Player Matchup

Ares
Ares
JabierENP
Ares
Level 4
God Stats
2W - 2L
1,474 SR
Queue Stats
6W - 4L
1,440 Elo+
Party 1
Sun Wukong
Sun Wukong
Kinttatto
Sun Wukong
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 135L
1,294 Elo+
Party 1
Chaac
Chaac
LilLeptonyx
Chaac
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 85L
1,297 Elo+
Party 1
Bellona
Bellona
THELUICKLORD
Bellona
Level 25
God Stats
17W - 19L
1,325 SR
Queue Stats
92W - 99L
1,336 Elo+
Solo
Pele
Pele
postuliaa
Pele
Level 18
God Stats
3W - 3L
1,596 SR
Queue Stats
97W - 121L
1,269 Elo+
Party 1
Team Averages
Level 17
1,479 SR
1,327 Elo+

VS

Team Averages
Level 13
1,415 SR
1,268 Elo+
Ares
Ares
DoomWakeGiant0
Ares
Level 15
God Stats
10W - 13L
1,325 SR
Queue Stats
21W - 37L
1,246 Elo+
Solo
Kali
Kali
NegritoXmeN1
Kali
Level 14
God Stats
14W - 15L
1,500 SR
Queue Stats
66W - 64L
1,332 Elo+
Solo
Yemoja
Yemoja
SchnFam
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,130 Elo+
Party 2
Aphrodite
Aphrodite
TasBurrfoot
Aphrodite
Level 16
God Stats
6W - 9L
1,500 SR
Queue Stats
30W - 46L
1,318 Elo+
Solo
Fenrir
Fenrir
cyanide04
Fenrir
Level 17
God Stats
5W - 9L
1,252 SR
Queue Stats
42W - 40L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
1 / 0 / 2
10,905
779
530
879
442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Kinttatto
Sun Wukong
20
7 / 0 / 19
13,836
988
30,353
20,563
20,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
7 / 0 / 17
14,755
1,054
44,469
31,240
45,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bellona
THELUICKLORD
Bellona
20
8 / 0 / 14
14,109
1,008
19,568
16,063
13,383
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pele
19
7 / 4 / 13
13,439
960
20,126
16,807
7,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

254

VS

Team 2 Tickets

79

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 0
12,402
886
10,612
26,253
37,846
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
0 / 3 / 1
11,196
800
16,439
21,695
12,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
SchnFam
Yemoja
17
0 / 8 / 2
12,069
862
5,274
25,983
29,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
TasBurrfoot
Aphrodite
18
0 / 3 / 3
11,631
831
20,997
26,011
24,590
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
cyanide04
Fenrir
18
3 / 11 / 1
12,295
878
21,616
28,613
18,645
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
11
30
Kills
4
4
Deaths
30
65
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Ares
1
0
2
2
W
Sun Wukong
Kinttatto
Sun Wukong
7
0
19
16.5
W
7
0
17
15.5
L
0
3
1
0.17
L
Yemoja
SchnFam
Yemoja
0
8
2
0.13
W
Bellona
THELUICKLORD
Bellona
8
0
14
15
L
Aphrodite
TasBurrfoot
Aphrodite
0
3
3
0.5
L
Fenrir
cyanide04
Fenrir
3
11
1
0.32
W
Pele
7
4
13
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,046
Damage
74,938
85,552
Taken
128,555
87,011
Mitigated
123,375
25,481
Healing
29,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,612
1,536
976
1,757
26,253
37,846
0
610
25,068
27,807
0
W
Ares
530
327
0
132
879
442
0
386
493
1,572
0
W
Sun Wukong
Kinttatto
Sun Wukong
30,353
8,342
0
6,781
20,563
20,587
0
9,229
11,334
296
45,316
W
44,469
10,105
0
11,902
31,240
45,358
0
15,045
16,195
2,362
69,217
L
16,439
10,536
0
6,361
21,695
12,593
0
355
20,965
0
32,658
L
Yemoja
SchnFam
Yemoja
5,274
2,697
1,976
1,296
25,983
29,701
0
35
25,573
10,377
0
W
Bellona
THELUICKLORD
Bellona
19,568
12,144
167
3,650
16,063
13,383
0
6,404
9,659
0
36,970
L
Aphrodite
TasBurrfoot
Aphrodite
20,997
6,688
6,300
7,703
26,011
24,590
0
725
24,861
41,779
0
L
Fenrir
cyanide04
Fenrir
21,616
8,196
0
3,080
28,613
18,645
0
679
27,309
0
49,504
W
Pele
20,126
7,310
0
2,849
16,807
7,241
0
5,819
10,988
0
42,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,044
Gold Earned
59,593
196
Minions Killed
186
8
Camps Cleared
4
1,172,274
Distance Traveled
1,047,224
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
12,402
886
29
2
1
223,972
0
W
Ares
10,905
779
1
0
1
34,815
0
W
Sun Wukong
13,836
988
24
2
2
312,939
0
W
Chaac
14,755
1,054
66
5
3
292,145
1
L
Kali
11,196
800
34
2
1
220,986
0
L
Yemoja
12,069
862
10
1
0
136,414
0
W
Bellona
14,109
1,008
45
3
1
278,435
0
L
Aphrodite
11,631
831
46
3
1
220,822
0
L
Fenrir
12,295
878
67
5
1
245,030
0
W
Pele
13,439
960
60
4
1
253,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role