Player Matchup

Thor
Thor
BigMikeeSports
Thor
Level 23
God Stats
1W - 2L
1,509 SR
Queue Stats
22W - 26L
1,444 Elo+
Party 1
Ares
Ares
Chrissel94
Ares
Level 18
God Stats
3W - 3L
1,848 SR
Queue Stats
13W - 12L
1,620 Elo+
Party 1
Pele
Pele
FrosTe2
Pele
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,417 Elo+
Party 1
Chaac
Chaac
Monoran
Chaac
Level 19
God Stats
2W - 4L
1,503 SR
Queue Stats
12W - 15L
1,461 Elo+
Party 1
Izanami
Izanami
StuJ3W
Izanami
Level 33
God Stats
3W - 1L
1,569 SR
Queue Stats
17W - 20L
1,440 Elo+
Party 1
Team Averages
Level 22
1,586 SR
1,476 Elo+

VS

Team Averages
Level 28
1,535 SR
1,549 Elo+
Danzaburou
Danzaburou
IsaacFromNYC
Danzaburou
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
ItsTimmur
Discordia
Level 28
God Stats
9W - 6L
1,679 SR
Queue Stats
476W - 462L
1,571 Elo+
Solo
Set
Set
Orbdaddy
Set
Level 28
God Stats
26W - 18L
1,464 SR
Queue Stats
160W - 142L
1,577 Elo+
Party 2
Ymir
Ymir
Recqh
Ymir
Level 29
God Stats
9W - 5L
1,741 SR
Queue Stats
192W - 171L
1,590 Elo+
Party 2
Mercury
Mercury
juancito1598
Mercury
Level 29
God Stats
4W - 5L
1,292 SR
Queue Stats
150W - 160L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 5
6,931
533
5,787
11,310
3,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
3 / 5 / 3
6,548
504
4,841
8,705
5,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
FrosTe2
Pele
10
2 / 2 / 3
6,120
471
6,541
6,350
3,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
Monoran
Chaac
10
2 / 4 / 0
6,586
507
5,348
9,514
5,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
StuJ3W
Izanami
11
1 / 5 / 4
6,511
501
3,633
8,328
3,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IsaacFromNYC
Danzaburou
11
4 / 4 / 4
7,320
563
7,463
8,157
2,482
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
ItsTimmur
Discordia
13
3 / 1 / 6
7,681
591
5,893
6,145
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 1 / 4
7,760
597
6,034
9,149
3,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
Recqh
Ymir
12
5 / 3 / 8
7,364
566
8,049
7,954
3,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
juancito1598
Mercury
14
5 / 1 / 1
8,045
619
4,526
7,215
2,397
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
10
Kills
21
21
Deaths
10
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
5
5
0.9
L
3
5
3
0.9
L
Pele
FrosTe2
Pele
2
2
3
1.75
W
Danzaburou
IsaacFromNYC
Danzaburou
4
4
4
1.5
W
Discordia
ItsTimmur
Discordia
3
1
6
6
L
Chaac
Monoran
Chaac
2
4
0
0.5
W
4
1
4
6
W
Ymir
Recqh
Ymir
5
3
8
3
L
Izanami
StuJ3W
Izanami
1
5
4
0.6
W
Mercury
juancito1598
Mercury
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,150
Damage
31,965
44,207
Taken
38,620
21,967
Mitigated
13,304
8,302
Healing
11,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,787
1,562
0
2,470
11,310
3,864
0
1,676
9,608
0
39,017
L
4,841
419
0
687
8,705
5,390
223
3,254
5,283
8,941
0
L
Pele
FrosTe2
Pele
6,541
1,451
0
1,077
6,350
3,987
0
3,721
2,625
0
21,658
W
Danzaburou
IsaacFromNYC
Danzaburou
7,463
3,447
0
2,171
8,157
2,482
644
1,735
6,397
0
33,033
W
Discordia
ItsTimmur
Discordia
5,893
303
84
2,592
6,145
2,008
342
210
5,935
40,322
0
L
Chaac
Monoran
Chaac
5,348
863
0
2,211
9,514
5,448
102
1,479
7,973
0
27,596
W
6,034
3,173
0
4,606
9,149
3,331
0
653
8,471
0
55,604
W
Ymir
Recqh
Ymir
8,049
1,295
0
1,080
7,954
3,086
129
2,035
5,919
26,351
0
L
Izanami
StuJ3W
Izanami
3,633
2,434
0
1,857
8,328
3,278
763
3,344
4,776
0
38,824
W
Mercury
juancito1598
Mercury
4,526
2,656
0
1,000
7,215
2,397
351
208
6,632
0
39,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,696
Gold Earned
38,170
260
Minions Killed
357
0
Camps Cleared
0
1,251,360
Distance Traveled
1,380,573
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,931
533
70
5
0
225,486
1
L
Ares
6,548
504
11
1
0
249,554
1
L
Pele
6,120
471
32
2
0
273,686
3
W
Danzaburou
7,320
563
49
4
0
250,019
3
W
Discordia
7,681
591
77
6
0
264,578
4
L
Chaac
6,586
507
57
4
0
280,471
5
W
Set
7,760
597
105
8
0
292,308
4
W
Ymir
7,364
566
44
3
0
250,915
6
L
Izanami
6,511
501
90
7
0
222,163
7
W
Mercury
8,045
619
82
6
0
322,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role