Player Matchup

Cerberus
Cerberus
Platinum V
No x Handz
Cerberus
Platinum V
Level 128
God Stats
17W - 12L
1,872 SR
Queue Stats
312W - 307L
1,405 MMR
Party 4
Osiris
Osiris
Platinum III
Rival Razer
Osiris
Platinum III
Level 63
God Stats
19W - 15L
1,731 SR
Queue Stats
91W - 86L
1,840 MMR
Party 4
Chang'e
Chang'e
Platinum III
Shaymiiin
Chang'e
Platinum III
Level 139
God Stats
11W - 11L
1,559 SR
Queue Stats
118W - 108L
1,696 MMR
Party 1
Fenrir
Fenrir
Platinum V
Vicious GianF22
Fenrir
Platinum V
Level 149
God Stats
13W - 9L
1,791 SR
Queue Stats
643W - 627L
1,613 MMR
Solo
Apollo
Apollo
Platinum V
loud proxy
Apollo
Platinum V
Level 149
God Stats
36W - 26L
1,643 SR
Queue Stats
307W - 293L
1,571 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 126
1,719 SR
1,625 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,663 SR
1,634 MMR
Neith
Neith
Gold III
Chuva5
Neith
Gold III
Level 141
God Stats
1W - 1L
1,838 SR
Queue Stats
52W - 53L
1,535 MMR
Party 2
King Arthur
King Arthur
Silver I
Hakan_src
King Arthur
Silver I
Level 112
God Stats
2W - 2L
1,645 SR
Queue Stats
85W - 56L
1,620 MMR
Party 3
The Morrigan
The Morrigan
Gold II
S-H-D-W-
The Morrigan
Gold II
Level 149
God Stats
27W - 26L
1,553 SR
Queue Stats
91W - 88L
1,611 MMR
Solo
Thanatos
Thanatos
Gold II
T0N1_Al
Thanatos
Gold II
Level 134
God Stats
61W - 50L
1,533 SR
Queue Stats
190W - 186L
1,615 MMR
Party 3
Ymir
Ymir
Gold I
gunzafa
Ymir
Gold I
Level 148
God Stats
11W - 8L
1,745 SR
Queue Stats
120W - 111L
1,787 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
No x Handz
Cerberus
19
4 / 1 / 15
13,418
583
10,242
22,043
26,343
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
20
9 / 2 / 10
14,283
621
21,402
26,979
28,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
Shaymiiin
Chang'e
19
7 / 2 / 16
13,620
592
17,888
20,534
10,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
13 / 1 / 7
14,488
630
13,646
25,116
14,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
loud proxy
Apollo
19
5 / 5 / 8
13,233
575
13,197
20,497
8,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
PersephoneNu WaSetCu ChulainnAo Kuang

VS

Bans
DanzaburouTsukuyomiScyllaAwilixJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chuva5
Neith
18
2 / 5 / 3
11,241
489
16,932
16,731
6,631
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

King Arthur
Hakan_src
King Arthur
16
0 / 9 / 2
9,760
424
12,023
26,315
21,970
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

The Morrigan
S-H-D-W-
The Morrigan
17
4 / 8 / 5
10,885
473
11,557
12,268
4,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
T0N1_Al
Thanatos
17
4 / 9 / 3
11,785
512
16,219
20,644
7,690
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
gunzafa
Ymir
14
1 / 7 / 5
9,853
428
7,491
22,240
17,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
29
38
Kills
11
11
Deaths
38
56
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
Chuva5
Neith
2
5
3
0.7
L
King Arthur
Hakan_src
King Arthur
0
9
2
0.11
W
Cerberus
No x Handz
Cerberus
4
1
15
11.5
W
Osiris
9
2
10
7
L
The Morrigan
S-H-D-W-
The Morrigan
4
8
5
0.81
W
Chang'e
Shaymiiin
Chang'e
7
2
16
7.5
L
Thanatos
T0N1_Al
Thanatos
4
9
3
0.61
W
13
1
7
16.5
L
Ymir
gunzafa
Ymir
1
7
5
0.5
W
Apollo
loud proxy
Apollo
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,375
Damage
64,222
115,169
Taken
98,198
89,099
Mitigated
58,112
65,317
Healing
20,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Chuva5
Neith
16,932
7,593
0
4,340
16,731
6,631
1,026
1,870
14,854
0
102,862
L
King Arthur
Hakan_src
King Arthur
12,023
1,182
0
2,776
26,315
21,970
168
6,458
19,647
568
62,783
W
Cerberus
No x Handz
Cerberus
10,242
732
0
7,857
22,043
26,343
1,512
4,347
17,564
53,484
0
W
Osiris
21,402
8,747
0
15,396
26,979
28,866
2,538
4,258
22,649
8,454
100,307
L
The Morrigan
S-H-D-W-
The Morrigan
11,557
2,345
0
954
12,268
4,459
0
4,965
7,047
67,056
2,459
W
Chang'e
Shaymiiin
Chang'e
17,888
1,279
10,045
13,250
20,534
10,171
2,050
4,908
15,426
109,312
0
L
Thanatos
T0N1_Al
Thanatos
16,219
3,859
0
10,434
20,644
7,690
0
5,578
14,968
0
67,499
W
13,646
3,413
0
11,105
25,116
14,812
1,589
3,484
21,322
0
100,092
L
Ymir
gunzafa
Ymir
7,491
1,302
0
2,296
22,240
17,362
0
10,789
11,127
31,657
0
W
Apollo
loud proxy
Apollo
13,197
9,376
0
7,664
20,497
8,907
4,010
2,931
17,444
0
94,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,042
Gold Earned
53,524
687
Minions Killed
529
0
Camps Cleared
0
2,317,928
Distance Traveled
1,986,114
25
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,241
489
156
7
0
367,908
2
L
King Arthur
9,760
424
109
5
0
430,442
1
W
Cerberus
13,418
583
77
3
0
487,374
4
W
Osiris
14,283
621
154
7
0
432,179
9
L
The Morrigan
10,885
473
123
5
0
356,490
7
W
Chang'e
13,620
592
154
7
0
456,314
8
L
Thanatos
11,785
512
89
4
0
434,564
6
W
Fenrir
14,488
630
136
6
0
517,317
4
L
Ymir
9,853
428
52
2
0
396,710
6
W
Apollo
13,233
575
166
7
0
424,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role