Player Matchup

Fenrir
Fenrir
Animegirl867747
Fenrir
Level 99
God Stats
51W - 60L
1,505 SR
Queue Stats
694W - 779L
1,462 Elo+
Party 1
Apollo
Apollo
Dipolar82
Apollo
Level 49
God Stats
17W - 10L
1,646 SR
Queue Stats
193W - 175L
1,580 Elo+
Party 1
Aphrodite
Aphrodite
Kordaa
Aphrodite
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
PotionSponge
Tiamat
Level 124
God Stats
24W - 22L
1,413 SR
Queue Stats
510W - 511L
1,560 Elo+
Party 1
Amaterasu
Amaterasu
v Blue Moon
Amaterasu
Level 160
God Stats
4W - 1L
1,753 SR
Queue Stats
213W - 214L
1,655 Elo+
Party 1
Team Averages
Level 115
1,563 SR
1,552 Elo+

VS

Team Averages
Level 63
1,622 SR
1,634 Elo+
Scylla
Scylla
 
Scylla
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
PhilipMacrevis
Cabrakan
Level 149
God Stats
30W - 10L
1,833 SR
Queue Stats
202W - 171L
1,669 Elo+
Party 2
Osiris
Osiris
ShaneSZN
Osiris
Level 41
God Stats
11W - 7L
1,658 SR
Queue Stats
13W - 8L
1,617 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
elusive_fork7
Ah Muzen Cab
Level 48
God Stats
27W - 26L
1,620 SR
Queue Stats
105W - 91L
1,602 Elo+
Party 2
Apollo
Apollo
su su suum
Apollo
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,781 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 8
9,479
499
6,962
12,512
5,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Dipolar82
Apollo
16
5 / 2 / 5
10,170
535
7,847
10,574
3,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
Kordaa
Aphrodite
18
5 / 0 / 10
11,024
580
11,325
6,724
2,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
12
3 / 3 / 8
8,823
464
11,318
13,907
16,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
v Blue Moon
Amaterasu
18
6 / 2 / 0
11,297
595
9,275
15,860
14,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
2 / 7 / 2
8,851
466
5,762
8,973
2,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
14
3 / 2 / 4
8,731
460
9,355
13,675
8,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
ShaneSZN
Osiris
12
2 / 4 / 1
7,964
419
7,977
14,360
10,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
elusive_fork7
Ah Muzen Cab
13
0 / 6 / 3
7,813
411
7,078
12,698
3,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
su su suum
Apollo
12
2 / 4 / 4
7,769
409
4,822
12,327
6,152
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
23
23
Kills
9
9
Deaths
23
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
7
2
0.43
W
4
2
8
4
W
Apollo
Dipolar82
Apollo
5
2
5
3.75
W
Aphrodite
Kordaa
Aphrodite
5
0
10
10
L
Cabrakan
3
2
4
2.5
W
Tiamat
3
3
8
2.33
L
Osiris
ShaneSZN
Osiris
2
4
1
0.63
L
Ah Muzen Cab
elusive_fork7
Ah Muzen Cab
0
6
3
0.25
L
Apollo
su su suum
Apollo
2
4
4
1
W
Amaterasu
v Blue Moon
Amaterasu
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,727
Damage
34,994
59,577
Taken
62,033
43,899
Mitigated
32,796
25,874
Healing
15,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,762
853
0
789
8,973
2,967
336
4,529
4,420
45,052
0
W
6,962
977
0
1,357
12,512
5,826
2,222
3,092
9,312
0
53,952
W
Apollo
Dipolar82
Apollo
7,847
4,071
0
3,488
10,574
3,864
4,268
1,434
9,140
0
62,242
W
Aphrodite
Kordaa
Aphrodite
11,325
787
6,553
5,451
6,724
2,862
628
2,178
4,342
81,709
0
L
Cabrakan
9,355
1,331
70
5,114
13,675
8,963
0
3,973
9,650
49,185
0
W
Tiamat
11,318
1,726
0
3,061
13,907
16,942
192
4,189
9,602
29,867
0
L
Osiris
ShaneSZN
Osiris
7,977
3,704
0
3,770
14,360
10,769
0
4,418
9,483
240
33,342
L
Ah Muzen Cab
elusive_fork7
Ah Muzen Cab
7,078
2,068
0
3,382
12,698
3,945
0
3,722
8,976
0
51,436
L
Apollo
su su suum
Apollo
4,822
2,513
0
2,494
12,327
6,152
0
6,001
6,276
0
31,954
W
Amaterasu
v Blue Moon
Amaterasu
9,275
3,069
0
5,964
15,860
14,405
821
3,842
11,950
0
72,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,793
Gold Earned
41,128
552
Minions Killed
404
0
Camps Cleared
0
1,803,910
Distance Traveled
1,603,984
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,851
466
97
5
0
314,981
3
W
Fenrir
9,479
499
69
4
0
392,879
1
W
Apollo
10,170
535
124
7
0
353,138
3
W
Aphrodite
11,024
580
145
8
0
373,792
4
L
Cabrakan
8,731
460
96
5
0
344,215
4
W
Tiamat
8,823
464
60
3
0
334,833
7
L
Osiris
7,964
419
69
4
0
307,597
7
L
Ah Muzen Cab
7,813
411
91
5
0
337,426
0
L
Apollo
7,769
409
51
3
0
299,765
2
W
Amaterasu
11,297
595
154
8
0
349,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role