Player Matchup

Kuzenbo
Kuzenbo
DoinkyBoinky
Kuzenbo
Level 28
God Stats
1W - 0L
1,832 SR
Queue Stats
25W - 0L
2,056 Elo+
Party 2
Danzaburou
Danzaburou
Gharbin-
Danzaburou
Level 160
God Stats
4W - 0L
1,792 SR
Queue Stats
203W - 88L
2,129 Elo+
Party 2
Tiamat
Tiamat
GroundFAC
Tiamat
Level 139
God Stats
4W - 0L
1,895 SR
Queue Stats
13W - 0L
2,148 Elo+
Party 2
Team Averages
Level 109
1,840 SR
2,111 Elo+

VS

Team Averages
Level 57
1,690 SR
1,720 Elo+
Sobek
Sobek
Any Sushii
Sobek
Level 29
God Stats
7W - 4L
1,666 SR
Queue Stats
70W - 54L
1,833 Elo+
Party 1
Ravana
Ravana
mrbananaman7123
Ravana
Level 129
God Stats
4W - 4L
1,760 SR
Queue Stats
145W - 110L
1,680 Elo+
Party 1
Olorun
Olorun
sydthakidbih
Olorun
Level 13
God Stats
3W - 2L
1,645 SR
Queue Stats
35W - 21L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DoinkyBoinky
Kuzenbo
12
7 / 0 / 5
8,475
848
7,728
10,179
9,677
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Gharbin-
Danzaburou
12
6 / 2 / 6
8,912
891
9,589
7,991
3,307
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
GroundFAC
Tiamat
10
1 / 2 / 8
7,340
734
5,546
6,499
5,344
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
7
1 / 5 / 1
6,490
649
4,524
8,004
5,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
3 / 6 / 1
7,319
732
5,636
8,982
3,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Olorun
10
0 / 3 / 3
6,924
692
6,129
8,495
2,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
14
Kills
4
4
Deaths
14
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sobek
1
5
1
0.3
W
Kuzenbo
DoinkyBoinky
Kuzenbo
7
0
5
9.5
W
Danzaburou
Gharbin-
Danzaburou
6
2
6
4.5
W
Tiamat
GroundFAC
Tiamat
1
2
8
2.5
L
3
6
1
0.58
L
Olorun
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,863
Damage
16,289
24,669
Taken
25,481
18,328
Mitigated
11,723
10,256
Healing
6,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
4,524
1,320
0
1,360
8,004
5,485
0
2,658
5,270
6,985
0
W
Kuzenbo
DoinkyBoinky
Kuzenbo
7,728
2,513
437
3,902
10,179
9,677
103
3,877
6,302
23,588
0
W
Danzaburou
Gharbin-
Danzaburou
9,589
6,155
0
2,511
7,991
3,307
3,100
4,328
3,663
0
32,554
W
Tiamat
GroundFAC
Tiamat
5,546
932
0
3,406
6,499
5,344
164
2,499
4,000
15,685
0
L
5,636
1,801
0
1,312
8,982
3,353
0
4,430
4,374
0
31,183
L
Olorun
6,129
3,281
1,036
2,508
8,495
2,885
0
5,802
2,543
30,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,727
Gold Earned
20,733
100
Minions Killed
120
0
Camps Cleared
0
617,944
Distance Traveled
502,005
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,490
649
6
1
0
135,677
0
W
Kuzenbo
8,475
848
21
2
0
224,171
1
W
Danzaburou
8,912
891
56
6
0
186,084
0
W
Tiamat
7,340
734
23
2
0
207,689
2
L
Ravana
7,319
732
50
5
0
183,496
3
L
Olorun
6,924
692
64
6
0
182,832
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role