Player Matchup

Jing Wei
Jing Wei
AntBaiano
Jing Wei
Level 29
God Stats
30W - 40L
1,565 SR
Queue Stats
1,016W - 1,081L
1,447 Elo+
Party 1
Nemesis
Nemesis
DLSenpai
Nemesis
Level 29
God Stats
50W - 57L
1,427 SR
Queue Stats
600W - 654L
1,473 Elo+
Party 1
Tyr
Tyr
Emedezada
Tyr
Level 81
God Stats
11W - 3L
1,492 SR
Queue Stats
344W - 280L
1,573 Elo+
Party 3
Cthulhu
Cthulhu
THE PI2552
Cthulhu
Level 31
God Stats
14W - 8L
1,763 SR
Queue Stats
477W - 482L
1,455 Elo+
Party 1
Kukulkan
Kukulkan
Äykz
Kukulkan
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 4L
1,216 Elo+
Party 3
Team Averages
Level 35
1,549 SR
1,433 Elo+

VS

Team Averages
Level 20
1,327 SR
1,444 Elo+
Discordia
Discordia
Monekit
Discordia
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,636 Elo+
Solo
Izanami
Izanami
OTheoPaco
Izanami
Level 22
God Stats
0W - 2L
1,318 SR
Queue Stats
1W - 3L
1,237 Elo+
Solo
Pele
Pele
fw-Gaby237
Pele
Level 27
God Stats
11W - 5L
1,202 SR
Queue Stats
342W - 375L
1,428 Elo+
Party 2
Thor
Thor
fw-Leonzinho
Thor
Level 26
God Stats
2W - 7L
1,302 SR
Queue Stats
418W - 438L
1,488 Elo+
Party 2
Ymir
Ymir
fw_caratimc
Ymir
Level 21
God Stats
11W - 16L
1,312 SR
Queue Stats
252W - 285L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AntBaiano
Jing Wei
10
3 / 1 / 1
6,136
511
2,775
3,875
1,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Nemesis
DLSenpai
Nemesis
10
5 / 1 / 0
6,749
562
3,006
4,714
1,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 0 / 1
7,618
635
6,225
6,790
4,118
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
THE PI2552
Cthulhu
10
1 / 2 / 4
6,548
546
5,115
6,120
2,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Äykz
Kukulkan
12
3 / 2 / 2
7,771
648
4,794
3,951
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Monekit
Discordia
10
2 / 4 / 1
5,736
478
1,988
5,561
1,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
OTheoPaco
Izanami
7
1 / 5 / 2
5,127
427
3,738
6,371
1,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 3 / 2
5,277
440
3,393
7,428
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 1 / 0
5,586
466
1,802
7,221
3,158
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 1 / 1
5,750
479
2,264
5,880
4,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
14
Kills
6
6
Deaths
14
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AntBaiano
Jing Wei
3
1
1
3.5
W
Nemesis
DLSenpai
Nemesis
5
1
0
5
W
2
0
1
2.5
L
Discordia
Monekit
Discordia
2
4
1
0.63
L
Izanami
OTheoPaco
Izanami
1
5
2
0.4
W
Cthulhu
THE PI2552
Cthulhu
1
2
4
1.5
L
1
3
2
0.67
L
0
1
0
0
L
2
1
1
2.5
W
Kukulkan
Äykz
Kukulkan
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,915
Damage
13,185
25,450
Taken
32,461
11,261
Mitigated
12,802
9,217
Healing
7,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AntBaiano
Jing Wei
2,775
2,077
0
1,731
3,875
1,853
854
1,169
2,706
0
21,056
W
Nemesis
DLSenpai
Nemesis
3,006
1,361
0
2,141
4,714
1,453
0
76
4,613
0
25,959
W
6,225
995
0
2,764
6,790
4,118
270
79
6,486
0
56,662
L
Discordia
Monekit
Discordia
1,988
136
0
0
5,561
1,763
133
3,263
2,084
17,855
0
L
Izanami
OTheoPaco
Izanami
3,738
2,499
0
1,273
6,371
1,594
680
1,485
4,886
0
22,361
W
Cthulhu
THE PI2552
Cthulhu
5,115
166
60
2,094
6,120
2,485
309
1,435
4,685
22,597
0
L
3,393
1,049
0
1,312
7,428
2,191
0
2,430
4,890
0
19,633
L
1,802
402
0
3,315
7,221
3,158
368
0
7,221
0
25,673
L
2,264
363
0
1,430
5,880
4,096
0
2,409
3,471
16,161
0
W
Kukulkan
Äykz
Kukulkan
4,794
1,063
0
427
3,951
1,352
466
1,493
2,458
39,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,822
Gold Earned
27,476
338
Minions Killed
190
0
Camps Cleared
0
1,189,072
Distance Traveled
1,057,760
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,136
511
47
4
0
194,592
2
W
Nemesis
6,749
562
52
4
0
273,281
1
W
Tyr
7,618
635
127
11
0
267,118
4
L
Discordia
5,736
478
34
3
0
218,617
0
L
Izanami
5,127
427
41
3
0
163,368
2
W
Cthulhu
6,548
546
28
2
0
235,717
2
L
Pele
5,277
440
32
3
0
227,778
0
L
Thor
5,586
466
48
4
0
231,916
1
L
Ymir
5,750
479
35
3
0
216,081
3
W
Kukulkan
7,771
648
84
7
0
218,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role