Player Matchup

Danzaburou
Danzaburou
Gold V
Chopper131
Danzaburou
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold II
Golyad
Vulcan
Gold II
Level 158
God Stats
3W - 1L
1,600 SR
Queue Stats
114W - 121L
1,340 MMR
Solo
Mercury
Mercury
Gold V
Morphadite
Mercury
Gold V
Level 160
God Stats
8W - 4L
1,181 SR
Queue Stats
330W - 340L
1,311 MMR
Solo
Guan Yu
Guan Yu
Gold IV
TheHairyStiff
Guan Yu
Gold IV
Level 101
God Stats
3W - 4L
1,794 SR
Queue Stats
233W - 227L
1,314 MMR
Solo
Geb
Geb
Gold V
Thoggins
Geb
Gold V
Level 60
God Stats
34W - 33L
1,414 SR
Queue Stats
172W - 181L
1,311 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,498 SR
1,355 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,475 SR
1,390 MMR
Ymir
Ymir
Gold V
Bròók
Ymir
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
OneofaKindji
Zhong Kui
Silver I
Level 115
God Stats
0W - 3L
1,290 SR
Queue Stats
69W - 83L
1,319 MMR
Solo
Janus
Janus
Gold II
llDeironll
Janus
Gold II
Level 160
God Stats
21W - 19L
1,587 SR
Queue Stats
596W - 594L
1,299 MMR
Solo
Nemesis
Nemesis
Silver II
sfenton1389
Nemesis
Silver II
Level 116
God Stats
3W - 2L
1,500 SR
Queue Stats
126W - 126L
1,335 MMR
Solo
Rama
Rama
Gold IV
theburgundy1
Rama
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chopper131
Danzaburou
17
3 / 3 / 3
10,950
608
7,808
15,884
5,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
Golyad
Vulcan
18
6 / 2 / 7
10,973
610
17,945
8,301
3,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Morphadite
Mercury
17
6 / 3 / 7
10,185
566
8,243
14,450
5,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
17
4 / 1 / 2
9,897
550
7,237
14,176
12,177
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
1 / 1 / 9
8,337
463
3,580
11,897
6,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
SetNu WaScyllaApolloTsukuyomi

VS

Bans
Cu ChulainnSobekOsirisFenrirTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bròók
Ymir
13
1 / 4 / 4
8,416
468
6,287
13,374
7,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Zhong Kui
OneofaKindji
Zhong Kui
15
1 / 3 / 1
9,065
504
7,857
11,429
11,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Janus
15
1 / 4 / 1
8,978
499
7,705
11,294
3,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
sfenton1389
Nemesis
15
3 / 6 / 2
8,914
495
6,927
14,680
5,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
4 / 3 / 0
10,016
556
8,785
12,658
5,334
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
20
Kills
10
10
Deaths
20
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
Bròók
Ymir
1
4
4
0.75
W
Danzaburou
Chopper131
Danzaburou
3
3
3
1.5
W
Vulcan
Golyad
Vulcan
6
2
7
4.75
W
Mercury
Morphadite
Mercury
6
3
7
3.17
L
Zhong Kui
OneofaKindji
Zhong Kui
1
3
1
0.5
W
Guan Yu
4
1
2
5
W
1
1
9
5.5
L
Janus
1
4
1
0.38
L
Nemesis
sfenton1389
Nemesis
3
6
2
0.67
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,813
Damage
37,561
64,708
Taken
63,435
33,395
Mitigated
33,652
26,225
Healing
14,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Bròók
Ymir
6,287
1,137
0
2,107
13,374
7,391
0
5,509
7,752
28,629
0
W
Danzaburou
Chopper131
Danzaburou
7,808
3,340
0
9,400
15,884
5,927
1,501
3,653
12,121
0
83,293
W
Vulcan
Golyad
Vulcan
17,945
5,467
0
965
8,301
3,436
671
3,650
4,505
83,307
0
W
Mercury
Morphadite
Mercury
8,243
4,805
0
2,258
14,450
5,224
1,122
3,551
10,719
0
73,129
L
Zhong Kui
OneofaKindji
Zhong Kui
7,857
1,220
0
3,691
11,429
11,685
0
1,672
9,699
50,226
0
W
Guan Yu
7,237
2,272
989
8,237
14,176
12,177
277
4,971
8,635
0
58,275
W
3,580
624
0
4,376
11,897
6,631
0
4,788
6,879
16,310
0
L
Janus
7,705
50
0
2,053
11,294
3,348
0
5,166
5,809
71,961
0
L
Nemesis
sfenton1389
Nemesis
6,927
2,576
0
1,321
14,680
5,894
0
6,457
7,960
0
64,416
L
8,785
6,744
0
5,615
12,658
5,334
0
1,902
10,690
0
80,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,342
Gold Earned
45,389
543
Minions Killed
575
0
Camps Cleared
0
1,892,676
Distance Traveled
1,747,810
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,416
468
54
3
0
359,492
6
W
Danzaburou
10,950
608
146
8
0
311,479
1
W
Vulcan
10,973
610
151
8
0
394,878
9
W
Mercury
10,185
566
107
6
0
401,810
1
L
Zhong Kui
9,065
504
108
6
0
308,779
0
W
Guan Yu
9,897
550
115
6
0
387,146
6
W
Geb
8,337
463
24
1
0
397,363
8
L
Janus
8,978
499
152
8
0
386,149
7
L
Nemesis
8,914
495
109
6
0
380,922
1
L
Rama
10,016
556
152
8
0
312,468
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role