Player Matchup

Scylla
Scylla
AtLeast7Smurfs
Scylla
Level 29
God Stats
16W - 9L
1,646 SR
Queue Stats
224W - 222L
1,658 Elo+
Party 2
Cernunnos
Cernunnos
BradleyBiflexual
Cernunnos
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 23L
1,537 Elo+
Party 2
Nemesis
Nemesis
ErektPeachez
Nemesis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
MrMatthYEW
Artio
Level 31
God Stats
8W - 8L
1,736 SR
Queue Stats
192W - 171L
1,580 Elo+
Party 2
Tyr
Tyr
iceteafridge
Tyr
Level 108
God Stats
6W - 2L
1,526 SR
Queue Stats
504W - 458L
1,604 Elo+
Party 2
Team Averages
Level 68
1,581 SR
1,576 Elo+

VS

Team Averages
Level 64
1,553 SR
1,621 Elo+
Apollo
Apollo
BigHoesOnly
Apollo
Level 40
God Stats
7W - 9L
1,553 SR
Queue Stats
76W - 66L
1,690 Elo+
Solo
Thanatos
Thanatos
EkaAll
Thanatos
Level 3
God Stats
7W - 3L
1,500 SR
Queue Stats
201W - 50L
1,682 Elo+
Party 1
Janus
Janus
JCV_7
Janus
Level 127
God Stats
40W - 35L
1,624 SR
Queue Stats
110W - 94L
1,566 Elo+
Party 1
Hun Batz
Hun Batz
JuicePiler
Hun Batz
Level 84
God Stats
16W - 12L
1,385 SR
Queue Stats
329W - 159L
1,579 Elo+
Party 1
Baron Samedi
Baron Samedi
VoidGlide
Baron Samedi
Level 67
God Stats
1W - 1L
1,702 SR
Queue Stats
300W - 138L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,332
666
708
1,028
167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
6
1 / 0 / 0
3,475
695
785
1,662
377
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nemesis
ErektPeachez
Nemesis
5
0 / 0 / 1
3,336
667
526
1,574
314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Artio
4
0 / 1 / 1
3,136
627
391
2,709
972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
3 / 1 / 0
4,203
841
2,900
3,025
937
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
1
0 / 0 / 0
2,406
481
0
0
0
Thanatos
EkaAll
Thanatos
5
0 / 3 / 1
3,184
637
1,662
3,552
1,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
JCV_7
Janus
6
1 / 0 / 0
3,375
675
173
1,218
280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hun Batz
JuicePiler
Hun Batz
6
1 / 0 / 1
3,653
731
987
2,355
585
Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
VoidGlide
Baron Samedi
5
0 / 1 / 0
2,990
598
266
1,759
476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
2
2
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
Apollo
0
0
0
0
W
Cernunnos
1
0
0
1
L
Thanatos
EkaAll
Thanatos
0
3
1
0.17
W
Nemesis
ErektPeachez
Nemesis
0
0
1
0.5
L
Janus
JCV_7
Janus
1
0
0
1
L
Hun Batz
JuicePiler
Hun Batz
1
0
1
1.5
W
Artio
0
1
1
0.5
L
Baron Samedi
VoidGlide
Baron Samedi
0
1
0
0
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,310
Damage
3,088
9,998
Taken
8,884
2,767
Mitigated
3,128
3,988
Healing
4,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
708
0
0
250
1,028
167
0
0
1,028
11,803
0
L
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
Cernunnos
785
355
0
1,148
1,662
377
341
210
1,452
0
14,359
L
Thanatos
EkaAll
Thanatos
1,662
830
0
1,572
3,552
1,787
0
0
3,552
0
9,541
W
Nemesis
ErektPeachez
Nemesis
526
280
0
495
1,574
314
0
0
1,574
0
11,733
L
Janus
JCV_7
Janus
173
0
0
431
1,218
280
0
715
433
11,929
0
L
Hun Batz
JuicePiler
Hun Batz
987
243
0
1,346
2,355
585
0
88
2,267
0
11,050
W
Artio
391
68
19
1,006
2,709
972
0
229
2,480
4,427
0
L
Baron Samedi
VoidGlide
Baron Samedi
266
56
0
707
1,759
476
0
226
1,533
7,330
0
W
2,900
644
0
1,070
3,025
937
0
0
3,025
0
14,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,482
Gold Earned
15,608
138
Minions Killed
96
0
Camps Cleared
0
450,142
Distance Traveled
383,750
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
3,332
666
31
6
0
79,601
3
L
Apollo
2,406
481
0
0
0
0
0
W
Cernunnos
3,475
695
34
7
0
71,566
0
L
Thanatos
3,184
637
24
5
0
85,508
0
W
Nemesis
3,336
667
28
6
0
101,050
2
L
Janus
3,375
675
22
4
0
106,412
2
L
Hun Batz
3,653
731
34
7
0
104,902
2
W
Artio
3,136
627
7
1
0
98,831
2
L
Baron Samedi
2,990
598
16
3
0
86,928
1
W
Tyr
4,203
841
38
8
0
99,094
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role