Player Matchup

Sol
Sol
 
Sol
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Angum
Cthulhu
Level 13
God Stats
3W - 3L
1,500 SR
Queue Stats
15W - 19L
1,723 Elo+
Party 2
Ares
Ares
CLEMOS
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,643 Elo+
Solo
Cupid
Cupid
SoloCarryNR1
Cupid
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
75W - 80L
1,560 Elo+
Solo
Izanami
Izanami
similk
Izanami
Level 14
God Stats
1W - 1L
1,690 SR
Queue Stats
1W - 1L
1,723 Elo+
Party 2
Team Averages
Level 15
1,538 SR
1,630 Elo+

VS

Team Averages
Level 15
1,394 SR
1,549 Elo+
Vulcan
Vulcan
ALEM7955
Vulcan
Level 28
God Stats
3W - 1L
1,291 SR
Queue Stats
73W - 71L
1,455 Elo+
Solo
Sobek
Sobek
CommandoWolf
Sobek
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
217W - 149L
1,531 Elo+
Party 1
Bellona
Bellona
Fergardur
Bellona
Level 7
God Stats
4W - 7L
1,076 SR
Queue Stats
17W - 14L
1,496 Elo+
Solo
Apollo
Apollo
KollSt0rm
Apollo
Level 22
God Stats
15W - 17L
1,603 SR
Queue Stats
392W - 337L
1,691 Elo+
Party 1
Nemesis
Nemesis
WhiteNosu
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
3 / 2 / 0
5,338
534
4,761
5,261
1,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
Angum
Cthulhu
9
0 / 1 / 1
4,994
499
1,348
5,378
2,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ares
CLEMOS
Ares
7
0 / 4 / 1
4,467
447
1,608
5,150
2,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
5 / 1 / 0
6,031
603
3,396
5,950
1,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
similk
Izanami
8
1 / 6 / 3
4,998
500
3,511
7,475
2,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ALEM7955
Vulcan
10
7 / 3 / 0
6,477
648
6,577
5,739
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
3 / 0 / 3
6,009
601
2,472
5,888
4,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
Fergardur
Bellona
10
1 / 1 / 0
5,623
562
3,457
3,905
3,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
KollSt0rm
Apollo
10
3 / 2 / 3
5,803
580
3,586
5,226
1,563
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
WhiteNosu
Nemesis
8
0 / 3 / 4
5,207
521
4,034
6,701
1,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
9
Kills
14
14
Deaths
9
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
2
0
1.5
W
Vulcan
ALEM7955
Vulcan
7
3
0
2.33
L
Cthulhu
Angum
Cthulhu
0
1
1
0.5
L
Ares
CLEMOS
Ares
0
4
1
0.13
W
3
0
3
4.5
W
Bellona
Fergardur
Bellona
1
1
0
1
W
Apollo
KollSt0rm
Apollo
3
2
3
2.25
L
5
1
0
5
W
Nemesis
WhiteNosu
Nemesis
0
3
4
0.67
L
Izanami
similk
Izanami
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,624
Damage
20,126
29,214
Taken
27,459
10,199
Mitigated
12,855
9,831
Healing
7,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,761
877
0
2,639
5,261
1,250
0
1,179
4,082
29,878
0
W
Vulcan
ALEM7955
Vulcan
6,577
3,348
0
116
5,739
1,771
84
0
5,739
27,595
0
L
Cthulhu
Angum
Cthulhu
1,348
427
0
1,815
5,378
2,802
0
0
5,378
15,269
0
L
Ares
CLEMOS
Ares
1,608
83
0
644
5,150
2,201
0
1,293
3,857
9,054
0
W
2,472
633
151
2,968
5,888
4,192
24
2,853
3,035
13,062
0
W
Bellona
Fergardur
Bellona
3,457
880
0
727
3,905
3,445
0
1,084
2,557
0
24,053
W
Apollo
KollSt0rm
Apollo
3,586
2,244
0
1,726
5,226
1,563
0
3,105
2,121
0
34,572
L
3,396
1,164
278
2,809
5,950
1,690
0
1,541
4,409
0
26,588
W
Nemesis
WhiteNosu
Nemesis
4,034
2,232
0
1,386
6,701
1,884
558
411
6,290
0
17,999
L
Izanami
similk
Izanami
3,511
2,471
0
1,646
7,475
2,256
387
5,036
2,439
0
17,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,828
Gold Earned
29,119
203
Minions Killed
228
0
Camps Cleared
0
846,451
Distance Traveled
914,904
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,338
534
50
5
0
154,175
1
W
Vulcan
6,477
648
51
5
0
191,499
3
L
Cthulhu
4,994
499
42
4
0
162,974
1
L
Ares
4,467
447
16
2
0
181,342
0
W
Sobek
6,009
601
24
2
0
186,332
1
W
Bellona
5,623
562
56
6
0
181,275
5
W
Apollo
5,803
580
63
6
0
171,950
1
L
Cupid
6,031
603
63
6
0
176,433
4
W
Nemesis
5,207
521
34
3
0
183,848
1
L
Izanami
4,998
500
32
3
0
171,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role