Player Matchup

Heimdallr
Heimdallr
ArcaneGears
Heimdallr
Level 140
God Stats
3W - 7L
1,424 SR
Queue Stats
103W - 105L
1,250 Elo+
Party 1
Ra
Ra
Kenoyer94
Ra
Level 126
God Stats
9W - 5L
1,296 SR
Queue Stats
171W - 195L
1,440 Elo+
Party 1
Ganesha
Ganesha
monsterinsideu2
Ganesha
Level 69
God Stats
1W - 2L
1,283 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Team Averages
Level 112
1,335 SR
1,397 Elo+

VS

Team Averages
Level 86
1,680 SR
1,474 Elo+
Medusa
Medusa
Drillbet
Medusa
Level 88
God Stats
2W - 2L
1,875 SR
Queue Stats
115W - 155L
1,428 Elo+
Solo
Bellona
Bellona
Juicewrld999720
Bellona
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,636 Elo+
Solo
Tiamat
Tiamat
Someones Goat
Tiamat
Level 65
God Stats
2W - 1L
1,666 SR
Queue Stats
35W - 56L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ArcaneGears
Heimdallr
11
7 / 3 / 6
8,366
837
12,137
8,748
4,366
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
6 / 1 / 5
8,207
821
7,272
6,235
2,412
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 11
7,823
782
3,362
9,754
4,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Drillbet
Medusa
10
2 / 2 / 3
7,272
727
7,311
8,024
2,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 5 / 1
7,431
743
5,603
11,893
6,633
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 7 / 1
5,936
594
5,407
8,564
3,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
14
Kills
5
5
Deaths
14
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ArcaneGears
Heimdallr
7
3
6
3.33
L
Medusa
Drillbet
Medusa
2
2
3
1.75
L
3
5
1
0.7
W
6
1
5
8.5
L
0
7
1
0.07
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,771
Damage
18,321
24,737
Taken
28,481
11,416
Mitigated
13,151
9,569
Healing
5,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ArcaneGears
Heimdallr
12,137
6,845
0
2,825
8,748
4,366
733
1,252
7,238
0
36,566
L
Medusa
Drillbet
Medusa
7,311
2,120
429
3,240
8,024
2,692
68
3,233
4,791
0
29,108
L
5,603
1,426
429
716
11,893
6,633
0
4,423
7,470
0
12,473
W
7,272
734
518
1,400
6,235
2,412
102
1,005
5,092
33,634
0
L
5,407
695
0
720
8,564
3,826
0
2,998
5,566
12,316
0
W
3,362
87
441
4,385
9,754
4,638
171
2,350
6,972
6,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,396
Gold Earned
20,639
115
Minions Killed
77
0
Camps Cleared
0
564,062
Distance Traveled
596,785
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,366
837
55
6
0
165,506
0
L
Medusa
7,272
727
43
4
0
203,423
2
L
Bellona
7,431
743
15
2
0
227,872
0
W
Ra
8,207
821
57
6
0
199,568
0
L
Tiamat
5,936
594
19
2
0
165,490
0
W
Ganesha
7,823
782
3
0
0
198,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role