Player Matchup

Set
Set
BigBooty89
Set
Level 49
God Stats
24W - 24L
1,375 SR
Queue Stats
601W - 661L
1,361 Elo+
Solo
Janus
Janus
RuloGamer999
Janus
Level 150
God Stats
8W - 4L
1,613 SR
Queue Stats
309W - 356L
1,436 Elo+
Party 2
Hou Yi
Hou Yi
Sheeptoaster
Hou Yi
Level 57
God Stats
4W - 7L
1,319 SR
Queue Stats
599W - 603L
1,389 Elo+
Solo
Tiamat
Tiamat
TheBlackDoger
Tiamat
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
locoswagmil
Ares
Level 66
God Stats
30W - 32L
1,501 SR
Queue Stats
252W - 272L
1,386 Elo+
Solo
Team Averages
Level 86
1,462 SR
1,414 Elo+

VS

Team Averages
Level 76
1,602 SR
1,499 Elo+
Bellona
Bellona
AllyJANGOjingle
Bellona
Level 44
God Stats
3W - 2L
1,686 SR
Queue Stats
13W - 17L
1,628 Elo+
Party 1
Khepri
Khepri
RockdaPuddge
Khepri
Level 64
God Stats
21W - 12L
1,487 SR
Queue Stats
38W - 31L
1,485 Elo+
Party 1
Fenrir
Fenrir
TheUn4saken
Fenrir
Level 82
God Stats
6W - 6L
1,685 SR
Queue Stats
192W - 195L
1,476 Elo+
Party 1
Tiamat
Tiamat
XxDeadCallatexX
Tiamat
Level 98
God Stats
23W - 16L
1,551 SR
Queue Stats
233W - 237L
1,446 Elo+
Solo
Artemis
Artemis
kaminahaminaha
Artemis
Level 90
God Stats
11W - 6L
1,602 SR
Queue Stats
196W - 209L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 2
6,475
463
3,940
11,593
3,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 0 / 1
7,292
521
4,271
5,246
2,043
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
10
2 / 6 / 2
6,585
470
6,891
9,618
3,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 3
6,259
447
4,099
7,250
4,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
3 / 5 / 2
6,777
484
3,818
14,535
8,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
7,116
508
2,958
7,738
5,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
10
0 / 3 / 7
6,735
481
3,033
10,099
6,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
16
13 / 0 / 5
9,880
706
10,944
8,163
3,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
7 / 0 / 4
9,288
663
9,624
4,070
2,683
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 2 / 7
7,464
533
8,869
9,109
3,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
6
Kills
22
22
Deaths
6
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
1
7
2
0.29
W
Khepri
0
3
7
1.17
L
0
0
1
0.5
L
Hou Yi
2
6
2
0.5
L
0
4
3
0.38
W
Fenrir
13
0
5
15.5
W
7
0
4
9
W
2
2
7
2.75
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,019
Damage
35,428
48,242
Taken
39,179
21,360
Mitigated
21,077
11,226
Healing
12,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,958
717
0
2,128
7,738
5,897
0
4,035
3,703
0
29,321
L
3,940
2,128
0
2,314
11,593
3,878
0
2,503
9,090
0
35,623
W
Khepri
3,033
418
0
2,502
10,099
6,224
550
3,619
6,378
18,600
0
L
4,271
719
0
1,853
5,246
2,043
816
0
4,996
39,256
0
L
Hou Yi
6,891
4,162
0
1,731
9,618
3,079
0
1,394
8,224
0
32,164
L
4,099
915
0
2,140
7,250
4,264
0
2,770
4,480
28,034
0
W
Fenrir
10,944
3,153
0
1,379
8,163
3,273
0
1,363
6,644
0
63,552
W
9,624
1,323
0
1,913
4,070
2,683
1,111
1,581
2,393
58,196
0
W
8,869
4,587
0
5,012
9,109
3,000
2,276
1,228
7,873
0
42,681
L
3,818
339
0
3,188
14,535
8,096
71
5,990
8,545
17,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,388
Gold Earned
40,483
316
Minions Killed
399
0
Camps Cleared
0
1,220,280
Distance Traveled
1,353,994
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,116
508
63
5
0
257,753
2
L
Set
6,475
463
80
6
0
264,984
1
W
Khepri
6,735
481
35
3
0
268,170
2
L
Janus
7,292
521
97
7
0
250,973
2
L
Hou Yi
6,585
470
63
5
0
226,304
3
L
Tiamat
6,259
447
58
4
0
223,861
2
W
Fenrir
9,880
706
99
7
0
318,491
4
W
Tiamat
9,288
663
124
9
0
279,628
5
W
Artemis
7,464
533
78
6
0
229,952
2
L
Ares
6,777
484
18
1
0
254,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role