Player Matchup

Nu Wa
Nu Wa
Diamond IV
El Vato III
Nu Wa
Diamond IV
Level 101
God Stats
2W - 3L
1,558 SR
Queue Stats
44W - 27L
2,279 MMR
Party 3
Bacchus
Bacchus
Diamond IV
Exotify
Bacchus
Diamond IV
Level 157
God Stats
2W - 4L
1,858 SR
Queue Stats
157W - 124L
2,269 MMR
Solo
Fenrir
Fenrir
Diamond IV
FFrostii
Fenrir
Diamond IV
Level 135
God Stats
17W - 10L
1,902 SR
Queue Stats
118W - 104L
2,193 MMR
Party 2
Kukulkan
Kukulkan
Diamond IV
TanjiroSlayer
Kukulkan
Diamond IV
Level 160
God Stats
0W - 1L
1,261 SR
Queue Stats
141W - 117L
2,143 MMR
Party 3
Danzaburou
Danzaburou
Diamond II
Tyster08
Danzaburou
Diamond II
Level 149
God Stats
4W - 4L
1,666 SR
Queue Stats
96W - 80L
2,361 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,649 SR
2,249 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,748 SR
2,236 MMR
Merlin
Merlin
Diamond III
ItzzzJay
Merlin
Diamond III
Level 148
God Stats
5W - 2L
1,757 SR
Queue Stats
108W - 74L
2,195 MMR
Party 1
Chang'e
Chang'e
Diamond III
M1sT44
Chang'e
Diamond III
Level 156
God Stats
5W - 2L
1,759 SR
Queue Stats
108W - 65L
2,282 MMR
Solo
Geb
Geb
Diamond IV
M3LO SZN
Geb
Diamond IV
Level 145
God Stats
65W - 48L
1,802 SR
Queue Stats
641W - 626L
2,184 MMR
Solo
Hou Yi
Hou Yi
Diamond III
OurMemeMachine
Hou Yi
Diamond III
Level 144
God Stats
5W - 0L
1,946 SR
Queue Stats
102W - 71L
2,245 MMR
Party 1
Hun Batz
Hun Batz
Diamond III
lxCOMPADRExl
Hun Batz
Diamond III
Level 128
God Stats
4W - 7L
1,473 SR
Queue Stats
781W - 768L
2,276 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 0
11,915
542
15,198
14,015
5,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Exotify
Bacchus
14
2 / 5 / 1
8,187
372
7,840
20,452
19,655
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
FFrostii
Fenrir
17
1 / 7 / 3
10,342
470
4,925
19,060
8,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
TanjiroSlayer
Kukulkan
16
0 / 6 / 2
9,812
446
8,611
11,684
4,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Tyster08
Danzaburou
18
0 / 5 / 2
11,305
514
10,961
17,501
7,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
TsukuyomiCu ChulainnGuan YuScyllaSet

VS

Bans
ApolloKing ArthurJanusArtioRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ItzzzJay
Merlin
20
4 / 0 / 6
14,057
639
10,808
6,958
3,327
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
M1sT44
Chang'e
20
3 / 2 / 10
13,706
623
12,892
16,808
12,422
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
1 / 0 / 14
12,330
560
8,413
18,712
20,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
9 / 2 / 7
14,057
639
17,884
14,663
6,718
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
lxCOMPADRExl
Hun Batz
20
11 / 2 / 10
13,513
614
14,428
17,406
7,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
75
6
Kills
28
28
Deaths
6
8
Assists
47
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
L
Bacchus
Exotify
Bacchus
2
5
1
0.5
L
Fenrir
FFrostii
Fenrir
1
7
3
0.36
W
Merlin
ItzzzJay
Merlin
4
0
6
7
W
Chang'e
M1sT44
Chang'e
3
2
10
4
W
1
0
14
8
W
9
2
7
6.25
L
Kukulkan
TanjiroSlayer
Kukulkan
0
6
2
0.17
L
Danzaburou
Tyster08
Danzaburou
0
5
2
0.2
W
Hun Batz
lxCOMPADRExl
Hun Batz
11
2
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,535
Damage
64,425
82,712
Taken
74,547
46,789
Mitigated
50,808
20,330
Healing
34,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,198
3,100
194
3,990
14,015
5,704
1,513
7,262
6,753
97,038
0
L
Bacchus
Exotify
Bacchus
7,840
789
468
1,995
20,452
19,655
0
9,741
10,564
24,454
0
L
Fenrir
FFrostii
Fenrir
4,925
1,049
0
5,648
19,060
8,948
0
5,687
13,237
0
71,680
W
Merlin
ItzzzJay
Merlin
10,808
186
0
2,232
6,958
3,327
0
3,590
3,220
135,809
0
W
Chang'e
M1sT44
Chang'e
12,892
602
2,420
9,645
16,808
12,422
441
7,332
9,040
108,251
0
W
8,413
268
0
8,276
18,712
20,386
136
7,048
11,516
24,816
0
W
17,884
8,826
0
6,515
14,663
6,718
4,579
5,609
8,924
0
117,961
L
Kukulkan
TanjiroSlayer
Kukulkan
8,611
259
0
668
11,684
4,549
0
4,194
7,340
88,321
0
L
Danzaburou
Tyster08
Danzaburou
10,961
3,972
0
7,367
17,501
7,933
0
4,740
12,705
0
93,174
W
Hun Batz
lxCOMPADRExl
Hun Batz
14,428
3,253
0
5,535
17,406
7,955
1,642
7,839
9,337
0
101,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,561
Gold Earned
67,663
669
Minions Killed
772
0
Camps Cleared
0
1,992,838
Distance Traveled
2,206,808
29
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,915
542
173
8
0
372,355
3
L
Bacchus
8,187
372
22
1
0
431,157
9
L
Fenrir
10,342
470
134
6
0
433,617
6
W
Merlin
14,057
639
258
12
0
440,306
8
W
Chang'e
13,706
623
200
9
0
414,941
2
W
Geb
12,330
560
16
1
0
461,560
12
W
Hou Yi
14,057
639
170
8
0
399,213
9
L
Kukulkan
9,812
446
171
8
0
393,609
3
L
Danzaburou
11,305
514
169
8
0
362,100
8
W
Hun Batz
13,513
614
128
6
0
490,788
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role