Player Matchup

Nemesis
Nemesis
HydroIsSaved
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Letmeseeurpeter
Bacchus
Level 27
God Stats
20W - 16L
1,608 SR
Queue Stats
115W - 109L
1,582 Elo+
Party 2
Mulan
Mulan
SecretSilencer
Mulan
Level 27
God Stats
7W - 6L
1,244 SR
Queue Stats
53W - 74L
1,501 Elo+
Solo
Anhur
Anhur
UpD0wnUpD0wn
Anhur
Level 37
God Stats
27W - 25L
1,759 SR
Queue Stats
448W - 398L
1,570 Elo+
Party 2
Scylla
Scylla
dylman098
Scylla
Level 24
God Stats
5W - 1L
1,593 SR
Queue Stats
62W - 51L
1,543 Elo+
Party 2
Team Averages
Level 29
1,541 SR
1,539 Elo+

VS

Team Averages
Level 16
1,464 SR
1,436 Elo+
Cthulhu
Cthulhu
Bugington
Cthulhu
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,308 Elo+
Party 3
Kukulkan
Kukulkan
ReplacingOwl
Kukulkan
Level 5
God Stats
0W - 2L
1,278 SR
Queue Stats
6W - 9L
1,308 Elo+
Party 3
Heimdallr
Heimdallr
Terecuteco
Heimdallr
Level 26
God Stats
4W - 6L
1,541 SR
Queue Stats
30W - 34L
1,519 Elo+
Solo
Nemesis
Nemesis
ThaScareCroW3
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,539 Elo+
Party 1
Chaac
Chaac
ixrequiem
Chaac
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 60L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HydroIsSaved
Nemesis
13
6 / 0 / 4
7,819
521
6,757
9,424
3,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
5 / 0 / 13
8,064
538
8,738
7,908
5,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
6 / 5 / 5
8,235
549
6,403
10,166
6,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
8 / 0 / 5
8,268
551
8,447
7,181
2,293
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
dylman098
Scylla
13
5 / 2 / 2
7,716
514
3,365
4,027
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bugington
Cthulhu
12
2 / 5 / 1
7,531
502
4,620
11,991
8,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
ReplacingOwl
Kukulkan
10
0 / 5 / 0
6,321
421
855
7,271
2,325
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Terecuteco
Heimdallr
11
1 / 6 / 0
6,462
431
4,003
8,553
2,175
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
12
3 / 8 / 1
7,410
494
7,020
12,560
3,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
ixrequiem
Chaac
11
1 / 6 / 2
7,026
468
3,781
8,579
5,121
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
11
30
Kills
7
7
Deaths
30
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bugington
Cthulhu
2
5
1
0.5
W
Nemesis
HydroIsSaved
Nemesis
6
0
4
8
W
5
0
13
11.5
L
Kukulkan
ReplacingOwl
Kukulkan
0
5
0
0
W
6
5
5
1.7
L
Heimdallr
Terecuteco
Heimdallr
1
6
0
0.17
L
Nemesis
3
8
1
0.44
W
8
0
5
10.5
W
Scylla
dylman098
Scylla
5
2
2
3
L
Chaac
ixrequiem
Chaac
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,710
Damage
20,279
38,706
Taken
48,954
19,239
Mitigated
21,678
8,542
Healing
8,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bugington
Cthulhu
4,620
591
154
2,075
11,991
8,094
194
2,030
9,916
29,929
0
W
Nemesis
HydroIsSaved
Nemesis
6,757
4,208
0
737
9,424
3,939
0
989
8,435
0
53,019
W
8,738
1,442
0
2,455
7,908
5,783
70
2,011
5,897
20,608
0
L
Kukulkan
ReplacingOwl
Kukulkan
855
250
0
540
7,271
2,325
124
3,346
3,925
22,192
0
W
6,403
1,063
0
967
10,166
6,063
601
380
9,786
0
37,796
L
Heimdallr
Terecuteco
Heimdallr
4,003
1,328
0
1,499
8,553
2,175
0
1,813
6,715
0
29,368
L
Nemesis
7,020
2,713
0
2,668
12,560
3,963
0
2,950
9,510
0
30,548
W
8,447
5,561
0
4,383
7,181
2,293
1,084
1,273
5,908
0
53,724
W
Scylla
dylman098
Scylla
3,365
826
0
0
4,027
1,161
422
822
3,205
24,826
0
L
Chaac
ixrequiem
Chaac
3,781
1,149
0
1,133
8,579
5,121
548
1,964
6,465
0
28,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,102
Gold Earned
34,750
328
Minions Killed
274
0
Camps Cleared
0
1,421,631
Distance Traveled
1,306,300
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,531
502
49
3
0
270,430
2
W
Nemesis
7,819
521
82
5
0
330,209
0
W
Bacchus
8,064
538
29
2
0
309,665
0
L
Kukulkan
6,321
421
47
3
0
227,953
1
W
Mulan
8,235
549
59
4
0
266,175
1
L
Heimdallr
6,462
431
65
4
0
266,649
2
L
Nemesis
7,410
494
58
4
0
276,037
0
W
Anhur
8,268
551
85
6
0
266,571
2
W
Scylla
7,716
514
73
5
0
249,011
1
L
Chaac
7,026
468
55
4
0
265,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role