Player Matchup

Tyr
Tyr
ArcaneLegion
Tyr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,881 Elo+
Solo
Olorun
Olorun
ItsNotAJewFro
Olorun
Level 15
God Stats
1W - 1L
1,334 SR
Queue Stats
61W - 50L
1,687 Elo+
Solo
Artio
Artio
MrBandoooooley
Artio
Level 15
God Stats
23W - 22L
1,547 SR
Queue Stats
32W - 31L
1,509 Elo+
Solo
Mercury
Mercury
Sunnyboygb
Mercury
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 8L
1,681 Elo+
Solo
Eset
Eset
that_dude_dee
Eset
Level 29
God Stats
8W - 4L
1,769 SR
Queue Stats
137W - 133L
1,691 Elo+
Solo
Team Averages
Level 18
1,530 SR
1,690 Elo+

VS

Team Averages
Level 20
1,431 SR
1,669 Elo+
Chernobog
Chernobog
ICheeksDestroyer
Chernobog
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,634 Elo+
Solo
Fafnir
Fafnir
IPriestTI
Fafnir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 63L
1,726 Elo+
Solo
Anubis
Anubis
Mapacha_Ali
Anubis
Level 27
God Stats
5W - 9L
1,368 SR
Queue Stats
71W - 114L
1,454 Elo+
Solo
Mulan
Mulan
SapphicSpace
Mulan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 8L
1,870 Elo+
Solo
Arachne
Arachne
VlaamsBelang4eve
Arachne
Level 16
God Stats
11W - 6L
1,288 SR
Queue Stats
506W - 554L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 6
6,977
498
4,976
12,009
6,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 3 / 0
7,662
547
8,273
10,709
3,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
3 / 0 / 3
8,029
574
8,261
9,678
7,955
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Sunnyboygb
Mercury
13
4 / 2 / 3
7,757
554
3,993
8,255
4,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
4 / 1 / 6
7,785
556
10,134
6,964
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
12
3 / 1 / 1
7,398
528
8,148
9,002
2,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
IPriestTI
Fafnir
10
1 / 3 / 2
7,064
505
6,943
10,953
9,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
12
0 / 4 / 1
6,749
482
2,638
8,892
3,868
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 4 / 0
7,184
513
6,058
11,708
4,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 2 / 0
8,295
593
4,702
11,122
3,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
14
Kills
7
7
Deaths
14
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
L
Chernobog
3
1
1
3.5
L
Fafnir
IPriestTI
Fafnir
1
3
2
0.67
W
3
3
0
1
L
Anubis
0
4
1
0.13
W
3
0
3
4.5
L
1
4
0
0.25
W
Mercury
Sunnyboygb
Mercury
4
2
3
2.75
L
2
2
0
1
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,637
Damage
28,489
47,615
Taken
51,677
24,571
Mitigated
24,775
21,848
Healing
19,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,976
793
0
4,575
12,009
6,263
0
4,169
7,840
0
16,427
L
Chernobog
8,148
5,266
0
3,145
9,002
2,828
930
4,345
4,657
0
45,516
L
Fafnir
IPriestTI
Fafnir
6,943
2,194
0
2,138
10,953
9,859
0
5,908
5,045
23,029
0
W
8,273
3,935
567
5,434
10,709
3,522
536
1,937
8,772
52,645
0
L
Anubis
2,638
168
0
2,307
8,892
3,868
490
5,396
3,496
35,393
0
W
8,261
153
1,132
5,318
9,678
7,955
617
946
8,732
45,864
0
L
6,058
390
0
5,046
11,708
4,278
0
4,859
6,849
0
51,860
W
Mercury
Sunnyboygb
Mercury
3,993
1,980
0
1,250
8,255
4,408
277
430
7,825
0
47,595
L
4,702
2,568
0
6,974
11,122
3,942
0
6,160
4,962
0
54,377
W
10,134
1,214
741
2,831
6,964
2,423
42
2,099
4,865
41,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,210
Gold Earned
36,690
383
Minions Killed
401
0
Camps Cleared
0
1,403,656
Distance Traveled
1,356,799
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,977
498
25
2
0
329,730
4
L
Chernobog
7,398
528
76
5
0
253,070
3
L
Fafnir
7,064
505
41
3
0
275,286
3
W
Olorun
7,662
547
100
7
0
238,533
1
L
Anubis
6,749
482
67
5
0
249,115
3
W
Artio
8,029
574
109
8
0
263,619
1
L
Mulan
7,184
513
97
7
0
296,451
3
W
Mercury
7,757
554
79
6
0
293,208
2
L
Arachne
8,295
593
120
9
0
282,877
4
W
Eset
7,785
556
70
5
0
278,566
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role