Player Matchup

Danzaburou
Danzaburou
Little Munchie
Danzaburou
Level 159
God Stats
1W - 2L
1,829 SR
Queue Stats
82W - 71L
1,653 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LividHoey
Tsukuyomi
Level 148
God Stats
14W - 9L
1,583 SR
Queue Stats
633W - 316L
1,717 Elo+
Party 1
Erlang Shen
Erlang Shen
Wαddles
Erlang Shen
Level 158
God Stats
6W - 4L
1,533 SR
Queue Stats
347W - 216L
1,747 Elo+
Party 1
Tiamat
Tiamat
flamedropsssss
Tiamat
Level 154
God Stats
17W - 6L
1,500 SR
Queue Stats
608W - 263L
1,751 Elo+
Party 1
Ra
Ra
joIipapi
Ra
Level 149
God Stats
3W - 3L
1,900 SR
Queue Stats
56W - 34L
1,709 Elo+
Party 1
Team Averages
Level 154
1,669 SR
1,716 Elo+

VS

Team Averages
Level 156
1,674 SR
1,730 Elo+
Tiamat
Tiamat
Ender
Tiamat
Level 160
God Stats
13W - 2L
1,928 SR
Queue Stats
276W - 159L
1,792 Elo+
Solo
Nox
Nox
Limabiens
Nox
Level 160
God Stats
4W - 1L
1,853 SR
Queue Stats
103W - 65L
1,725 Elo+
Party 2
Medusa
Medusa
Lēgion
Medusa
Level 140
God Stats
19W - 29L
1,613 SR
Queue Stats
437W - 373L
1,687 Elo+
Solo
Ullr
Ullr
SoFaygo
Ullr
Level 160
God Stats
11W - 12L
1,713 SR
Queue Stats
212W - 162L
1,688 Elo+
Party 2
Hercules
Hercules
XxPibexX
Hercules
Level 159
God Stats
4W - 4L
1,263 SR
Queue Stats
162W - 168L
1,761 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Little Munchie
Danzaburou
14
4 / 2 / 1
8,312
639
6,631
10,538
3,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
LividHoey
Tsukuyomi
13
3 / 2 / 6
7,827
602
10,339
8,533
5,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Erlang Shen
Wαddles
Erlang Shen
15
10 / 1 / 2
8,661
666
11,658
11,601
5,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 2 / 8
7,056
543
6,326
7,116
6,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 4 / 2
6,501
500
2,190
7,109
2,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ender
Tiamat
12
3 / 3 / 3
6,940
534
8,115
7,872
5,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 5
6,491
499
4,069
10,028
3,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
Lēgion
Medusa
12
2 / 6 / 0
7,044
542
7,240
10,738
2,943
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ullr
SoFaygo
Ullr
12
2 / 2 / 5
7,171
552
5,807
9,166
3,044
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
XxPibexX
Hercules
12
3 / 4 / 1
7,163
551
4,777
12,580
9,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
18
Kills
11
11
Deaths
18
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Ender
Tiamat
3
3
3
1.5
L
1
3
5
1.17
W
Danzaburou
Little Munchie
Danzaburou
4
2
1
2.25
W
Tsukuyomi
LividHoey
Tsukuyomi
3
2
6
3
L
Medusa
Lēgion
Medusa
2
6
0
0.33
L
Ullr
SoFaygo
Ullr
2
2
5
2.25
W
Erlang Shen
Wαddles
Erlang Shen
10
1
2
11
L
Hercules
XxPibexX
Hercules
3
4
1
0.88
W
1
2
8
2.5
W
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,144
Damage
30,008
44,897
Taken
50,384
24,850
Mitigated
24,519
15,272
Healing
13,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Ender
Tiamat
8,115
900
0
2,340
7,872
5,459
0
1,987
5,766
38,454
0
L
4,069
750
0
3,715
10,028
3,714
0
2,230
7,717
23,860
0
W
Danzaburou
Little Munchie
Danzaburou
6,631
2,825
0
3,572
10,538
3,673
1,265
1,028
9,510
0
53,652
W
Tsukuyomi
LividHoey
Tsukuyomi
10,339
2,806
0
3,332
8,533
5,816
408
2,345
6,188
0
46,464
L
Medusa
Lēgion
Medusa
7,240
2,697
0
2,920
10,738
2,943
0
452
10,286
0
45,116
L
Ullr
SoFaygo
Ullr
5,807
2,895
0
940
9,166
3,044
0
2,049
6,964
0
38,544
W
Erlang Shen
Wαddles
Erlang Shen
11,658
7,289
0
2,648
11,601
5,807
0
3,501
8,100
0
56,535
L
Hercules
XxPibexX
Hercules
4,777
2,043
0
4,081
12,580
9,359
0
1,556
10,550
0
33,675
W
6,326
896
0
3,051
7,116
6,954
0
2,445
4,671
22,023
0
W
2,190
0
766
1,903
7,109
2,600
0
2,865
4,244
44,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,357
Gold Earned
34,809
418
Minions Killed
369
0
Camps Cleared
0
1,373,157
Distance Traveled
1,257,322
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,940
534
75
6
0
280,071
2
L
Nox
6,491
499
42
3
0
237,913
6
W
Danzaburou
8,312
639
101
8
0
242,392
6
W
Tsukuyomi
7,827
602
93
7
0
294,201
4
L
Medusa
7,044
542
91
7
0
220,580
5
L
Ullr
7,171
552
81
6
0
250,217
2
W
Erlang Shen
8,661
666
88
7
0
296,437
2
L
Hercules
7,163
551
80
6
0
268,541
3
W
Tiamat
7,056
543
44
3
0
270,960
2
W
Ra
6,501
500
92
7
0
269,167
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role