Player Matchup

Cthulhu
Cthulhu
LittleManV675
Cthulhu
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
158W - 157L
1,545 Elo+
Party 2
Tiamat
Tiamat
MagMatter
Tiamat
Level 41
God Stats
0W - 4L
1,381 SR
Queue Stats
18W - 30L
1,478 Elo+
Solo
Ratatoskr
Ratatoskr
ThatNinjaDude
Ratatoskr
Level 49
God Stats
1W - 5L
1,291 SR
Queue Stats
352W - 357L
1,516 Elo+
Party 2
Merlin
Merlin
Thr4ndu1l
Merlin
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Wyvern86
Anhur
Level 146
God Stats
23W - 13L
1,899 SR
Queue Stats
607W - 589L
1,646 Elo+
Party 2
Team Averages
Level 65
1,514 SR
1,537 Elo+

VS

Team Averages
Level 54
1,633 SR
1,573 Elo+
Serqet
Serqet
KVSlays
Serqet
Level 48
God Stats
26W - 13L
1,694 SR
Queue Stats
155W - 105L
1,711 Elo+
Solo
Ymir
Ymir
MartinInMotion
Ymir
Level 14
God Stats
8W - 10L
1,365 SR
Queue Stats
44W - 49L
1,320 Elo+
Party 3
Achilles
Achilles
MinervaDive
Achilles
Level 28
God Stats
7W - 2L
1,723 SR
Queue Stats
18W - 11L
1,677 Elo+
Party 1
Tiamat
Tiamat
PortalAbyss
Tiamat
Level 63
God Stats
22W - 18L
1,609 SR
Queue Stats
217W - 226L
1,489 Elo+
Party 3
Neith
Neith
elddir7
Neith
Level 117
God Stats
14W - 7L
1,775 SR
Queue Stats
34W - 24L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
0 / 4 / 0
8,502
447
6,117
14,975
15,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
MagMatter
Tiamat
14
1 / 4 / 7
9,421
496
6,248
14,872
18,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ratatoskr
ThatNinjaDude
Ratatoskr
14
1 / 4 / 4
8,547
450
7,455
14,433
4,745
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
Thr4ndu1l
Merlin
14
0 / 8 / 0
8,476
446
3,544
11,158
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Wyvern86
Anhur
18
8 / 1 / 2
11,827
622
20,361
12,194
4,444
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
KVSlays
Serqet
19
10 / 1 / 4
11,449
603
10,863
11,762
4,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 3 / 3
8,223
433
3,581
18,050
9,262
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
MinervaDive
Achilles
17
5 / 1 / 1
9,760
514
12,190
14,886
13,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
17
4 / 0 / 6
10,341
544
11,055
9,942
7,660
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
elddir7
Neith
15
2 / 5 / 0
8,918
469
10,491
10,117
4,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
10
Kills
21
21
Deaths
10
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Serqet
KVSlays
Serqet
10
1
4
12
L
Cthulhu
0
4
0
0
L
Tiamat
MagMatter
Tiamat
1
4
7
1.13
W
0
3
3
0.5
W
Achilles
MinervaDive
Achilles
5
1
1
5.5
W
Tiamat
4
0
6
7
L
Ratatoskr
ThatNinjaDude
Ratatoskr
1
4
4
0.75
L
Merlin
Thr4ndu1l
Merlin
0
8
0
0
L
Anhur
Wyvern86
Anhur
8
1
2
9
W
Neith
elddir7
Neith
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,725
Damage
48,180
67,632
Taken
64,757
46,118
Mitigated
39,567
20,634
Healing
26,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
KVSlays
Serqet
10,863
1,513
0
6,032
11,762
4,755
0
1,299
10,398
0
88,379
L
Cthulhu
6,117
771
205
4,042
14,975
15,134
78
1,191
13,229
45,654
0
L
Tiamat
MagMatter
Tiamat
6,248
1,632
0
3,946
14,872
18,398
0
4,556
9,939
28,717
0
W
3,581
1,337
380
7,558
18,050
9,262
208
3,285
14,711
17,502
0
W
Achilles
MinervaDive
Achilles
12,190
3,400
0
3,682
14,886
13,840
400
5,715
8,498
0
46,490
W
Tiamat
11,055
2,345
0
6,528
9,942
7,660
1,158
2,632
7,132
62,250
0
L
Ratatoskr
ThatNinjaDude
Ratatoskr
7,455
1,965
0
5,410
14,433
4,745
0
2,566
11,228
0
48,441
L
Merlin
Thr4ndu1l
Merlin
3,544
117
0
1,153
11,158
3,397
404
4,405
6,692
55,940
0
L
Anhur
Wyvern86
Anhur
20,361
12,843
0
5,878
12,194
4,444
805
1,918
9,575
0
87,775
W
Neith
elddir7
Neith
10,491
4,749
0
2,166
10,117
4,050
548
1,908
8,109
0
78,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,773
Gold Earned
48,691
521
Minions Killed
523
0
Camps Cleared
0
1,745,698
Distance Traveled
1,830,681
28
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,449
603
145
8
0
440,441
2
L
Cthulhu
8,502
447
96
5
0
313,953
4
L
Tiamat
9,421
496
42
2
0
352,707
9
W
Ymir
8,223
433
28
1
0
350,726
2
W
Achilles
9,760
514
85
4
0
337,471
1
W
Tiamat
10,341
544
126
7
0
365,267
1
L
Ratatoskr
8,547
450
97
5
0
420,313
6
L
Merlin
8,476
446
131
7
0
294,557
3
L
Anhur
11,827
622
155
8
0
364,168
6
W
Neith
8,918
469
139
7
0
336,776
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role