Player Matchup

Mercury
Mercury
 
Mercury
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Cauldren666
Tiamat
Level 22
God Stats
19W - 18L
1,480 SR
Queue Stats
19W - 18L
1,509 Elo+
Solo
Rama
Rama
Manoloslocos
Rama
Level 25
God Stats
3W - 0L
1,757 SR
Queue Stats
13W - 16L
1,551 Elo+
Solo
Geb
Geb
Recalibratesx
Geb
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
245W - 221L
1,615 Elo+
Solo
Hades
Hades
domwolf270
Hades
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,740 Elo+
Solo
Team Averages
Level 16
1,547 SR
1,583 Elo+

VS

Team Averages
Level 8
1,545 SR
1,691 Elo+
Odin
Odin
Ampersands8431
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,740 Elo+
Solo
Sylvanus
Sylvanus
BeyondBrownHD
Sylvanus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 108L
1,792 Elo+
Solo
Ra
Ra
RedDeadTyler
Ra
Level 7
God Stats
5W - 13L
1,500 SR
Queue Stats
489W - 529L
1,632 Elo+
Solo
Cu Chulainn
Cu Chulainn
TFB x GlenDxg
Cu Chulainn
Level 19
God Stats
13W - 8L
1,723 SR
Queue Stats
112W - 109L
1,656 Elo+
Solo
Cupid
Cupid
lilsaint72247
Cupid
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
4 / 2 / 4
9,578
599
7,417
10,908
4,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
13
4 / 2 / 1
8,330
521
7,703
8,047
6,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 0 / 1
10,258
641
8,979
7,910
2,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 3 / 7
8,400
525
5,050
11,430
6,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hades
13
2 / 3 / 2
8,260
516
4,313
9,865
3,743
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 2
8,506
532
3,552
8,551
3,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
BeyondBrownHD
Sylvanus
9
2 / 6 / 3
6,680
418
8,479
16,146
9,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 4 / 0
6,472
405
4,303
7,504
2,694
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
TFB x GlenDxg
Cu Chulainn
14
4 / 3 / 1
8,623
539
7,748
13,076
9,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 1 / 4
8,526
533
6,613
6,455
2,280
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
15
Kills
10
10
Deaths
15
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
2
4
3
L
3
1
2
4
L
Sylvanus
BeyondBrownHD
Sylvanus
2
6
3
0.58
W
Tiamat
4
2
1
2.25
W
3
0
1
3.5
W
2
3
7
1.83
L
0
4
0
0
L
Cu Chulainn
TFB x GlenDxg
Cu Chulainn
4
3
1
1.5
W
Hades
2
3
2
1
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,462
Damage
30,695
48,160
Taken
51,732
23,901
Mitigated
27,860
16,982
Healing
15,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,417
4,085
0
4,222
10,908
4,143
51
1,453
9,380
0
69,896
L
3,552
869
0
2,388
8,551
3,317
0
2,442
6,109
0
47,667
L
Sylvanus
BeyondBrownHD
Sylvanus
8,479
3,537
232
5,772
16,146
9,618
0
5,798
10,348
20,980
4,777
W
Tiamat
7,703
1,466
0
1,826
8,047
6,289
1,162
3,266
4,746
40,633
0
W
8,979
7,611
0
4,676
7,910
2,904
1,708
1,987
5,598
0
72,287
W
5,050
931
0
1,300
11,430
6,822
68
4,199
7,106
26,809
0
L
4,303
306
254
1,630
7,504
2,694
0
4,857
2,647
28,811
0
L
Cu Chulainn
TFB x GlenDxg
Cu Chulainn
7,748
983
0
3,656
13,076
9,951
0
1,582
11,494
4,903
51,210
W
Hades
4,313
833
190
4,768
9,865
3,743
546
2,139
7,726
34,071
0
L
6,613
2,937
185
1,514
6,455
2,280
257
2,387
4,068
0
60,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,826
Gold Earned
38,807
461
Minions Killed
421
0
Camps Cleared
0
1,515,374
Distance Traveled
1,435,384
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,578
599
117
7
0
363,067
2
L
Odin
8,506
532
108
7
0
353,763
1
L
Sylvanus
6,680
418
37
2
0
219,216
1
W
Tiamat
8,330
521
80
5
0
238,026
2
W
Rama
10,258
641
150
9
0
284,724
6
W
Geb
8,400
525
35
2
0
325,682
0
L
Ra
6,472
405
63
4
0
269,094
1
L
Cu Chulainn
8,623
539
116
7
0
295,308
0
W
Hades
8,260
516
79
5
0
303,875
3
L
Cupid
8,526
533
97
6
0
298,003
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role