Player Matchup

Discordia
Discordia
Fontzera
Discordia
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,332 Elo+
Party 1
Neith
Neith
Kaskero
Neith
Level 12
God Stats
9W - 10L
1,248 SR
Queue Stats
19W - 22L
1,423 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MingBR
Cu Chulainn
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,366 Elo+
Party 1
Erlang Shen
Erlang Shen
SalimarOTerror
Erlang Shen
Level 16
God Stats
14W - 10L
1,234 SR
Queue Stats
17W - 14L
1,447 Elo+
Party 1
Nemesis
Nemesis
shamanguiga
Nemesis
Level 4
God Stats
0W - 3L
1,157 SR
Queue Stats
7W - 10L
1,376 Elo+
Party 1
Team Averages
Level 10
1,328 SR
1,389 Elo+

VS

Team Averages
Level 13
1,630 SR
1,619 Elo+
Kukulkan
Kukulkan
Baldão
Kukulkan
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 14L
1,631 Elo+
Party 2
Athena
Athena
Dhanik
Athena
Level 6
God Stats
2W - 2L
1,712 SR
Queue Stats
15W - 14L
1,631 Elo+
Party 2
Horus
Horus
Praeglacy
Horus
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 52L
1,447 Elo+
Solo
Arachne
Arachne
marpanki
Arachne
Level 7
God Stats
4W - 1L
1,529 SR
Queue Stats
11W - 12L
1,436 Elo+
Solo
Tiamat
Tiamat
nnamrekcAiveL
Tiamat
Level 7
God Stats
17W - 0L
1,909 SR
Queue Stats
30W - 4L
1,952 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Fontzera
Discordia
8
0 / 4 / 1
5,709
381
1,471
4,723
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
Kaskero
Neith
10
0 / 7 / 2
6,075
405
5,444
10,116
3,121
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
MingBR
Cu Chulainn
12
4 / 9 / 3
7,418
495
5,994
12,265
5,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
SalimarOTerror
Erlang Shen
12
5 / 4 / 4
7,768
518
7,476
14,505
10,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
shamanguiga
Nemesis
8
1 / 6 / 3
5,997
400
1,415
8,593
2,492
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Baldão
Kukulkan
13
7 / 4 / 7
8,493
566
9,878
7,708
2,799
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
Dhanik
Athena
13
4 / 2 / 11
8,559
571
5,551
9,325
6,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
Praeglacy
Horus
13
1 / 1 / 2
7,653
510
3,732
6,618
4,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Arachne
marpanki
Arachne
14
5 / 4 / 6
8,747
583
5,309
11,881
7,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Boots

Boots

+6%
Movement Speed

19
13 / 0 / 3
11,589
773
14,981
9,460
11,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
59
10
Kills
30
30
Deaths
11
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Baldão
Kukulkan
7
4
7
2.63
W
Athena
Dhanik
Athena
4
2
11
4.75
L
Discordia
Fontzera
Discordia
0
4
1
0.13
L
Neith
Kaskero
Neith
0
7
2
0.14
L
Cu Chulainn
MingBR
Cu Chulainn
4
9
3
0.61
W
Horus
Praeglacy
Horus
1
1
2
2
L
Erlang Shen
SalimarOTerror
Erlang Shen
5
4
4
1.75
W
Arachne
marpanki
Arachne
5
4
6
2
W
13
0
3
14.5
L
Nemesis
shamanguiga
Nemesis
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,800
Damage
39,451
50,202
Taken
44,992
24,868
Mitigated
33,699
4,023
Healing
15,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Baldão
Kukulkan
9,878
1,695
396
969
7,708
2,799
1,203
348
7,210
44,517
0
W
Athena
Dhanik
Athena
5,551
1,604
0
770
9,325
6,964
1,401
177
8,948
22,927
0
L
Discordia
Fontzera
Discordia
1,471
226
0
0
4,723
3,338
190
2,738
1,835
15,525
0
L
Neith
Kaskero
Neith
5,444
3,125
0
199
10,116
3,121
0
7,413
2,347
0
28,033
L
Cu Chulainn
MingBR
Cu Chulainn
5,994
1,861
0
430
12,265
5,832
604
8,905
3,300
0
21,865
W
Horus
Praeglacy
Horus
3,732
1,553
216
2,098
6,618
4,915
632
752
5,866
5,295
23,542
L
Erlang Shen
SalimarOTerror
Erlang Shen
7,476
3,475
0
3,045
14,505
10,085
348
7,499
6,740
0
28,258
W
Arachne
marpanki
Arachne
5,309
3,454
0
5,070
11,881
7,127
121
59
11,800
0
58,189
W
14,981
1,996
0
5,713
9,460
11,894
740
135
9,069
87,435
0
L
Nemesis
shamanguiga
Nemesis
1,415
614
0
349
8,593
2,492
216
3,818
4,717
0
14,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,967
Gold Earned
45,041
215
Minions Killed
449
0
Camps Cleared
0
1,249,622
Distance Traveled
1,444,032
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,493
566
76
5
0
263,889
5
W
Athena
8,559
571
38
3
0
311,167
2
L
Discordia
5,709
381
32
2
0
222,477
1
L
Neith
6,075
405
62
4
0
232,779
3
L
Cu Chulainn
7,418
495
44
3
0
260,981
0
W
Horus
7,653
510
53
4
0
245,888
0
L
Erlang Shen
7,768
518
47
3
0
299,963
1
W
Arachne
8,747
583
95
6
0
297,681
0
W
Tiamat
11,589
773
187
12
0
325,407
3
L
Nemesis
5,997
400
30
2
0
233,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role