Player Matchup

Xing Tian
Xing Tian
DerekSpencer1
Xing Tian
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
Icon0clastic
Chang'e
Level 6
God Stats
7W - 4L
1,279 SR
Queue Stats
45W - 59L
1,215 Elo+
Solo
Apollo
Apollo
KululeeKululoo
Apollo
Level 18
God Stats
2W - 0L
1,671 SR
Queue Stats
35W - 27L
1,649 Elo+
Party 1
Bellona
Bellona
MONSTAR91
Bellona
Level 21
God Stats
4W - 1L
1,500 SR
Queue Stats
110W - 100L
1,551 Elo+
Solo
Ymir
Ymir
holdontight14
Ymir
Level 7
God Stats
2W - 2L
1,552 SR
Queue Stats
5W - 5L
1,728 Elo+
Party 1
Team Averages
Level 11
1,501 SR
1,528 Elo+

VS

Team Averages
Level 16
1,514 SR
1,574 Elo+
Susano
Susano
BoolinGoonster
Susano
Level 6
God Stats
3W - 1L
1,702 SR
Queue Stats
22W - 16L
1,664 Elo+
Solo
Fenrir
Fenrir
Deathlock112
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,533 Elo+
Party 2
Heimdallr
Heimdallr
Dequankis22
Heimdallr
Level 14
God Stats
2W - 6L
1,366 SR
Queue Stats
21W - 31L
1,442 Elo+
Solo
Ares
Ares
Snaidar
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 95L
1,587 Elo+
Solo
Freya
Freya
kerbie24
Freya
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DerekSpencer1
Xing Tian
18
3 / 6 / 25
11,853
1,078
11,241
17,384
20,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
Icon0clastic
Chang'e
18
6 / 3 / 22
11,627
1,057
9,060
9,965
4,774
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
24 / 2 / 16
15,861
1,442
38,426
19,624
10,462
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
MONSTAR91
Bellona
20
15 / 1 / 23
14,254
1,296
34,345
16,121
21,637
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
1 / 1 / 22
11,490
1,045
7,816
6,880
7,039
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Team 1 Tickets

237

VS

Team 2 Tickets

3

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 11 / 5
10,408
946
12,327
19,803
9,088
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
16
4 / 13 / 5
10,675
970
12,562
24,014
14,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
Dequankis22
Heimdallr
17
2 / 9 / 8
10,875
989
20,202
23,783
13,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
Snaidar
Ares
16
2 / 7 / 5
10,631
966
11,953
26,136
24,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Freya
kerbie24
Freya
17
3 / 9 / 6
10,425
948
5,704
18,118
9,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
42
49
Kills
13
13
Deaths
49
108
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
11
5
0.41
L
Fenrir
4
13
5
0.5
L
Heimdallr
Dequankis22
Heimdallr
2
9
8
0.67
W
Xing Tian
DerekSpencer1
Xing Tian
3
6
25
2.58
W
Chang'e
Icon0clastic
Chang'e
6
3
22
5.67
W
24
2
16
16
W
Bellona
MONSTAR91
Bellona
15
1
23
26.5
L
Ares
Snaidar
Ares
2
7
5
0.64
W
1
1
22
12
L
Freya
kerbie24
Freya
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,888
Damage
62,748
69,974
Taken
111,854
64,174
Mitigated
70,609
19,633
Healing
7,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,327
4,982
0
0
19,803
9,088
0
4,179
15,624
0
35,947
L
Fenrir
12,562
3,655
0
1,805
24,014
14,673
0
6,795
17,219
0
26,902
L
Heimdallr
Dequankis22
Heimdallr
20,202
8,132
0
1,838
23,783
13,398
0
4,661
19,122
0
40,958
W
Xing Tian
DerekSpencer1
Xing Tian
11,241
2,530
0
755
17,384
20,262
0
5,100
12,284
21,502
0
W
Chang'e
Icon0clastic
Chang'e
9,060
2,089
1,798
1,268
9,965
4,774
0
2,108
7,857
23,505
0
W
38,426
26,013
0
10,907
19,624
10,462
0
3,959
15,665
0
59,146
W
Bellona
MONSTAR91
Bellona
34,345
16,838
0
3,788
16,121
21,637
0
4,280
11,841
0
51,121
L
Ares
Snaidar
Ares
11,953
918
0
1,603
26,136
24,389
0
7,268
18,868
24,688
0
W
7,816
1,249
0
1,117
6,880
7,039
0
2,210
4,670
20,677
0
L
Freya
kerbie24
Freya
5,704
2,207
0
2,360
18,118
9,061
0
5,214
12,904
20,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,085
Gold Earned
53,014
179
Minions Killed
156
6
Camps Cleared
9
979,859
Distance Traveled
979,144
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
10,408
946
35
3
6
224,136
0
L
Fenrir
10,675
970
32
3
3
187,795
0
L
Heimdallr
10,875
989
38
3
0
179,238
0
W
Xing Tian
11,853
1,078
23
2
2
164,254
0
W
Chang'e
11,627
1,057
31
3
0
175,981
1
W
Apollo
15,861
1,442
54
5
2
221,945
0
W
Bellona
14,254
1,296
36
3
1
275,027
1
L
Ares
10,631
966
17
2
0
192,278
3
W
Ymir
11,490
1,045
35
3
1
142,652
0
L
Freya
10,425
948
34
3
0
195,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role