Player Matchup

Neith
Neith
Dior-Zyy
Neith
Level 4
God Stats
2W - 2L
1,495 SR
Queue Stats
47W - 33L
1,618 Elo+
Solo
Tiamat
Tiamat
EnemyReefer
Tiamat
Level 15
God Stats
18W - 26L
1,486 SR
Queue Stats
52W - 68L
1,505 Elo+
Solo
Mercury
Mercury
Juyzh
Mercury
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 15L
1,729 Elo+
Solo
Cabrakan
Cabrakan
sapke1712
Cabrakan
Level 29
God Stats
1W - 2L
1,804 SR
Queue Stats
108W - 143L
1,510 Elo+
Solo
Cthulhu
Cthulhu
will-smith019
Cthulhu
Level 29
God Stats
66W - 61L
1,648 SR
Queue Stats
67W - 61L
1,600 Elo+
Solo
Team Averages
Level 17
1,587 SR
1,593 Elo+

VS

Team Averages
Level 10
1,570 SR
1,595 Elo+
Mercury
Mercury
Curses6516
Mercury
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,753 Elo+
Party 1
Xing Tian
Xing Tian
Luhxes
Xing Tian
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 17L
1,309 Elo+
Solo
Tiamat
Tiamat
Pro302
Tiamat
Level 18
God Stats
2W - 1L
1,755 SR
Queue Stats
7W - 5L
1,678 Elo+
Solo
Anubis
Anubis
Trap god 666413
Anubis
Level 10
God Stats
10W - 6L
1,593 SR
Queue Stats
30W - 19L
1,681 Elo+
Party 1
Hachiman
Hachiman
baileybarnhizzle
Hachiman
Level 13
God Stats
4W - 3L
1,500 SR
Queue Stats
154W - 139L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dior-Zyy
Neith
11
3 / 2 / 0
6,473
462
7,851
8,280
2,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
3
0 / 2 / 0
4,511
322
774
2,658
532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mercury
Juyzh
Mercury
11
0 / 7 / 2
6,442
460
2,735
12,496
3,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
sapke1712
Cabrakan
9
0 / 3 / 2
6,093
435
2,375
10,647
8,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
12
1 / 3 / 0
6,756
483
4,757
9,274
4,226
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Curses6516
Mercury
16
5 / 0 / 8
9,284
663
5,754
6,385
2,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
Luhxes
Xing Tian
11
2 / 2 / 3
7,135
510
6,297
9,980
4,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
Pro302
Tiamat
14
3 / 1 / 2
8,281
592
7,539
7,005
4,366
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
4 / 0 / 3
8,920
637
4,676
3,437
1,885
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
3 / 1 / 2
6,642
474
3,949
6,738
1,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
17
17
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Mercury
Curses6516
Mercury
5
0
8
9
L
Neith
Dior-Zyy
Neith
3
2
0
1.5
L
Tiamat
0
2
0
0
L
Mercury
Juyzh
Mercury
0
7
2
0.14
W
Xing Tian
Luhxes
Xing Tian
2
2
3
1.75
W
Tiamat
Pro302
Tiamat
3
1
2
4
W
4
0
3
5.5
W
3
1
2
4
L
Cabrakan
sapke1712
Cabrakan
0
3
2
0.33
L
Cthulhu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,492
Damage
28,215
43,355
Taken
33,545
19,602
Mitigated
15,822
13,065
Healing
11,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Curses6516
Mercury
5,754
3,507
0
675
6,385
2,737
0
0
6,385
0
74,734
L
Neith
Dior-Zyy
Neith
7,851
4,778
342
5,040
8,280
2,743
448
3,600
4,680
0
38,626
L
Tiamat
774
246
0
357
2,658
532
0
969
1,689
4,136
0
L
Mercury
Juyzh
Mercury
2,735
1,104
0
2,792
12,496
3,390
0
4,862
7,634
0
34,584
W
Xing Tian
Luhxes
Xing Tian
6,297
1,031
0
2,812
9,980
4,885
605
1,513
8,467
23,908
0
W
Tiamat
Pro302
Tiamat
7,539
656
0
2,400
7,005
4,366
959
4,640
2,365
46,041
0
W
4,676
383
0
2,543
3,437
1,885
1,408
813
2,546
52,537
0
W
3,949
2,792
0
3,342
6,738
1,949
910
862
5,876
0
28,568
L
Cabrakan
sapke1712
Cabrakan
2,375
552
0
1,854
10,647
8,711
116
2,697
7,950
12,815
0
L
Cthulhu
4,757
81
63
2,617
9,274
4,226
0
6,384
2,890
27,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,275
Gold Earned
40,262
233
Minions Killed
406
0
Camps Cleared
0
1,016,423
Distance Traveled
1,332,310
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,284
663
121
9
0
370,203
3
L
Neith
6,473
462
73
5
0
200,770
0
L
Tiamat
4,511
322
11
1
0
64,245
0
L
Mercury
6,442
460
65
5
0
263,431
0
W
Xing Tian
7,135
510
31
2
0
265,491
7
W
Tiamat
8,281
592
92
7
0
218,138
1
W
Anubis
8,920
637
112
8
0
247,568
0
W
Hachiman
6,642
474
50
4
0
230,910
0
L
Cabrakan
6,093
435
18
1
0
230,355
3
L
Cthulhu
6,756
483
66
5
0
257,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role