Player Matchup

Arachne
Arachne
AnubisSC
Arachne
Level 28
God Stats
11W - 10L
1,471 SR
Queue Stats
20W - 22L
1,401 Elo+
Solo
Pele
Pele
Arklesss
Pele
Level 25
God Stats
3W - 2L
1,324 SR
Queue Stats
353W - 289L
1,577 Elo+
Party 2
Scylla
Scylla
Shaozine
Scylla
Level 18
God Stats
11W - 8L
1,417 SR
Queue Stats
363W - 286L
1,577 Elo+
Party 2
Ares
Ares
VoxLeBanni
Ares
Level 16
God Stats
10W - 3L
1,532 SR
Queue Stats
71W - 46L
1,525 Elo+
Party 2
Bellona
Bellona
redaxar
Bellona
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 15L
1,452 Elo+
Solo
Team Averages
Level 18
1,449 SR
1,506 Elo+

VS

Team Averages
Level 18
1,454 SR
1,507 Elo+
Jormungandr
Jormungandr
Bestior
Jormungandr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 38L
1,420 Elo+
Party 1
King Arthur
King Arthur
Gilbe
King Arthur
Level 27
God Stats
29W - 30L
1,467 SR
Queue Stats
154W - 143L
1,558 Elo+
Solo
Kukulkan
Kukulkan
LaynaKira
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,483 Elo+
Party 1
Olorun
Olorun
NoFairFights
Olorun
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 75L
1,617 Elo+
Solo
Fenrir
Fenrir
Zamimaru
Fenrir
Level 8
God Stats
4W - 2L
1,302 SR
Queue Stats
12W - 10L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AnubisSC
Arachne
12
6 / 1 / 3
7,358
566
7,301
7,042
2,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
10
1 / 3 / 5
6,501
500
8,391
9,965
3,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Shaozine
Scylla
14
14 / 0 / 1
8,749
673
10,911
5,257
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 6
5,958
458
2,925
7,751
5,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bellona
redaxar
Bellona
10
3 / 4 / 4
6,573
506
4,090
7,442
5,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bestior
Jormungandr
7
0 / 5 / 2
5,362
412
3,933
8,606
3,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Gilbe
King Arthur
13
6 / 3 / 1
7,382
568
9,039
14,622
8,010
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
LaynaKira
Kukulkan
10
1 / 8 / 2
6,071
467
3,010
7,478
2,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
8
0 / 1 / 1
5,349
411
2,165
3,597
961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
Zamimaru
Fenrir
10
3 / 7 / 3
6,639
511
5,251
9,781
3,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
24
Kills
10
10
Deaths
24
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
AnubisSC
Arachne
6
1
3
7.5
W
Pele
1
3
5
1.17
L
Jormungandr
Bestior
Jormungandr
0
5
2
0.2
L
King Arthur
Gilbe
King Arthur
6
3
1
2.17
L
Kukulkan
LaynaKira
Kukulkan
1
8
2
0.25
L
Olorun
0
1
1
0.5
W
Scylla
Shaozine
Scylla
14
0
1
14.5
W
0
2
6
1.5
L
Fenrir
Zamimaru
Fenrir
3
7
3
0.64
W
Bellona
redaxar
Bellona
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,618
Damage
23,398
37,457
Taken
44,084
18,120
Mitigated
18,539
8,302
Healing
8,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AnubisSC
Arachne
7,301
5,580
0
2,290
7,042
2,634
1,232
2,427
4,615
0
35,793
W
Pele
8,391
2,290
0
3,176
9,965
3,024
0
724
9,241
0
39,132
L
Jormungandr
Bestior
Jormungandr
3,933
1,290
0
468
8,606
3,616
0
4,208
4,262
17,037
0
L
King Arthur
Gilbe
King Arthur
9,039
614
0
4,178
14,622
8,010
0
2,799
11,499
0
37,898
L
Kukulkan
LaynaKira
Kukulkan
3,010
883
0
0
7,478
2,532
294
3,333
3,912
25,722
0
L
Olorun
2,165
748
145
1,018
3,597
961
0
1,165
2,412
24,379
0
W
Scylla
Shaozine
Scylla
10,911
1,807
0
1,126
5,257
1,954
285
1,466
3,791
48,790
0
W
2,925
103
0
1,302
7,751
5,067
0
3,391
4,360
15,522
0
L
Fenrir
Zamimaru
Fenrir
5,251
1,693
0
2,420
9,781
3,420
0
2,166
7,510
0
33,382
W
Bellona
redaxar
Bellona
4,090
831
0
408
7,442
5,441
0
1,100
6,342
1,205
14,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,139
Gold Earned
30,803
279
Minions Killed
271
0
Camps Cleared
0
1,248,244
Distance Traveled
1,048,117
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,358
566
80
6
0
262,683
2
W
Pele
6,501
500
66
5
0
264,735
2
L
Jormungandr
5,362
412
30
2
0
233,885
3
L
King Arthur
7,382
568
62
5
0
232,923
0
L
Kukulkan
6,071
467
64
5
0
215,225
1
L
Olorun
5,349
411
58
4
0
131,020
2
W
Scylla
8,749
673
89
7
0
245,466
0
W
Ares
5,958
458
19
1
0
239,588
4
L
Fenrir
6,639
511
57
4
0
235,064
1
W
Bellona
6,573
506
25
2
0
235,772
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role