Player Matchup

Cthulhu
Cthulhu
ProphetObama
Cthulhu
Level 24
God Stats
15W - 5L
1,726 SR
Queue Stats
31W - 26L
1,604 Elo+
Party 2
Apollo
Apollo
TaPRewind
Apollo
Level 48
God Stats
4W - 0L
1,831 SR
Queue Stats
31W - 23L
1,878 Elo+
Party 2
Erlang Shen
Erlang Shen
Yeezus5883
Erlang Shen
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 12L
1,496 Elo+
Party 2
Team Averages
Level 33
1,686 SR
1,659 Elo+

VS

Team Averages
Level 29
1,638 SR
1,295 Elo+
Cerberus
Cerberus
Mryanio001
Cerberus
Level 24
God Stats
18W - 18L
1,613 SR
Queue Stats
122W - 204L
1,227 Elo+
Party 1
Tiamat
Tiamat
Small_King1996
Tiamat
Level 35
God Stats
0W - 1L
1,687 SR
Queue Stats
112W - 163L
1,335 Elo+
Party 1
Pele
Pele
YoungToxiiiC
Pele
Level 27
God Stats
36W - 26L
1,613 SR
Queue Stats
179W - 275L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ProphetObama
Cthulhu
13
3 / 0 / 15
9,954
766
11,319
11,801
6,987
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Apollo
TaPRewind
Apollo
15
15 / 3 / 3
11,538
888
15,875
13,686
7,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Erlang Shen
Yeezus5883
Erlang Shen
12
3 / 4 / 12
9,358
720
8,606
12,238
7,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Mryanio001
Cerberus
11
4 / 6 / 2
8,810
678
8,468
17,074
17,585
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 7 / 4
7,866
605
5,926
11,266
5,100
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 8 / 1
8,604
662
12,473
16,184
8,123
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
21
Kills
6
7
Deaths
21
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Mryanio001
Cerberus
4
6
2
0.83
W
Cthulhu
ProphetObama
Cthulhu
3
0
15
10.5
L
0
7
4
0.29
W
Apollo
TaPRewind
Apollo
15
3
3
5.5
W
Erlang Shen
Yeezus5883
Erlang Shen
3
4
12
2.25
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,800
Damage
26,867
37,725
Taken
44,524
21,242
Mitigated
30,808
16,175
Healing
7,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Mryanio001
Cerberus
8,468
581
171
3,798
17,074
17,585
0
4,697
12,377
27,171
0
W
Cthulhu
ProphetObama
Cthulhu
11,319
1,153
1,162
3,222
11,801
6,987
469
4,418
7,383
32,112
0
L
5,926
1,927
0
1,346
11,266
5,100
66
3,092
8,174
21,842
0
W
Apollo
TaPRewind
Apollo
15,875
11,325
856
6,669
13,686
7,010
2,594
4,892
8,794
0
48,292
W
Erlang Shen
Yeezus5883
Erlang Shen
8,606
4,580
318
3,948
12,238
7,245
297
5,589
6,649
0
22,134
L
12,473
3,597
147
1,869
16,184
8,123
0
3,794
12,390
0
42,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,850
Gold Earned
25,280
138
Minions Killed
127
0
Camps Cleared
0
710,799
Distance Traveled
623,166
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,810
678
52
4
0
234,322
0
W
Cthulhu
9,954
766
49
4
0
262,811
3
L
Tiamat
7,866
605
23
2
0
182,980
0
W
Apollo
11,538
888
57
4
0
220,440
5
W
Erlang Shen
9,358
720
32
2
0
227,548
2
L
Pele
8,604
662
52
4
0
205,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role