Player Matchup

Rama
Rama
Gold III
GiO18
Rama
Gold III
Level 105
God Stats
7W - 6L
1,627 SR
Queue Stats
313W - 308L
1,451 MMR
Solo
Hades
Hades
Silver I
Giena
Hades
Silver I
Level 147
God Stats
5W - 5L
1,294 SR
Queue Stats
98W - 115L
1,426 MMR
Solo
Aphrodite
Aphrodite
Gold IV
Pvriszka
Aphrodite
Gold IV
Level 106
God Stats
57W - 62L
1,605 SR
Queue Stats
407W - 419L
1,426 MMR
Solo
Fenrir
Fenrir
Bronze III
VincentXJ
Fenrir
Bronze III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 23L
1,391 MMR
Party 2
Kukulkan
Kukulkan
Bronze III
lusius1
Kukulkan
Bronze III
Level 146
God Stats
1W - 2L
1,862 SR
Queue Stats
28W - 16L
1,494 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,577 SR
1,437 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 98
1,690 SR
1,438 MMR
Danzaburou
Danzaburou
Gold IV
Betoslym
Danzaburou
Gold IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 139L
1,456 MMR
Solo
Bacchus
Bacchus
Bronze III
Icewarrior93
Bacchus
Bronze III
Level 37
God Stats
2W - 1L
1,850 SR
Queue Stats
32W - 38L
1,426 MMR
Party 1
Hun Batz
Hun Batz
Gold III
SCCRISTANCHO
Hun Batz
Gold III
Level 140
God Stats
21W - 10L
1,639 SR
Queue Stats
59W - 57L
1,450 MMR
Solo
Hel
Hel
Gold III
SleepyNightz
Hel
Gold III
Level 127
God Stats
0W - 1L
1,717 SR
Queue Stats
231W - 217L
1,456 MMR
Solo
Camazotz
Camazotz
Bronze III
mattyeast
Camazotz
Bronze III
Level 31
God Stats
0W - 1L
1,746 SR
Queue Stats
1W - 5L
1,401 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
GiO18
Rama
20
6 / 3 / 8
16,945
584
18,168
22,916
10,846
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
Giena
Hades
20
8 / 3 / 16
17,184
593
27,995
30,485
23,176
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
Pvriszka
Aphrodite
20
3 / 4 / 19
15,391
531
11,992
19,882
21,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
VincentXJ
Fenrir
20
13 / 5 / 12
19,485
672
27,715
27,908
23,333
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
lusius1
Kukulkan
20
8 / 2 / 15
17,184
593
28,905
17,365
8,933
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
PersephoneNu WaScyllaSetJanus

VS

Bans
ApolloCu ChulainnTsukuyomiCthulhuBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Betoslym
Danzaburou
20
3 / 4 / 12
15,624
539
21,210
30,378
12,887
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
Icewarrior93
Bacchus
17
1 / 9 / 11
10,391
358
10,771
26,120
29,920
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
SCCRISTANCHO
Hun Batz
20
4 / 10 / 5
14,094
486
17,472
28,524
12,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
7 / 7 / 5
14,483
499
11,976
26,823
15,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Camazotz
mattyeast
Camazotz
18
1 / 8 / 8
11,822
408
10,381
29,988
23,478
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
57
38
Kills
16
17
Deaths
38
70
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Betoslym
Danzaburou
3
4
12
2.25
W
Rama
GiO18
Rama
6
3
8
3.33
W
Hades
Giena
Hades
8
3
16
5.33
L
Bacchus
Icewarrior93
Bacchus
1
9
11
0.72
W
Aphrodite
Pvriszka
Aphrodite
3
4
19
3.13
L
Hun Batz
SCCRISTANCHO
Hun Batz
4
10
5
0.65
L
7
7
5
1.36
W
Fenrir
VincentXJ
Fenrir
13
5
12
3.8
W
Kukulkan
lusius1
Kukulkan
8
2
15
7.75
L
Camazotz
mattyeast
Camazotz
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,775
Damage
71,810
118,556
Taken
141,833
87,589
Mitigated
94,305
66,226
Healing
57,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Betoslym
Danzaburou
21,210
11,560
0
15,971
30,378
12,887
2,125
10,798
19,441
0
135,727
W
Rama
GiO18
Rama
18,168
13,526
0
10,666
22,916
10,846
8,871
6,371
16,545
0
162,313
W
Hades
Giena
Hades
27,995
2,166
453
15,023
30,485
23,176
1,419
8,040
22,445
112,197
0
L
Bacchus
Icewarrior93
Bacchus
10,771
1,176
0
335
26,120
29,920
0
13,527
12,373
27,935
0
W
Aphrodite
Pvriszka
Aphrodite
11,992
852
9,100
13,047
19,882
21,301
428
5,136
14,746
57,393
0
L
Hun Batz
SCCRISTANCHO
Hun Batz
17,472
4,292
0
6,336
28,524
12,907
0
14,414
13,950
0
111,233
L
11,976
1,278
12,731
13,828
26,823
15,113
666
15,704
10,959
73,095
0
W
Fenrir
VincentXJ
Fenrir
27,715
6,145
0
11,600
27,908
23,333
1,164
3,403
24,505
0
157,537
W
Kukulkan
lusius1
Kukulkan
28,905
1,589
0
6,337
17,365
8,933
3,444
3,322
14,043
145,737
0
L
Camazotz
mattyeast
Camazotz
10,381
1,153
0
8,693
29,988
23,478
1,764
14,449
15,459
0
53,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,189
Gold Earned
66,414
837
Minions Killed
631
0
Camps Cleared
0
2,710,723
Distance Traveled
2,682,107
27
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
15,624
539
220
8
0
497,271
4
W
Rama
16,945
584
180
6
0
519,594
2
W
Hades
17,184
593
158
5
0
517,032
6
L
Bacchus
10,391
358
31
1
0
526,256
8
W
Aphrodite
15,391
531
75
3
0
516,117
12
L
Hun Batz
14,094
486
159
5
0
556,081
9
L
Hel
14,483
499
131
5
0
566,629
10
W
Fenrir
19,485
672
201
7
0
584,964
3
W
Kukulkan
17,184
593
223
8
0
573,016
4
L
Camazotz
11,822
408
90
3
0
535,870
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role