Player Matchup

Arachne
Arachne
Devilsbaee
Arachne
Level 17
God Stats
15W - 21L
1,442 SR
Queue Stats
216W - 244L
1,371 Elo+
Party 3
Tiamat
Tiamat
Maison-ja-yt
Tiamat
Level 10
God Stats
1W - 1L
1,265 SR
Queue Stats
11W - 13L
1,422 Elo+
Party 3
Apollo
Apollo
Sensemann90
Apollo
Level 24
God Stats
9W - 13L
1,432 SR
Queue Stats
55W - 63L
1,391 Elo+
Party 3
Cthulhu
Cthulhu
SpookyWasTaken
Cthulhu
Level 7
God Stats
5W - 4L
1,156 SR
Queue Stats
30W - 48L
1,265 Elo+
Solo
Thanatos
Thanatos
splatterer92
Thanatos
Level 6
God Stats
1W - 4L
1,138 SR
Queue Stats
6W - 11L
1,334 Elo+
Party 3
Team Averages
Level 13
1,286 SR
1,357 Elo+

VS

Team Averages
Level 20
1,397 SR
1,386 Elo+
Ra
Ra
Cobrix54
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 34L
1,262 Elo+
Party 1
Neith
Neith
ExsertHades02
Neith
Level 3
God Stats
2W - 3L
1,639 SR
Queue Stats
2W - 4L
1,536 Elo+
Party 2
Anhur
Anhur
GetSuGaThenShoU
Anhur
Level 28
God Stats
5W - 12L
1,236 SR
Queue Stats
14W - 20L
1,384 Elo+
Party 2
Cupid
Cupid
Mist3rf26
Cupid
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 23L
1,421 Elo+
Party 1
Sobek
Sobek
ryotto23
Sobek
Level 57
God Stats
1W - 5L
1,112 SR
Queue Stats
70W - 67L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Devilsbaee
Arachne
17
8 / 0 / 13
11,930
1,193
15,672
10,049
4,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
16
1 / 2 / 19
9,579
958
13,336
8,313
6,249
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
18
16 / 2 / 13
12,331
1,233
19,397
10,467
4,580
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 1 / 18
9,982
998
13,060
12,190
14,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
splatterer92
Thanatos
17
5 / 3 / 20
10,205
1,021
8,378
10,807
4,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

302

VS

Team 2 Tickets

117

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 3
9,496
950
7,761
12,145
4,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 6 / 2
8,519
852
4,113
10,443
4,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 4 / 7
9,837
984
13,307
14,438
5,799
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
Mist3rf26
Cupid
14
0 / 11 / 3
8,693
869
6,655
15,961
5,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
ryotto23
Sobek
16
5 / 4 / 3
11,620
1,162
11,875
23,043
29,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
26
32
Kills
8
8
Deaths
32
83
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
W
Arachne
Devilsbaee
Arachne
8
0
13
14.5
L
0
6
2
0.17
L
1
4
7
1.13
W
Tiamat
1
2
19
5.25
L
Cupid
Mist3rf26
Cupid
0
11
3
0.14
W
Apollo
16
2
13
11.25
W
2
1
18
11
L
Sobek
ryotto23
Sobek
5
4
3
1.63
W
Thanatos
splatterer92
Thanatos
5
3
20
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,843
Damage
43,711
51,826
Taken
76,030
34,010
Mitigated
49,174
14,902
Healing
7,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,761
1,306
674
377
12,145
4,496
0
5,244
6,801
22,530
0
W
Arachne
Devilsbaee
Arachne
15,672
11,649
0
3,943
10,049
4,334
0
4,048
6,001
0
37,002
L
4,113
1,130
0
295
10,443
4,055
0
1,350
9,068
0
12,425
L
13,307
7,611
0
0
14,438
5,799
0
7,366
6,897
0
32,625
W
Tiamat
13,336
1,025
334
2,363
8,313
6,249
0
2,675
5,638
26,076
0
L
Cupid
Mist3rf26
Cupid
6,655
3,833
472
1,389
15,961
5,784
0
4,710
11,074
0
20,486
W
Apollo
19,397
12,237
0
3,072
10,467
4,580
0
3,416
7,051
0
33,482
W
13,060
1,210
400
610
12,190
14,021
0
4,065
8,125
26,255
0
L
Sobek
ryotto23
Sobek
11,875
1,423
0
4,233
23,043
29,040
0
6,947
15,794
28,448
0
W
Thanatos
splatterer92
Thanatos
8,378
3,555
0
4,180
10,807
4,826
0
5,432
5,375
0
13,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,027
Gold Earned
48,165
152
Minions Killed
148
7
Camps Cleared
3
922,719
Distance Traveled
879,036
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,496
950
38
4
1
161,653
0
W
Arachne
11,930
1,193
49
5
3
250,137
0
L
Neith
8,519
852
16
2
0
178,069
1
L
Anhur
9,837
984
43
4
0
188,762
2
W
Tiamat
9,579
958
40
4
1
157,355
4
L
Cupid
8,693
869
33
3
1
158,598
1
W
Apollo
12,331
1,233
29
3
3
156,759
0
W
Cthulhu
9,982
998
22
2
0
188,995
2
L
Sobek
11,620
1,162
18
2
1
191,954
0
W
Thanatos
10,205
1,021
12
1
0
169,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role