Player Matchup

Merlin
Merlin
HalfACokeCan
Merlin
Level 20
God Stats
10W - 5L
1,346 SR
Queue Stats
41W - 29L
1,514 Elo+
Party 1
Odin
Odin
LordOmskii
Odin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,118 Elo+
Party 1
Danzaburou
Danzaburou
Strap or Diie
Danzaburou
Level 26
God Stats
19W - 6L
1,747 SR
Queue Stats
81W - 67L
1,471 Elo+
Party 1
Team Averages
Level 17
1,531 SR
1,368 Elo+

VS

Team Averages
Level 54
1,481 SR
1,282 Elo+
Izanami
Izanami
DojaKKat
Izanami
Level 25
God Stats
5W - 8L
1,439 SR
Queue Stats
42W - 89L
1,185 Elo+
Party 2
Tiamat
Tiamat
SardonyxTheGreat
Tiamat
Level 68
God Stats
2W - 4L
1,328 SR
Queue Stats
5W - 11L
1,216 Elo+
Party 2
Chang'e
Chang'e
Weezer34
Chang'e
Level 68
God Stats
5W - 0L
1,678 SR
Queue Stats
21W - 26L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
4 / 7 / 2
10,556
704
10,195
9,598
3,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 5 / 3
8,172
545
5,387
13,602
7,770
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Strap or Diie
Danzaburou
13
2 / 5 / 4
10,231
682
8,144
12,458
4,810
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DojaKKat
Izanami
13
4 / 3 / 4
9,825
655
4,243
10,353
5,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
6 / 2 / 9
10,819
721
11,469
11,658
10,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Weezer34
Chang'e
14
7 / 1 / 9
11,185
746
12,011
8,873
6,588
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
6
Kills
17
17
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Izanami
DojaKKat
Izanami
4
3
4
2
L
Merlin
4
7
2
0.71
L
0
5
3
0.3
W
6
2
9
5.25
L
Danzaburou
Strap or Diie
Danzaburou
2
5
4
0.8
W
Chang'e
Weezer34
Chang'e
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,726
Damage
27,723
35,658
Taken
30,884
16,147
Mitigated
22,258
5,942
Healing
13,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DojaKKat
Izanami
4,243
2,831
0
677
10,353
5,058
1,657
3,618
6,735
0
29,531
L
Merlin
10,195
410
588
596
9,598
3,567
480
6,438
3,160
45,687
0
L
5,387
1,790
123
1,089
13,602
7,770
254
7,859
5,743
0
19,862
W
11,469
794
687
4,772
11,658
10,612
639
3,235
8,423
53,078
0
L
Danzaburou
Strap or Diie
Danzaburou
8,144
3,092
501
3,045
12,458
4,810
1,042
9,243
3,215
0
36,355
W
Chang'e
Weezer34
Chang'e
12,011
2,027
3,511
3,722
8,873
6,588
877
3,392
5,481
33,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,959
Gold Earned
31,829
155
Minions Killed
173
0
Camps Cleared
0
734,060
Distance Traveled
801,905
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,825
655
56
4
0
268,552
0
L
Merlin
10,556
704
77
5
0
217,250
1
L
Odin
8,172
545
28
2
0
281,975
2
W
Tiamat
10,819
721
61
4
0
253,404
2
L
Danzaburou
10,231
682
50
3
0
234,835
2
W
Chang'e
11,185
746
56
4
0
279,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role