Player Matchup

Terra
Terra
Grenagear_XIII
Terra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,646 Elo+
Solo
Kali
Kali
RuSTY2SP0oKY
Kali
Level 25
God Stats
22W - 16L
1,567 SR
Queue Stats
65W - 60L
1,548 Elo+
Solo
Nemesis
Nemesis
TopTYR_Solo
Nemesis
Level 28
God Stats
3W - 4L
1,459 SR
Queue Stats
104W - 107L
1,713 Elo+
Solo
Danzaburou
Danzaburou
blakef15
Danzaburou
Level 29
God Stats
12W - 8L
1,696 SR
Queue Stats
234W - 263L
1,541 Elo+
Solo
Raijin
Raijin
ridged_shrimp1
Raijin
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,719 Elo+
Solo
Team Averages
Level 19
1,544 SR
1,633 Elo+

VS

Team Averages
Level 20
1,564 SR
1,528 Elo+
Merlin
Merlin
DinhoBFC
Merlin
Level 10
God Stats
7W - 4L
1,500 SR
Queue Stats
134W - 136L
1,500 Elo+
Solo
King Arthur
King Arthur
Dozey806
King Arthur
Level 17
God Stats
8W - 10L
1,601 SR
Queue Stats
13W - 16L
1,593 Elo+
Solo
Nemesis
Nemesis
FallenPPG
Nemesis
Level 29
God Stats
30W - 35L
1,503 SR
Queue Stats
379W - 337L
1,522 Elo+
Solo
Ymir
Ymir
My Leg9468
Ymir
Level 29
God Stats
7W - 7L
1,717 SR
Queue Stats
162W - 126L
1,685 Elo+
Solo
Neith
Neith
venoninho123BR
Neith
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 14
9,934
473
10,282
19,721
18,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 3 / 2
9,207
438
3,461
14,011
8,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
TopTYR_Solo
Nemesis
19
4 / 3 / 2
11,704
557
12,978
18,002
11,953
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Danzaburou
blakef15
Danzaburou
17
7 / 2 / 5
11,118
529
14,924
17,878
7,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
9 / 3 / 2
11,105
529
18,719
12,964
5,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DinhoBFC
Merlin
16
2 / 6 / 9
10,249
488
15,339
15,245
5,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Dozey806
King Arthur
17
3 / 2 / 3
10,445
497
11,989
18,984
15,762
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
FallenPPG
Nemesis
18
8 / 3 / 4
11,508
548
13,327
16,902
8,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 4 / 6
10,333
492
11,100
19,883
15,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 7 / 2
7,374
351
4,868
9,344
3,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
40
22
Kills
16
16
Deaths
22
25
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
DinhoBFC
Merlin
2
6
9
1.08
L
King Arthur
Dozey806
King Arthur
3
2
3
2.25
L
Nemesis
FallenPPG
Nemesis
8
3
4
3.33
W
1
5
14
1.6
L
3
4
6
1.5
W
1
3
2
0.67
W
Nemesis
TopTYR_Solo
Nemesis
4
3
2
1.67
W
Danzaburou
blakef15
Danzaburou
7
2
5
4.75
W
9
3
2
3.33
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,364
Damage
56,623
82,576
Taken
80,358
51,221
Mitigated
50,044
28,559
Healing
16,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DinhoBFC
Merlin
15,339
745
0
3,492
15,245
5,943
630
7,918
6,885
74,172
0
L
King Arthur
Dozey806
King Arthur
11,989
1,383
0
5,388
18,984
15,762
591
3,044
15,855
0
65,043
L
Nemesis
FallenPPG
Nemesis
13,327
6,226
0
3,685
16,902
8,840
0
6,207
10,428
0
77,235
W
10,282
1,665
1,394
4,786
19,721
18,563
38
7,190
11,870
28,826
0
L
11,100
1,558
1,074
2,491
19,883
15,591
38
7,416
12,264
40,140
0
W
3,461
1,258
0
4,036
14,011
8,141
1,809
2,663
11,348
0
71,646
W
Nemesis
TopTYR_Solo
Nemesis
12,978
5,661
0
6,135
18,002
11,953
900
1,575
16,427
0
82,788
W
Danzaburou
blakef15
Danzaburou
14,924
9,884
0
7,655
17,878
7,233
3,549
7,475
10,153
0
59,839
W
18,719
1,347
0
4,553
12,964
5,331
0
7,536
5,428
68,301
0
L
4,868
2,075
0
841
9,344
3,908
349
3,409
5,925
0
27,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,068
Gold Earned
49,909
511
Minions Killed
472
0
Camps Cleared
0
1,953,061
Distance Traveled
1,730,914
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,249
488
121
6
0
326,095
5
L
King Arthur
10,445
497
120
6
0
367,654
1
L
Nemesis
11,508
548
122
6
0
419,221
4
W
Terra
9,934
473
46
2
0
406,078
5
L
Ymir
10,333
492
63
3
0
371,672
3
W
Kali
9,207
438
105
5
0
399,178
0
W
Nemesis
11,704
557
151
7
0
424,630
0
W
Danzaburou
11,118
529
98
5
0
343,146
3
W
Raijin
11,105
529
111
5
0
380,029
14
L
Neith
7,374
351
46
2
0
246,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role