Player Matchup

Nemesis
Nemesis
BokehNoRoses
Nemesis
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
24W - 29L
1,303 Elo+
Solo
Cerberus
Cerberus
Captain ChapIin
Cerberus
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 82L
1,535 Elo+
Party 2
Cernunnos
Cernunnos
CohCohPuhf
Cernunnos
Level 44
God Stats
13W - 5L
1,871 SR
Queue Stats
198W - 140L
1,560 Elo+
Solo
Anhur
Anhur
MichaelWave9k
Anhur
Level 2
God Stats
3W - 0L
1,908 SR
Queue Stats
3W - 0L
1,803 Elo+
Party 2
Tiamat
Tiamat
SinnyWasTaken
Tiamat
Level 149
God Stats
5W - 8L
1,607 SR
Queue Stats
42W - 22L
1,695 Elo+
Party 2
Team Averages
Level 80
1,677 SR
1,579 Elo+

VS

Team Averages
Level 100
1,598 SR
1,690 Elo+
Horus
Horus
GodFatherPain
Horus
Level 146
God Stats
8W - 5L
1,699 SR
Queue Stats
255W - 216L
1,670 Elo+
Party 1
Artemis
Artemis
ToZeMoon
Artemis
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 11L
1,931 Elo+
Party 1
Hera
Hera
YodaReincarnate
Hera
Level 160
God Stats
1W - 3L
1,742 SR
Queue Stats
186W - 174L
1,666 Elo+
Party 1
Thanatos
Thanatos
death4trump
Thanatos
Level 40
God Stats
45W - 34L
1,350 SR
Queue Stats
453W - 468L
1,541 Elo+
Solo
Aphrodite
Aphrodite
xHaleyx
Aphrodite
Level 127
God Stats
18W - 8L
1,698 SR
Queue Stats
207W - 166L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BokehNoRoses
Nemesis
15
3 / 1 / 10
9,702
571
4,843
9,908
3,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
17
4 / 0 / 3
10,708
630
10,936
15,207
10,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
CohCohPuhf
Cernunnos
19
6 / 2 / 3
11,792
694
10,581
11,371
5,731
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 4 / 4
10,008
589
6,679
11,229
4,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 2 / 7
9,097
535
7,788
10,280
11,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
7,540
444
4,879
12,063
6,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
ToZeMoon
Artemis
14
1 / 4 / 3
8,351
491
7,130
9,816
2,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
4 / 7 / 2
8,633
508
9,818
11,143
3,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
death4trump
Thanatos
11
2 / 6 / 0
7,490
441
3,458
13,557
3,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
xHaleyx
Aphrodite
14
0 / 2 / 1
8,356
492
3,797
11,412
5,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
20
Kills
8
9
Deaths
20
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BokehNoRoses
Nemesis
3
1
10
8
W
Cerberus
4
0
3
5.5
W
Cernunnos
CohCohPuhf
Cernunnos
6
2
3
3.75
L
1
1
4
3
W
4
4
4
1.5
W
3
2
7
3.25
L
Artemis
ToZeMoon
Artemis
1
4
3
0.63
L
4
7
2
0.71
L
Thanatos
death4trump
Thanatos
2
6
0
0.33
L
Aphrodite
xHaleyx
Aphrodite
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,827
Damage
29,082
57,995
Taken
57,991
35,228
Mitigated
21,680
24,268
Healing
24,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BokehNoRoses
Nemesis
4,843
2,376
0
3,342
9,908
3,491
2,990
1,865
7,961
0
48,750
W
Cerberus
10,936
189
0
8,200
15,207
10,450
314
4,532
10,607
63,755
0
W
Cernunnos
CohCohPuhf
Cernunnos
10,581
5,988
0
5,560
11,371
5,731
4,155
3,032
8,005
0
102,955
L
4,879
1,953
446
4,753
12,063
6,553
0
2,869
8,777
0
15,200
W
6,679
2,435
0
3,905
11,229
4,410
3,385
2,093
9,036
0
65,244
W
7,788
369
0
3,261
10,280
11,146
196
1,463
8,771
26,578
0
L
Artemis
ToZeMoon
Artemis
7,130
2,792
0
520
9,816
2,416
0
1,933
7,545
0
56,926
L
9,818
2,323
0
1,546
11,143
3,084
0
1,455
9,574
55,079
0
L
Thanatos
death4trump
Thanatos
3,458
1,373
0
7,512
13,557
3,784
0
3,392
9,969
0
36,968
L
Aphrodite
xHaleyx
Aphrodite
3,797
472
1,695
8,277
11,412
5,843
0
7,457
3,402
52,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,307
Gold Earned
40,370
571
Minions Killed
459
0
Camps Cleared
0
1,615,910
Distance Traveled
1,595,802
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,702
571
74
4
0
377,387
4
W
Cerberus
10,708
630
153
9
0
318,992
2
W
Cernunnos
11,792
694
175
10
0
323,465
3
L
Horus
7,540
444
15
1
0
351,470
5
W
Anhur
10,008
589
119
7
0
284,081
2
W
Tiamat
9,097
535
50
3
0
311,985
3
L
Artemis
8,351
491
118
7
0
308,897
1
L
Hera
8,633
508
123
7
0
291,919
6
L
Thanatos
7,490
441
80
5
0
355,110
3
L
Aphrodite
8,356
492
123
7
0
288,406
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role