Player Matchup

Thanatos
Thanatos
Bronze III
ARedSeaTurtle
Thanatos
Bronze III
Level 48
God Stats
4W - 0L
1,459 SR
Queue Stats
12W - 17L
1,508 MMR
Solo
Hera
Hera
Platinum IV
KINGxUknown
Hera
Platinum IV
Level 155
God Stats
36W - 30L
1,603 SR
Queue Stats
213W - 197L
1,700 MMR
Party 2
Chaac
Chaac
Gold III
Kid4rm215
Chaac
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cernunnos
Cernunnos
Bronze III
Mister TIG
Cernunnos
Bronze III
Level 122
God Stats
1W - 0L
1,196 SR
Queue Stats
8W - 2L
1,500 MMR
Solo
Ymir
Ymir
Gold V
SternalSilver1
Ymir
Gold V
Level 45
God Stats
2W - 2L
1,312 SR
Queue Stats
54W - 61L
1,506 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,414 SR
1,543 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,463 SR
1,506 MMR
Medusa
Medusa
Gold V
Joeyplomo
Medusa
Gold V
Level 129
God Stats
0W - 1L
1,179 SR
Queue Stats
74W - 97L
1,489 MMR
Solo
Pele
Pele
Gold III
MrVexOffender
Pele
Gold III
Level 145
God Stats
1W - 1L
1,785 SR
Queue Stats
36W - 40L
1,693 MMR
Party 1
Cerberus
Cerberus
Bronze III
Peiyz
Cerberus
Bronze III
Level 67
God Stats
2W - 3L
1,512 SR
Queue Stats
108W - 125L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
Quetzalcoatl_FGO
Erlang Shen
Gold III
Level 156
God Stats
7W - 2L
1,386 SR
Queue Stats
203W - 197L
1,349 MMR
Party 1
Scylla
Scylla
Bronze III
ursa5606
Scylla
Bronze III
Level 30
God Stats
0W - 2L
1,451 SR
Queue Stats
2W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ARedSeaTurtle
Thanatos
19
7 / 2 / 7
12,214
555
16,392
19,499
7,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
4 / 0 / 9
12,858
584
12,139
5,613
2,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Kid4rm215
Chaac
20
6 / 2 / 9
12,828
583
12,630
20,323
23,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cernunnos
Mister TIG
Cernunnos
19
3 / 2 / 6
11,810
537
10,249
12,391
3,527
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
4 / 1 / 8
10,969
499
6,578
13,347
11,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SetCthulhuPersephoneJanusCu Chulainn

VS

Bans
DanzaburouGaneshaApolloKing ArthurOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Joeyplomo
Medusa
16
1 / 5 / 0
9,968
453
8,315
15,042
5,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 7 / 2
10,153
462
12,294
20,225
7,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Peiyz
Cerberus
13
1 / 3 / 5
9,258
421
6,021
17,665
17,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
Quetzalcoatl_FGO
Erlang Shen
18
2 / 5 / 1
11,517
524
11,530
17,566
15,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
ursa5606
Scylla
17
1 / 4 / 3
10,771
490
7,423
9,733
3,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
18
24
Kills
7
7
Deaths
24
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
ARedSeaTurtle
Thanatos
7
2
7
5.25
L
Medusa
Joeyplomo
Medusa
1
5
0
0.2
W
4
0
9
8.5
W
Chaac
Kid4rm215
Chaac
6
2
9
5.25
W
Cernunnos
Mister TIG
Cernunnos
3
2
6
3
L
2
7
2
0.43
L
Cerberus
Peiyz
Cerberus
1
3
5
1.17
L
Erlang Shen
Quetzalcoatl_FGO
Erlang Shen
2
5
1
0.5
W
4
1
8
8
L
Scylla
ursa5606
Scylla
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,988
Damage
45,583
71,173
Taken
80,231
48,300
Mitigated
49,204
41,033
Healing
23,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
ARedSeaTurtle
Thanatos
16,392
6,805
0
19,731
19,499
7,951
430
2,219
17,235
0
99,840
L
Medusa
Joeyplomo
Medusa
8,315
4,444
0
6,061
15,042
5,559
0
2,329
12,648
0
71,795
W
12,139
4,174
186
2,057
5,613
2,097
2,699
117
5,470
101,974
0
W
Chaac
Kid4rm215
Chaac
12,630
3,549
0
11,704
20,323
23,266
235
2,451
17,801
0
77,563
W
Cernunnos
Mister TIG
Cernunnos
10,249
5,168
0
4,708
12,391
3,527
2,742
3,048
9,273
0
90,498
L
12,294
3,432
0
6,668
20,225
7,121
0
3,704
16,310
0
87,079
L
Cerberus
Peiyz
Cerberus
6,021
594
0
3,983
17,665
17,736
129
5,004
12,527
24,547
0
L
Erlang Shen
Quetzalcoatl_FGO
Erlang Shen
11,530
6,017
0
5,971
17,566
15,444
525
4,850
12,245
0
75,930
W
6,578
713
0
2,647
13,347
11,459
36
5,290
7,950
23,899
0
L
Scylla
ursa5606
Scylla
7,423
1,285
0
748
9,733
3,344
483
2,511
7,102
80,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,679
Gold Earned
51,667
670
Minions Killed
635
0
Camps Cleared
0
2,127,277
Distance Traveled
1,966,265
37
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,214
555
129
6
0
470,385
4
L
Medusa
9,968
453
123
6
0
396,912
7
W
Hera
12,858
584
208
9
0
450,300
12
W
Chaac
12,828
583
153
7
0
431,839
3
W
Cernunnos
11,810
537
159
7
0
373,107
8
L
Pele
10,153
462
131
6
0
387,461
3
L
Cerberus
9,258
421
45
2
0
419,536
5
L
Erlang Shen
11,517
524
165
8
0
381,793
7
W
Ymir
10,969
499
21
1
0
401,646
10
L
Scylla
10,771
490
171
8
0
380,563
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role