Player Matchup

Ymir
Ymir
OMEGAJ3SUS
Ymir
Level 6
God Stats
3W - 1L
1,494 SR
Queue Stats
14W - 15L
1,361 Elo+
Party 2
Ra
Ra
TheCoolestName0
Ra
Level 7
God Stats
12W - 13L
1,412 SR
Queue Stats
31W - 33L
1,508 Elo+
Party 1
Cupid
Cupid
Vidocq14
Cupid
Level 6
God Stats
4W - 6L
1,300 SR
Queue Stats
17W - 23L
1,266 Elo+
Party 2
Bellona
Bellona
Zrync
Bellona
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
zekejeagar
Fenrir
Level 24
God Stats
29W - 26L
1,480 SR
Queue Stats
81W - 83L
1,505 Elo+
Party 1
Team Averages
Level 13
1,437 SR
1,428 Elo+

VS

Team Averages
Level 19
1,548 SR
1,484 Elo+
Loki
Loki
CediRulezZ
Loki
Level 16
God Stats
5W - 5L
1,580 SR
Queue Stats
7W - 11L
1,352 Elo+
Solo
Eset
Eset
Kaedeggle
Eset
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
67W - 64L
1,499 Elo+
Solo
Hou Yi
Hou Yi
awadaha
Hou Yi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 56L
1,495 Elo+
Solo
Odin
Odin
saianbeta
Odin
Level 20
God Stats
5W - 5L
1,657 SR
Queue Stats
27W - 36L
1,413 Elo+
Solo
Anubis
Anubis
Колян
Anubis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 11
11,013
551
6,872
14,656
11,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
5 / 2 / 13
11,576
579
9,921
9,910
3,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
Vidocq14
Cupid
15
7 / 2 / 6
10,618
531
6,528
13,262
5,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Zrync
Bellona
17
5 / 4 / 1
11,739
587
8,575
17,374
16,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
zekejeagar
Fenrir
18
7 / 0 / 2
12,401
620
3,467
15,831
6,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 7 / 3
9,737
487
10,369
14,544
5,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eset
15
3 / 8 / 2
9,214
461
11,003
13,367
4,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
awadaha
Hou Yi
4
0 / 2 / 0
5,306
265
397
2,418
422
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odin
3
0 / 1 / 0
5,322
266
763
1,266
743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Anubis
Колян
Anubis
13
2 / 9 / 4
8,070
404
6,797
14,711
8,798
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
27
Kills
11
11
Deaths
27
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
6
7
3
1.07
L
Eset
3
8
2
0.5
W
3
3
11
2.83
W
5
2
13
5.75
W
Cupid
Vidocq14
Cupid
7
2
6
5
W
Bellona
Zrync
Bellona
5
4
1
1.38
L
Hou Yi
awadaha
Hou Yi
0
2
0
0
L
Odin
0
1
0
0
W
Fenrir
zekejeagar
Fenrir
7
0
2
8
L
Anubis
Колян
Anubis
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,363
Damage
29,329
71,033
Taken
46,306
44,357
Mitigated
19,922
28,892
Healing
6,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,369
3,358
0
1,952
14,544
5,132
0
4,022
10,417
0
36,730
L
Eset
11,003
709
125
1,460
13,367
4,827
95
5,457
7,614
43,810
0
W
6,872
1,015
0
1,836
14,656
11,798
960
6,322
7,978
32,316
0
W
9,921
1,702
1,941
4,151
9,910
3,820
3,636
3,011
6,717
64,612
0
W
Cupid
Vidocq14
Cupid
6,528
3,656
1,426
8,074
13,262
5,650
3,255
2,945
10,164
0
53,098
W
Bellona
Zrync
Bellona
8,575
3,709
0
5,676
17,374
16,232
2,601
3,609
13,554
0
71,463
L
Hou Yi
awadaha
Hou Yi
397
317
0
325
2,418
422
0
322
2,096
0
2,745
L
Odin
763
212
0
365
1,266
743
0
0
1,266
0
2,753
W
Fenrir
zekejeagar
Fenrir
3,467
1,008
0
5,788
15,831
6,857
4,976
1,053
14,732
0
93,597
L
Anubis
Колян
Anubis
6,797
707
0
1,909
14,711
8,798
0
6,357
8,120
28,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,347
Gold Earned
37,649
523
Minions Killed
166
0
Camps Cleared
0
1,802,899
Distance Traveled
1,020,898
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,737
487
57
3
0
333,971
0
L
Eset
9,214
461
68
3
0
323,752
1
W
Ymir
11,013
551
48
2
0
340,818
1
W
Ra
11,576
579
94
5
0
361,021
3
W
Cupid
10,618
531
86
4
0
312,615
0
W
Bellona
11,739
587
143
7
0
373,774
2
L
Hou Yi
5,306
265
3
0
0
67,951
0
L
Odin
5,322
266
6
0
0
39,881
1
W
Fenrir
12,401
620
152
8
0
414,671
6
L
Anubis
8,070
404
32
2
0
255,343
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role