Player Matchup

Baron Samedi
Baron Samedi
Daartii
Baron Samedi
Level 115
God Stats
3W - 3L
1,557 SR
Queue Stats
120W - 102L
1,582 Elo+
Party 2
Ne Zha
Ne Zha
TrueJFranco13
Ne Zha
Level 118
God Stats
5W - 1L
1,679 SR
Queue Stats
192W - 161L
1,544 Elo+
Solo
Bellona
Bellona
X9556
Bellona
Level 122
God Stats
3W - 2L
1,715 SR
Queue Stats
82W - 66L
1,529 Elo+
Party 2
Medusa
Medusa
Xeonalos
Medusa
Level 129
God Stats
3W - 0L
1,915 SR
Queue Stats
71W - 58L
1,575 Elo+
Party 2
Geb
Geb
dayvbee125
Geb
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 32L
1,597 Elo+
Solo
Team Averages
Level 123
1,673 SR
1,565 Elo+

VS

Team Averages
Level 132
1,591 SR
1,545 Elo+
Artemis
Artemis
Haspei448
Artemis
Level 91
God Stats
2W - 1L
1,885 SR
Queue Stats
287W - 306L
1,499 Elo+
Party 3
Tiamat
Tiamat
ProjectNox5
Tiamat
Level 138
God Stats
21W - 29L
1,500 SR
Queue Stats
236W - 239L
1,473 Elo+
Party 1
Vamana
Vamana
TheDarkened
Vamana
Level 155
God Stats
3W - 5L
1,745 SR
Queue Stats
295W - 309L
1,611 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Wkeywarrior
Cu Chulainn
Level 149
God Stats
7W - 4L
1,300 SR
Queue Stats
331W - 305L
1,540 Elo+
Party 1
Da Ji
Da Ji
XPaked
Da Ji
Level 128
God Stats
0W - 2L
1,524 SR
Queue Stats
68W - 53L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Daartii
Baron Samedi
14
6 / 1 / 3
8,470
529
8,611
8,645
4,576
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 2 / 3
8,773
548
5,097
10,611
3,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
X9556
Bellona
15
2 / 3 / 4
8,947
559
13,620
12,697
14,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
Xeonalos
Medusa
16
6 / 0 / 5
9,629
602
14,131
11,013
4,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 2 / 11
9,029
564
6,842
9,571
7,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Haspei448
Artemis
14
2 / 4 / 1
8,256
516
5,435
11,522
4,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
12
0 / 6 / 0
7,330
458
2,454
10,282
4,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
14
2 / 2 / 4
8,450
528
8,299
17,834
12,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cu Chulainn
Wkeywarrior
Cu Chulainn
10
0 / 5 / 4
6,324
395
6,512
14,745
4,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
XPaked
Da Ji
13
4 / 5 / 1
8,039
502
5,145
11,688
4,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
22
Kills
8
8
Deaths
22
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Daartii
Baron Samedi
6
1
3
7.5
L
Artemis
Haspei448
Artemis
2
4
1
0.63
L
Tiamat
0
6
0
0
L
Vamana
2
2
4
2
W
4
2
3
2.75
L
Cu Chulainn
Wkeywarrior
Cu Chulainn
0
5
4
0.4
W
Bellona
X9556
Bellona
2
3
4
1.33
L
Da Ji
XPaked
Da Ji
4
5
1
0.9
W
Medusa
Xeonalos
Medusa
6
0
5
8.5
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,301
Damage
27,845
52,537
Taken
66,071
33,973
Mitigated
30,050
22,956
Healing
20,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Daartii
Baron Samedi
8,611
476
813
5,193
8,645
4,576
165
1,511
6,910
49,212
0
L
Artemis
Haspei448
Artemis
5,435
1,854
0
4,684
11,522
4,009
566
1,537
9,985
0
44,208
L
Tiamat
2,454
384
0
2,595
10,282
4,472
122
4,537
5,745
43,018
0
L
Vamana
8,299
2,462
0
8,458
17,834
12,368
266
2,525
15,309
6,038
44,590
W
5,097
1,535
0
5,048
10,611
3,873
0
519
10,038
0
56,405
L
Cu Chulainn
Wkeywarrior
Cu Chulainn
6,512
1,794
0
3,715
14,745
4,985
236
5,458
9,287
0
28,012
W
Bellona
X9556
Bellona
13,620
3,901
0
5,680
12,697
14,199
288
1,417
11,280
0
55,605
L
Da Ji
XPaked
Da Ji
5,145
2,019
0
715
11,688
4,216
0
1,396
10,292
0
46,383
W
Medusa
Xeonalos
Medusa
14,131
7,801
0
4,374
11,013
4,119
426
112
10,901
0
80,104
W
6,842
579
0
1,848
9,571
7,206
0
915
8,614
32,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,848
Gold Earned
38,399
482
Minions Killed
403
0
Camps Cleared
0
1,576,284
Distance Traveled
1,370,743
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,470
529
78
5
0
286,362
6
L
Artemis
8,256
516
87
5
0
260,960
4
L
Tiamat
7,330
458
91
6
0
247,292
1
L
Vamana
8,450
528
105
7
0
295,950
5
W
Ne Zha
8,773
548
112
7
0
371,184
7
L
Cu Chulainn
6,324
395
32
2
0
307,169
2
W
Bellona
8,947
559
112
7
0
292,202
3
L
Da Ji
8,039
502
88
6
0
259,372
2
W
Medusa
9,629
602
135
8
0
295,788
7
W
Geb
9,029
564
45
3
0
330,748
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role