Player Matchup

Chang'e
Chang'e
Gilugameshu
Chang'e
Level 66
God Stats
10W - 2L
1,752 SR
Queue Stats
207W - 63L
1,731 Elo+
Party 2
Camazotz
Camazotz
XxWolfQcxX
Camazotz
Level 27
God Stats
3W - 2L
1,598 SR
Queue Stats
186W - 46L
1,753 Elo+
Party 2
Fenrir
Fenrir
freedomqc
Fenrir
Level 78
God Stats
12W - 1L
1,822 SR
Queue Stats
204W - 58L
1,749 Elo+
Party 2
Team Averages
Level 57
1,724 SR
1,745 Elo+

VS

Team Averages
Level 70
1,504 SR
1,464 Elo+
Vamana
Vamana
Dayeneth
Vamana
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
ERM747
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,477 Elo+
Party 1
Tyr
Tyr
Mixemi
Tyr
Level 66
God Stats
62W - 61L
1,511 SR
Queue Stats
95W - 100L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Gilugameshu
Chang'e
18
5 / 5 / 10
14,860
675
21,671
24,990
25,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
XxWolfQcxX
Camazotz
19
9 / 2 / 9
15,484
704
15,010
30,409
34,544
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
freedomqc
Fenrir
17
4 / 5 / 10
14,689
668
16,578
28,796
41,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Dayeneth
Vamana
17
5 / 5 / 7
14,094
641
23,934
23,955
27,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
ERM747
Kukulkan
18
4 / 7 / 4
14,042
638
21,313
17,720
8,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
Mixemi
Tyr
15
3 / 6 / 7
13,230
601
15,582
19,047
19,331
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
18
Kills
12
12
Deaths
18
29
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Vamana
Dayeneth
Vamana
5
5
7
1.7
L
Kukulkan
ERM747
Kukulkan
4
7
4
0.86
W
Chang'e
Gilugameshu
Chang'e
5
5
10
2
L
Tyr
Mixemi
Tyr
3
6
7
1.08
W
Camazotz
XxWolfQcxX
Camazotz
9
2
9
6.75
W
Fenrir
freedomqc
Fenrir
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,259
Damage
60,829
84,195
Taken
60,722
101,744
Mitigated
55,129
38,095
Healing
12,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Dayeneth
Vamana
23,934
10,619
0
5,143
23,955
27,728
1,074
8,604
14,704
0
74,325
L
Kukulkan
ERM747
Kukulkan
21,313
1,480
0
3,497
17,720
8,070
156
4,851
12,491
75,452
0
W
Chang'e
Gilugameshu
Chang'e
21,671
1,978
9,164
11,783
24,990
25,266
1,235
5,999
18,609
94,669
0
L
Tyr
Mixemi
Tyr
15,582
1,692
0
3,986
19,047
19,331
700
7,303
11,099
0
41,498
W
Camazotz
XxWolfQcxX
Camazotz
15,010
4,460
0
11,880
30,409
34,544
1,336
8,976
20,999
0
60,714
W
Fenrir
freedomqc
Fenrir
16,578
4,127
0
5,268
28,796
41,934
574
6,561
21,953
460
53,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,033
Gold Earned
41,366
252
Minions Killed
221
0
Camps Cleared
0
1,203,362
Distance Traveled
1,115,131
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
14,094
641
58
3
0
388,912
8
L
Kukulkan
14,042
638
126
6
0
357,127
2
W
Chang'e
14,860
675
134
6
0
371,065
6
L
Tyr
13,230
601
37
2
0
369,092
5
W
Camazotz
15,484
704
57
3
0
433,178
4
W
Fenrir
14,689
668
61
3
0
399,119
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role