Player Matchup

Cerberus
Cerberus
SiicKPhenom
Cerberus
Level 145
God Stats
2W - 0L
1,512 SR
Queue Stats
46W - 36L
1,500 Elo+
Party 1
Ra
Ra
Skyroo
Ra
Level 104
God Stats
1W - 0L
1,624 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Tha Mi Groot
Danzaburou
Level 28
God Stats
9W - 5L
1,692 SR
Queue Stats
56W - 59L
1,530 Elo+
Party 1
Team Averages
Level 92
1,609 SR
1,510 Elo+

VS

Team Averages
Level 54
1,484 SR
1,654 Elo+
Medusa
Medusa
 
Medusa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Bo0mer6626
Tyr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,909 Elo+
Solo
Hel
Hel
Karichelyn
Hel
Level 66
God Stats
4W - 8L
1,451 SR
Queue Stats
376W - 399L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
SiicKPhenom
Cerberus
12
4 / 0 / 11
8,866
806
7,972
9,276
9,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ra
13
9 / 1 / 6
9,098
827
7,894
4,895
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Tha Mi Groot
Danzaburou
11
2 / 1 / 12
8,132
739
6,334
7,869
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 5 / 1
6,974
634
7,835
9,596
2,735
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
1 / 3 / 1
6,902
627
3,961
8,640
4,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 7 / 1
6,722
611
4,597
10,037
3,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
15
Kills
2
2
Deaths
15
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
5
1
0.3
L
1
3
1
0.5
L
0
7
1
0.07
W
Cerberus
SiicKPhenom
Cerberus
4
0
11
9.5
W
Ra
9
1
6
12
W
Danzaburou
Tha Mi Groot
Danzaburou
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,200
Damage
16,393
22,040
Taken
28,273
14,125
Mitigated
10,803
9,697
Healing
7,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,835
3,575
0
1,684
9,596
2,735
0
5,025
4,443
0
32,064
L
3,961
865
0
798
8,640
4,623
0
4,313
4,181
0
17,474
L
4,597
117
2,101
2,689
10,037
3,445
0
6,041
3,752
24,754
0
W
Cerberus
SiicKPhenom
Cerberus
7,972
1,048
0
3,747
9,276
9,098
315
1,655
7,471
31,725
0
W
Ra
7,894
950
1,795
1,656
4,895
1,938
687
429
4,416
32,853
0
W
Danzaburou
Tha Mi Groot
Danzaburou
6,334
3,197
282
2,217
7,869
3,089
220
2,559
5,285
0
24,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,096
Gold Earned
20,598
156
Minions Killed
118
0
Camps Cleared
0
584,469
Distance Traveled
536,905
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,974
634
45
4
0
159,699
2
L
Tyr
6,902
627
28
3
0
195,782
2
L
Hel
6,722
611
45
4
0
181,424
2
W
Cerberus
8,866
806
58
5
0
197,343
2
W
Ra
9,098
827
54
5
0
205,555
4
W
Danzaburou
8,132
739
44
4
0
181,571
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role