Player Matchup

Chaac
Chaac
Silver I
Deadly_Sloth97
Chaac
Silver I
Level 154
God Stats
25W - 22L
1,687 SR
Queue Stats
60W - 77L
1,375 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
MF_Shadow__
Baron Samedi
Gold V
Level 90
God Stats
4W - 2L
1,373 SR
Queue Stats
57W - 61L
1,414 MMR
Party 1
Cerberus
Cerberus
Gold IV
bananaboymanboy
Cerberus
Gold IV
Level 86
God Stats
3W - 3L
1,565 SR
Queue Stats
58W - 59L
1,387 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,542 SR
1,392 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,478 SR
1,405 MMR
Janus
Janus
Bronze III
 
Janus
Bronze III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cabrakan
Cabrakan
Bronze III
Original Jord
Cabrakan
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,408 MMR
Party 2
Anhur
Anhur
Gold V
micontre2001
Anhur
Gold V
Level 146
God Stats
1W - 3L
1,435 SR
Queue Stats
66W - 71L
1,306 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 7
6,921
692
4,717
8,025
5,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
MF_Shadow__
Baron Samedi
12
7 / 2 / 5
8,242
824
9,031
5,733
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
11
4 / 0 / 8
7,811
781
6,506
9,559
6,413
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
IzanamiDanzaburouCthulhuErlang ShenPersephone

VS

Bans
HadesArtemisSkadiNeithCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
2 / 5 / 1
6,665
667
5,302
7,238
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Original Jord
Cabrakan
9
0 / 5 / 2
6,446
645
4,020
9,388
5,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 3 / 2
6,300
630
4,953
7,040
2,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
13
Kills
3
3
Deaths
13
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
5
1
0.5
W
2
1
7
5.5
W
Baron Samedi
MF_Shadow__
Baron Samedi
7
2
5
4.75
L
Cabrakan
Original Jord
Cabrakan
0
5
2
0.2
W
Cerberus
4
0
8
8
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,254
Damage
14,275
23,317
Taken
23,666
14,766
Mitigated
9,756
11,816
Healing
3,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,302
265
0
1,504
7,238
1,948
108
4,966
2,122
28,620
0
W
4,717
351
0
3,796
8,025
5,990
491
2,639
5,242
0
17,271
W
Baron Samedi
MF_Shadow__
Baron Samedi
9,031
512
1,990
2,080
5,733
2,363
810
1,439
4,208
30,232
0
L
Cabrakan
Original Jord
Cabrakan
4,020
651
0
1,638
9,388
5,666
0
6,525
2,695
10,783
0
W
Cerberus
6,506
369
1,041
2,909
9,559
6,413
176
4,826
4,530
22,233
0
L
4,953
2,159
0
492
7,040
2,142
136
4,059
2,807
0
15,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,974
Gold Earned
19,411
110
Minions Killed
91
0
Camps Cleared
0
565,353
Distance Traveled
509,501
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,665
667
50
5
0
165,118
1
W
Chaac
6,921
692
22
2
0
204,082
3
W
Baron Samedi
8,242
824
50
5
0
179,745
1
L
Cabrakan
6,446
645
23
2
0
168,615
2
W
Cerberus
7,811
781
38
4
0
181,526
4
L
Anhur
6,300
630
18
2
0
175,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role