Player Matchup

Ravana
Ravana
Ihsson
Ravana
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,671 Elo+
Party 2
Apollo
Apollo
Nanagd
Apollo
Level 40
God Stats
19W - 12L
1,569 SR
Queue Stats
90W - 76L
1,430 Elo+
Party 2
Bellona
Bellona
Nerthis
Bellona
Level 91
God Stats
5W - 5L
1,669 SR
Queue Stats
740W - 615L
1,597 Elo+
Party 2
Anubis
Anubis
Segners
Anubis
Level 48
God Stats
19W - 9L
1,717 SR
Queue Stats
113W - 109L
1,556 Elo+
Party 2
Thoth
Thoth
Skarowowow
Thoth
Level 65
God Stats
47W - 36L
1,625 SR
Queue Stats
362W - 282L
1,633 Elo+
Party 2
Team Averages
Level 52
1,616 SR
1,578 Elo+

VS

Team Averages
Level 39
1,399 SR
1,411 Elo+
Anhur
Anhur
DrKill23
Anhur
Level 40
God Stats
0W - 3L
1,222 SR
Queue Stats
85W - 59L
1,448 Elo+
Party 3
Discordia
Discordia
Haytaktik
Discordia
Level 29
God Stats
2W - 9L
1,361 SR
Queue Stats
5W - 14L
1,193 Elo+
Party 1
Sun Wukong
Sun Wukong
LECKD
Sun Wukong
Level 27
God Stats
2W - 6L
1,411 SR
Queue Stats
36W - 30L
1,475 Elo+
Party 3
Arachne
Arachne
ParameciaDub
Arachne
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 41L
1,438 Elo+
Party 1
Chaac
Chaac
abysswalker4666
Chaac
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Ihsson
Ravana
18
7 / 2 / 18
12,437
541
13,952
11,303
8,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
Nanagd
Apollo
18
7 / 1 / 17
12,408
539
14,361
11,046
4,442
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
Nerthis
Bellona
20
13 / 1 / 9
13,895
604
20,620
29,154
26,481
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
Segners
Anubis
18
12 / 3 / 20
13,385
582
16,036
16,118
18,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thoth
19
15 / 3 / 18
13,512
587
25,948
11,216
4,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DrKill23
Anhur
14
2 / 7 / 2
9,249
402
6,668
17,195
3,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Haytaktik
Discordia
16
2 / 10 / 2
10,504
457
11,491
16,173
3,948
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
LECKD
Sun Wukong
14
1 / 10 / 2
9,072
394
4,654
17,587
11,490
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
ParameciaDub
Arachne
16
4 / 16 / 2
11,574
503
7,414
26,357
7,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 11 / 0
7,923
344
10,382
38,162
21,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
17
54
Kills
9
10
Deaths
54
82
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
DrKill23
Anhur
2
7
2
0.43
L
Discordia
Haytaktik
Discordia
2
10
2
0.3
W
Ravana
Ihsson
Ravana
7
2
18
8
L
Sun Wukong
LECKD
Sun Wukong
1
10
2
0.2
W
Apollo
Nanagd
Apollo
7
1
17
15.5
W
Bellona
Nerthis
Bellona
13
1
9
17.5
L
Arachne
ParameciaDub
Arachne
4
16
2
0.31
W
Anubis
Segners
Anubis
12
3
20
7.33
W
Thoth
15
3
18
8
L
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,917
Damage
40,609
78,837
Taken
115,474
61,985
Mitigated
47,827
34,450
Healing
22,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
DrKill23
Anhur
6,668
1,484
537
3,783
17,195
3,413
996
8,511
8,420
0
48,027
L
Discordia
Haytaktik
Discordia
11,491
847
0
65
16,173
3,948
0
7,396
8,453
45,539
0
W
Ravana
Ihsson
Ravana
13,952
4,682
0
3,839
11,303
8,307
1,442
1,709
9,541
0
71,839
L
Sun Wukong
LECKD
Sun Wukong
4,654
1,285
338
2,238
17,587
11,490
1,021
3,049
14,464
0
50,508
W
Apollo
Nanagd
Apollo
14,361
10,341
0
4,129
11,046
4,442
2,947
2,315
8,706
0
80,608
W
Bellona
Nerthis
Bellona
20,620
9,589
0
15,411
29,154
26,481
2,270
3,106
25,598
0
106,299
L
Arachne
ParameciaDub
Arachne
7,414
4,539
0
5,519
26,357
7,232
531
9,939
16,191
0
34,288
W
Anubis
Segners
Anubis
16,036
1,205
0
8,562
16,118
18,216
2,318
2,766
13,227
54,710
0
W
Thoth
25,948
1,382
0
2,509
11,216
4,539
1,520
1,595
9,496
92,330
0
L
10,382
1,469
260
9,917
38,162
21,744
162
11,970
25,962
0
48,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,637
Gold Earned
48,322
648
Minions Killed
371
0
Camps Cleared
0
2,141,375
Distance Traveled
1,763,005
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,249
402
88
4
0
344,257
5
L
Discordia
10,504
457
61
3
0
381,758
6
W
Ravana
12,437
541
109
5
0
476,401
0
L
Sun Wukong
9,072
394
76
3
0
400,796
5
W
Apollo
12,408
539
143
6
0
442,279
4
W
Bellona
13,895
604
169
7
0
451,276
0
L
Arachne
11,574
503
66
3
0
276,622
0
W
Anubis
13,385
582
69
3
0
337,291
2
W
Thoth
13,512
587
158
7
0
434,128
1
L
Chaac
7,923
344
80
3
0
359,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role