Player Matchup

Vulcan
Vulcan
ESTERPXXX
Vulcan
Level 82
God Stats
14W - 14L
1,447 SR
Queue Stats
208W - 229L
1,421 Elo+
Solo
Cernunnos
Cernunnos
Naoentra
Cernunnos
Level 78
God Stats
0W - 2L
1,294 SR
Queue Stats
0W - 3L
1,312 Elo+
Party 3
Danzaburou
Danzaburou
Saitojk
Danzaburou
Level 80
God Stats
13W - 14L
1,294 SR
Queue Stats
75W - 70L
1,363 Elo+
Party 3
Sylvanus
Sylvanus
SbBrunoNtz
Sylvanus
Level 104
God Stats
3W - 8L
1,500 SR
Queue Stats
71W - 67L
1,471 Elo+
Party 3
Tyr
Tyr
yTavz
Tyr
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 88L
1,572 Elo+
Party 3
Team Averages
Level 91
1,407 SR
1,428 Elo+

VS

Team Averages
Level 84
1,532 SR
1,443 Elo+
Nemesis
Nemesis
DarkNemesisW
Nemesis
Level 62
God Stats
25W - 19L
1,586 SR
Queue Stats
278W - 277L
1,277 Elo+
Party 2
Ymir
Ymir
GuiKodama
Ymir
Level 65
God Stats
20W - 15L
1,559 SR
Queue Stats
518W - 524L
1,517 Elo+
Party 1
Rama
Rama
SirCaneca
Rama
Level 86
God Stats
18W - 19L
1,488 SR
Queue Stats
306W - 304L
1,504 Elo+
Party 1
Tiamat
Tiamat
Yumi Chan8756
Tiamat
Level 88
God Stats
4W - 6L
1,110 SR
Queue Stats
300W - 258L
1,415 Elo+
Party 2
Nu Wa
Nu Wa
gulakodama
Nu Wa
Level 120
God Stats
10W - 3L
1,919 SR
Queue Stats
395W - 377L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ESTERPXXX
Vulcan
11
0 / 3 / 0
8,626
332
3,375
8,546
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
Naoentra
Cernunnos
18
1 / 8 / 4
10,838
417
13,186
26,839
9,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Saitojk
Danzaburou
20
6 / 7 / 4
13,270
510
18,613
26,661
10,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
SbBrunoNtz
Sylvanus
17
3 / 10 / 3
11,351
437
9,724
30,175
37,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tyr
yTavz
Tyr
20
4 / 4 / 6
13,176
507
15,533
32,384
35,923
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DarkNemesisW
Nemesis
20
4 / 5 / 10
14,587
561
8,269
22,022
12,031
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
20
7 / 0 / 15
14,622
562
10,806
19,000
24,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
20
11 / 0 / 9
16,346
629
27,873
19,248
9,603
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
5 / 6 / 4
14,766
568
24,844
18,128
21,534
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
20
5 / 3 / 12
14,921
574
24,904
19,924
8,887
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
82
14
Kills
32
32
Deaths
14
17
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DarkNemesisW
Nemesis
4
5
10
1.8
L
Vulcan
ESTERPXXX
Vulcan
0
3
0
0
W
Ymir
7
0
15
14.5
L
Cernunnos
Naoentra
Cernunnos
1
8
4
0.38
L
Danzaburou
Saitojk
Danzaburou
6
7
4
1.14
L
Sylvanus
SbBrunoNtz
Sylvanus
3
10
3
0.45
W
Rama
11
0
9
15.5
W
5
6
4
1.17
W
Nu Wa
5
3
12
3.67
L
Tyr
yTavz
Tyr
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,431
Damage
96,696
124,605
Taken
98,322
95,507
Mitigated
76,666
35,126
Healing
37,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DarkNemesisW
Nemesis
8,269
2,356
0
7,360
22,022
12,031
2,318
2,335
19,649
0
98,917
L
Vulcan
ESTERPXXX
Vulcan
3,375
569
0
582
8,546
2,251
0
5,316
2,952
35,821
0
W
Ymir
10,806
2,467
0
3,907
19,000
24,611
446
3,031
15,037
59,356
0
L
Cernunnos
Naoentra
Cernunnos
13,186
7,884
0
10,144
26,839
9,648
789
13,459
12,972
0
79,031
L
Danzaburou
Saitojk
Danzaburou
18,613
9,911
0
2,183
26,661
10,354
30
13,326
12,853
0
100,847
L
Sylvanus
SbBrunoNtz
Sylvanus
9,724
2,129
1,779
5,033
30,175
37,331
336
11,185
18,634
24,978
0
W
Rama
27,873
24,318
0
13,766
19,248
9,603
6,617
4,036
15,212
0
160,700
W
24,844
3,549
0
3,638
18,128
21,534
1,468
638
17,211
91,351
0
W
Nu Wa
24,904
5,126
208
8,211
19,924
8,887
1,637
4,444
15,204
118,975
0
L
Tyr
yTavz
Tyr
15,533
2,615
0
15,405
32,384
35,923
87
14,856
16,640
639
92,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,261
Gold Earned
75,242
544
Minions Killed
715
0
Camps Cleared
0
1,875,549
Distance Traveled
2,257,247
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,587
561
140
5
0
506,938
3
L
Vulcan
8,626
332
62
2
0
234,246
4
W
Ymir
14,622
562
64
2
0
462,135
7
L
Cernunnos
10,838
417
137
5
0
392,294
0
L
Danzaburou
13,270
510
151
6
0
421,758
2
L
Sylvanus
11,351
437
22
1
0
338,210
4
W
Rama
16,346
629
197
8
0
473,332
8
W
Tiamat
14,766
568
164
6
0
354,675
1
W
Nu Wa
14,921
574
150
6
0
460,167
3
L
Tyr
13,176
507
172
7
0
489,041
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role