Player Matchup

Cthulhu
Cthulhu
Kobeee111
Cthulhu
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 4L
1,280 Elo+
Solo
Chaac
Chaac
eitea46
Chaac
Level 26
God Stats
10W - 2L
1,853 SR
Queue Stats
36W - 21L
1,518 Elo+
Party 1
Tiamat
Tiamat
freekillLiiva
Tiamat
Level 137
God Stats
7W - 4L
1,167 SR
Queue Stats
32W - 23L
1,629 Elo+
Party 1
Team Averages
Level 63
1,507 SR
1,476 Elo+

VS

Team Averages
Level 77
1,467 SR
1,452 Elo+
Scylla
Scylla
 
Scylla
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Gimpreza
Tiamat
Level 94
God Stats
5W - 8L
1,498 SR
Queue Stats
63W - 82L
1,416 Elo+
Party 2
Medusa
Medusa
MrBretzhell
Medusa
Level 17
God Stats
0W - 3L
1,401 SR
Queue Stats
12W - 17L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kobeee111
Cthulhu
14
1 / 1 / 18
10,571
755
8,687
14,431
14,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
eitea46
Chaac
12
2 / 2 / 13
9,669
691
7,685
14,954
9,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
18 / 1 / 2
11,922
852
15,838
10,920
9,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 9 / 1
9,326
666
9,045
11,209
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Gimpreza
Tiamat
12
1 / 5 / 2
8,587
613
9,736
12,049
6,626
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
10
1 / 7 / 0
8,040
574
6,645
12,469
3,872
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
7
21
Kills
4
4
Deaths
21
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
9
1
0.28
L
Tiamat
Gimpreza
Tiamat
1
5
2
0.4
W
Cthulhu
Kobeee111
Cthulhu
1
1
18
10
L
Medusa
1
7
0
0.14
W
Chaac
eitea46
Chaac
2
2
13
4.25
W
18
1
2
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,210
Damage
25,426
40,305
Taken
35,727
33,849
Mitigated
14,152
13,535
Healing
3,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
9,045
865
0
449
11,209
3,654
0
6,453
4,194
40,644
0
L
Tiamat
Gimpreza
Tiamat
9,736
993
0
2,212
12,049
6,626
0
8,755
2,812
30,232
0
W
Cthulhu
Kobeee111
Cthulhu
8,687
515
1,216
2,251
14,431
14,035
237
6,557
7,874
28,077
0
L
Medusa
6,645
3,103
0
1,140
12,469
3,872
0
8,422
3,689
0
21,854
W
Chaac
eitea46
Chaac
7,685
1,177
0
5,240
14,954
9,991
256
8,406
6,548
0
32,375
W
15,838
285
0
4,828
10,920
9,823
618
3,987
6,933
50,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,162
Gold Earned
25,953
184
Minions Killed
141
0
Camps Cleared
0
888,522
Distance Traveled
744,306
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,326
666
73
5
0
218,352
3
L
Tiamat
8,587
613
45
3
0
264,584
3
W
Cthulhu
10,571
755
47
3
0
298,263
4
L
Medusa
8,040
574
23
2
0
261,370
0
W
Chaac
9,669
691
59
4
0
302,471
1
W
Tiamat
11,922
852
78
6
0
287,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role