Player Matchup

Fenrir
Fenrir
BROWNS ELF
Fenrir
Level 107
God Stats
14W - 6L
1,665 SR
Queue Stats
174W - 177L
1,374 Elo+
Solo
Ymir
Ymir
K1NG_GOLDEN420
Ymir
Level 19
God Stats
1W - 2L
1,282 SR
Queue Stats
5W - 7L
1,270 Elo+
Party 2
He Bo
He Bo
The Wolf God674
He Bo
Level 88
God Stats
2W - 0L
1,715 SR
Queue Stats
5W - 8L
1,226 Elo+
Party 2
Team Averages
Level 71
1,554 SR
1,290 Elo+

VS

Team Averages
Level 54
1,403 SR
1,387 Elo+
Baron Samedi
Baron Samedi
DaveDieBoer
Baron Samedi
Level 34
God Stats
3W - 3L
1,185 SR
Queue Stats
20W - 29L
1,342 Elo+
Party 1
Danzaburou
Danzaburou
QuarterCommander
Danzaburou
Level 98
God Stats
19W - 11L
1,525 SR
Queue Stats
60W - 61L
1,370 Elo+
Party 1
Loki
Loki
xXCataclysmalXx
Loki
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 194L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BROWNS ELF
Fenrir
12
9 / 2 / 2
8,916
811
7,278
10,089
3,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 2 / 6
7,374
670
1,928
8,201
4,513
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 2 / 11
8,034
730
6,102
5,804
1,568
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DaveDieBoer
Baron Samedi
10
5 / 4 / 1
7,805
710
6,858
6,702
2,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
QuarterCommander
Danzaburou
9
0 / 3 / 5
6,861
624
3,623
6,391
2,078
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 5 / 5
7,201
655
4,438
7,362
2,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
12
Kills
6
6
Deaths
12
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BROWNS ELF
Fenrir
9
2
2
5
L
Baron Samedi
DaveDieBoer
Baron Samedi
5
4
1
1.38
W
2
2
6
2.5
L
Danzaburou
QuarterCommander
Danzaburou
0
3
5
0.83
W
1
2
11
3.25
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,308
Damage
14,919
24,094
Taken
20,455
9,589
Mitigated
7,031
6,141
Healing
3,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BROWNS ELF
Fenrir
7,278
1,453
0
3,289
10,089
3,508
0
2,948
6,795
0
29,826
L
Baron Samedi
DaveDieBoer
Baron Samedi
6,858
595
831
1,066
6,702
2,582
374
2,243
4,342
19,947
0
W
1,928
110
0
843
8,201
4,513
621
2,099
5,925
15,129
0
L
Danzaburou
QuarterCommander
Danzaburou
3,623
1,198
0
1,620
6,391
2,078
634
2,238
4,065
0
23,048
W
6,102
902
513
1,496
5,804
1,568
411
1,174
4,484
26,117
0
L
4,438
1,366
0
444
7,362
2,371
208
3,257
3,972
0
17,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,324
Gold Earned
21,867
110
Minions Killed
92
0
Camps Cleared
0
501,487
Distance Traveled
561,992
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,916
811
36
3
0
183,057
0
L
Baron Samedi
7,805
710
32
3
0
179,901
1
W
Ymir
7,374
670
23
2
0
156,900
0
L
Danzaburou
6,861
624
31
3
0
192,379
3
W
He Bo
8,034
730
51
5
0
161,530
5
L
Loki
7,201
655
29
3
0
189,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role