W - 35L
1,501 Elo+
Party 2
Thor
Thor
SapuCego
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,628 Elo+
Solo
Artio
Artio
SoullessWarlock
Artio
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 60L
1,432 Elo+
Party 2
Medusa
Medusa
SoullessWitch
Medusa
Level 15
God Stats
0W - 2L
1,342 SR
Queue Stats
14W - 13L
1,534 Elo+
Party 2
Cupid
Cupid
WandinBIGBoss
Cupid
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,699 Elo+
Solo
Team Averages
Level 13
1,471 SR
1,559 Elo+

VS

Team Averages
Level 15
1,509 SR
1,578 Elo+
Tiamat
Tiamat
BLACKdv17
Tiamat
Level 28
God Stats
13W - 7L
1,590 SR
Queue Stats
34W - 29L
1,444 Elo+
Solo
Poseidon
Poseidon
Friedrich2068
Poseidon
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 11L
1,819 Elo+
Solo
Chiron
Chiron
LoRyanGordao
Chiron
Level 14
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 25L
1,591 Elo+
Party 1
Hercules
Hercules
Vbq04
Hercules
Level 8
God Stats
6W - 1L
1,454 SR
Queue Stats
12W - 7L
1,498 Elo+
Party 1
Arachne
Arachne
WilSSonJaconiSS
Arachne
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 18L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
C0ND0TTIERE
Cthulhu
9
1 / 2 / 1
5,047
459
3,127
8,132
5,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thor
9
4 / 4 / 2
5,870
534
6,008
8,492
2,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 3 / 0
5,622
511
923
8,317
3,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8
0 / 4 / 1
4,632
421
2,583
5,119
1,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

6
0 / 7 / 2
4,369
397
1,517
6,319
1,590
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BLACKdv17
Tiamat
11
0 / 0 / 1
6,356
578
2,716
3,601
2,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Poseidon
Friedrich2068
Poseidon
12
8 / 4 / 2
7,485
680
6,842
4,824
1,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chiron
10
4 / 1 / 8
6,641
604
9,295
4,548
1,288
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hercules
Vbq04
Hercules
9
5 / 1 / 7
6,398
582
6,445
7,426
3,964
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 2
6,420
584
2,280
8,120
2,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
6
Kills
19
20
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tiamat
BLACKdv17
Tiamat
0
0
1
0.5
L
Cthulhu
C0ND0TTIERE
Cthulhu
1
2
1
0.75
W
Poseidon
Friedrich2068
Poseidon
8
4
2
2.25
W
Chiron
4
1
8
8
L
Thor
4
4
2
1.25
L
1
3
0
0.33
L
0
4
1
0.13
W
Hercules
Vbq04
Hercules
5
1
7
8.5
L
0
7
2
0.14
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,158
Damage
27,578
36,379
Taken
28,519
14,499
Mitigated
10,927
6,006
Healing
9,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
BLACKdv17
Tiamat
2,716
500
0
1,692
3,601
2,049
412
613
2,813
32,437
0
L
Cthulhu
C0ND0TTIERE
Cthulhu
3,127
567
0
1,470
8,132
5,771
0
3,350
4,747
15,420
0
W
Poseidon
Friedrich2068
Poseidon
6,842
495
0
60
4,824
1,130
546
39
4,760
39,649
0
W
Chiron
9,295
2,988
1,478
1,078
4,548
1,288
708
478
4,070
0
32,568
L
Thor
6,008
1,202
0
2,066
8,492
2,611
0
3,200
5,072
0
21,429
L
923
136
268
1,109
8,317
3,348
0
644
7,663
10,337
0
L
2,583
1,098
0
938
5,119
1,179
0
369
4,745
0
18,309
W
Hercules
Vbq04
Hercules
6,445
2,672
0
1,185
7,426
3,964
288
1,628
5,655
0
13,970
L
1,517
778
0
155
6,319
1,590
0
1,641
4,594
0
7,475
W
2,280
1,647
0
4,439
8,120
2,496
0
899
7,171
0
26,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,540
Gold Earned
33,300
132
Minions Killed
252
0
Camps Cleared
0
1,084,467
Distance Traveled
1,050,472
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,356
578
61
6
0
198,518
3
L
Cthulhu
5,047
459
25
2
0
193,808
0
W
Poseidon
7,485
680
67
6
0
199,456
6
W
Chiron
6,641
604
60
5
0
201,122
2
L
Thor
5,870
534
39
4
0
217,763
1
L
Artio
5,622
511
26
2
0
246,466
0
L
Medusa
4,632
421
30
3
0
228,715
1
W
Hercules
6,398
582
11
1
0
209,834
0
L
Cupid
4,369
397
12
1
0
197,715
0
W
Arachne
6,420
584
53
5
0
241,542
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role