Player Matchup

Tiamat
Tiamat
OmgRollie
Tiamat
Level 88
God Stats
18W - 16L
1,522 SR
Queue Stats
281W - 258L
1,661 Elo+
Solo
Heimdallr
Heimdallr
TeJaun
Heimdallr
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 42L
1,760 Elo+
Party 1
Chaac
Chaac
Ya Digg Mays
Chaac
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 61L
1,779 Elo+
Party 1
Team Averages
Level 121
1,507 SR
1,733 Elo+

VS

Team Averages
Level 130
1,683 SR
1,744 Elo+
Kumbhakarna
Kumbhakarna
Bad At Joust
Kumbhakarna
Level 87
God Stats
4W - 5L
1,622 SR
Queue Stats
116W - 63L
1,798 Elo+
Party 2
Artemis
Artemis
MonkeyKingOG
Artemis
Level 157
God Stats
24W - 21L
1,652 SR
Queue Stats
383W - 466L
1,713 Elo+
Solo
Scylla
Scylla
Tokciq
Scylla
Level 146
God Stats
28W - 19L
1,776 SR
Queue Stats
293W - 214L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
OmgRollie
Tiamat
16
6 / 2 / 4
11,958
703
15,012
10,417
8,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
TeJaun
Heimdallr
15
4 / 3 / 6
11,379
669
6,390
11,229
4,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
3 / 1 / 9
11,706
689
13,494
16,758
13,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Bad At Joust
Kumbhakarna
12
2 / 5 / 4
10,047
591
10,280
17,913
6,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
MonkeyKingOG
Artemis
12
1 / 6 / 4
9,934
584
10,677
13,203
4,775
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Tokciq
Scylla
15
3 / 2 / 3
11,059
651
8,134
10,141
3,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
13
Kills
6
6
Deaths
13
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Bad At Joust
Kumbhakarna
2
5
4
0.8
L
Artemis
MonkeyKingOG
Artemis
1
6
4
0.5
W
Tiamat
OmgRollie
Tiamat
6
2
4
4
W
Heimdallr
TeJaun
Heimdallr
4
3
6
2.33
L
Scylla
Tokciq
Scylla
3
2
3
2.25
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,896
Damage
29,091
38,404
Taken
41,257
26,589
Mitigated
15,217
13,940
Healing
7,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Bad At Joust
Kumbhakarna
10,280
456
0
3,818
17,913
6,985
0
6,728
10,725
27,228
0
L
Artemis
MonkeyKingOG
Artemis
10,677
5,405
0
1,305
13,203
4,775
1,240
4,979
7,737
0
36,879
W
Tiamat
OmgRollie
Tiamat
15,012
1,379
561
4,251
10,417
8,575
0
4,855
5,159
70,436
0
W
Heimdallr
TeJaun
Heimdallr
6,390
2,176
0
750
11,229
4,042
1,663
7,333
3,288
0
50,866
L
Scylla
Tokciq
Scylla
8,134
425
0
2,702
10,141
3,457
0
2,582
7,036
58,897
0
W
13,494
1,961
0
8,378
16,758
13,972
451
4,885
11,393
0
46,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,043
Gold Earned
31,040
234
Minions Killed
230
0
Camps Cleared
0
970,889
Distance Traveled
918,278
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
10,047
591
47
3
0
362,414
5
L
Artemis
9,934
584
64
4
0
253,282
3
W
Tiamat
11,958
703
116
7
0
321,638
5
W
Heimdallr
11,379
669
77
5
0
302,081
5
L
Scylla
11,059
651
119
7
0
302,582
3
W
Chaac
11,706
689
41
2
0
347,170
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role