Player Matchup

Hercules
Hercules
Darkknight5401
Hercules
Level 22
God Stats
46W - 72L
1,461 SR
Queue Stats
109W - 160L
1,338 Elo+
Party 2
Cerberus
Cerberus
DeadSi1ence989
Cerberus
Level 12
God Stats
3W - 9L
1,366 SR
Queue Stats
30W - 55L
1,356 Elo+
Party 2
Baron Samedi
Baron Samedi
MACHOTACO5616
Baron Samedi
Level 40
God Stats
7W - 4L
1,379 SR
Queue Stats
228W - 290L
1,382 Elo+
Party 2
Cupid
Cupid
Squishy_Box_TTV
Cupid
Level 14
God Stats
2W - 3L
1,310 SR
Queue Stats
64W - 74L
1,358 Elo+
Party 3
Ah Puch
Ah Puch
zanegilley25
Ah Puch
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
251W - 245L
1,502 Elo+
Party 3
Team Averages
Level 23
1,403 SR
1,387 Elo+

VS

Team Averages
Level 20
1,497 SR
1,381 Elo+
Thoth
Thoth
CrackedWarrior4
Thoth
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,283 Elo+
Party 1
Baron Samedi
Baron Samedi
CrusadeWard
Baron Samedi
Level 25
God Stats
12W - 3L
1,300 SR
Queue Stats
55W - 43L
1,318 Elo+
Party 1
Heimdallr
Heimdallr
HARAMBE IS Lfe
Heimdallr
Level 27
God Stats
7W - 3L
1,500 SR
Queue Stats
17W - 13L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Simply-Galaxy-
Jormungandr
Level 22
God Stats
43W - 27L
1,684 SR
Queue Stats
200W - 190L
1,488 Elo+
Solo
Nemesis
Nemesis
TybeeDave
Nemesis
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 32L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
18
8 / 4 / 0
11,934
459
14,752
23,872
11,902
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
15
2 / 15 / 2
10,750
413
12,366
30,427
12,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
MACHOTACO5616
Baron Samedi
16
5 / 8 / 3
11,423
439
11,981
20,267
8,363
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 5 / 6
9,863
379
6,859
14,512
5,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
zanegilley25
Ah Puch
20
11 / 9 / 5
13,939
536
20,278
22,318
9,002
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 8 / 3
12,270
472
11,133
16,456
6,179
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
CrusadeWard
Baron Samedi
20
16 / 6 / 4
14,490
557
21,541
22,177
8,250
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heimdallr
HARAMBE IS Lfe
Heimdallr
17
3 / 11 / 3
10,801
415
9,994
16,740
5,635
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
Simply-Galaxy-
Jormungandr
20
9 / 5 / 6
13,655
525
21,025
15,815
10,945
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
TybeeDave
Nemesis
20
11 / 4 / 7
13,838
532
22,632
24,453
10,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
64
30
Kills
41
41
Deaths
34
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
8
3
0.44
W
Baron Samedi
CrusadeWard
Baron Samedi
16
6
4
3
L
Hercules
8
4
0
2
L
Cerberus
2
15
2
0.2
W
Heimdallr
HARAMBE IS Lfe
Heimdallr
3
11
3
0.41
L
Baron Samedi
MACHOTACO5616
Baron Samedi
5
8
3
0.81
W
Jormungandr
Simply-Galaxy-
Jormungandr
9
5
6
2.4
L
4
5
6
1.4
W
Nemesis
TybeeDave
Nemesis
11
4
7
3.63
L
Ah Puch
zanegilley25
Ah Puch
11
9
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,236
Damage
86,325
111,396
Taken
95,641
46,530
Mitigated
41,163
23,636
Healing
18,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,133
3,124
0
2,266
16,456
6,179
693
789
15,591
47,891
0
W
Baron Samedi
CrusadeWard
Baron Samedi
21,541
5,109
479
5,818
22,177
8,250
3,619
15,777
6,127
84,890
0
L
Hercules
14,752
6,987
0
5,090
23,872
11,902
600
10,012
13,860
0
50,598
L
Cerberus
12,366
1,008
285
5,471
30,427
12,234
450
17,021
12,774
57,466
0
W
Heimdallr
HARAMBE IS Lfe
Heimdallr
9,994
4,186
0
0
16,740
5,635
2,390
9,126
7,582
0
46,070
L
Baron Samedi
MACHOTACO5616
Baron Samedi
11,981
1,584
1,306
4,879
20,267
8,363
978
6,572
13,531
61,837
0
W
Jormungandr
Simply-Galaxy-
Jormungandr
21,025
3,340
0
1,352
15,815
10,945
34
8,373
7,402
81,858
0
L
6,859
1,888
887
3,512
14,512
5,029
1,361
8,178
6,334
0
31,024
W
Nemesis
TybeeDave
Nemesis
22,632
13,660
0
8,884
24,453
10,154
1,677
9,926
14,314
0
107,163
L
Ah Puch
zanegilley25
Ah Puch
20,278
2,364
0
2,206
22,318
9,002
801
11,108
11,198
74,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,909
Gold Earned
65,054
470
Minions Killed
581
0
Camps Cleared
0
2,178,546
Distance Traveled
2,197,498
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,270
472
88
3
0
422,442
1
W
Baron Samedi
14,490
557
134
5
0
386,576
0
L
Hercules
11,934
459
86
3
0
489,772
0
L
Cerberus
10,750
413
128
5
0
329,482
0
W
Heimdallr
10,801
415
96
4
0
414,469
0
L
Baron Samedi
11,423
439
102
4
0
396,844
0
W
Jormungandr
13,655
525
117
5
0
460,129
5
L
Cupid
9,863
379
47
2
0
491,117
0
W
Nemesis
13,838
532
146
6
0
513,882
1
L
Ah Puch
13,939
536
107
4
0
471,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role