Player Matchup

Cerberus
Cerberus
Argaront1
Cerberus
Level 8
God Stats
1W - 4L
1,358 SR
Queue Stats
2W - 11L
1,249 Elo+
Solo
Scylla
Scylla
FaZeNACH0101
Scylla
Level 17
God Stats
1W - 1L
1,663 SR
Queue Stats
25W - 31L
1,421 Elo+
Solo
Bellona
Bellona
SecretPilgrim
Bellona
Level 29
God Stats
9W - 8L
1,471 SR
Queue Stats
91W - 90L
1,498 Elo+
Solo
Odin
Odin
Zugzwang2388
Odin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 178L
1,393 Elo+
Solo
Anhur
Anhur
bradlad
Anhur
Level 24
God Stats
58W - 33L
1,456 SR
Queue Stats
104W - 69L
1,556 Elo+
Solo
Team Averages
Level 19
1,489 SR
1,423 Elo+

VS

Team Averages
Level 23
1,437 SR
1,463 Elo+
Ymir
Ymir
Adelan
Ymir
Level 26
God Stats
3W - 7L
1,243 SR
Queue Stats
77W - 72L
1,431 Elo+
Solo
Cupid
Cupid
Buhdahbeanz
Cupid
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,312 Elo+
Solo
Set
Set
Nate777
Set
Level 25
God Stats
1W - 0L
1,490 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Ullr
Ullr
OrangutanJavi
Ullr
Level 42
God Stats
7W - 6L
1,455 SR
Queue Stats
18W - 23L
1,519 Elo+
Party 1
Zeus
Zeus
Org_R3G1
Zeus
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Argaront1
Cerberus
4
1 / 1 / 0
4,483
408
1,190
2,688
942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
8
0 / 2 / 0
4,836
440
1,406
5,866
1,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bellona
12
3 / 0 / 1
6,393
581
3,370
5,154
4,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 3 / 2
5,449
495
3,734
6,536
3,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
bradlad
Anhur
7
0 / 5 / 1
4,532
412
4,074
6,394
2,325
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Adelan
Ymir
8
3 / 1 / 2
5,348
486
2,420
8,741
3,005
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8
2 / 3 / 2
5,607
510
2,698
6,592
1,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Set
10
0 / 0 / 3
5,647
513
1,551
5,878
1,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
5 / 0 / 1
6,709
610
4,964
5,084
1,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Zeus
10
1 / 1 / 2
5,938
540
2,837
3,361
1,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
5
Kills
11
11
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
Adelan
Ymir
3
1
2
4
L
Cerberus
Argaront1
Cerberus
1
1
0
1
W
2
3
2
1
L
Scylla
0
2
0
0
W
Set
0
0
3
1.5
W
5
0
1
5.5
W
Zeus
1
1
2
2
L
Bellona
3
0
1
3.5
L
1
3
2
0.67
L
Anhur
bradlad
Anhur
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,774
Damage
14,470
26,638
Taken
29,656
12,414
Mitigated
8,861
5,718
Healing
11,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Adelan
Ymir
2,420
693
364
3,214
8,741
3,005
463
731
7,960
8,088
0
L
Cerberus
Argaront1
Cerberus
1,190
113
0
946
2,688
942
0
494
2,194
5,455
0
W
2,698
1,116
85
2,944
6,592
1,625
725
459
6,083
0
17,313
L
Scylla
1,406
49
0
1,820
5,866
1,713
66
2,193
3,673
20,833
0
W
Set
1,551
657
0
2,795
5,878
1,683
300
0
5,853
0
25,159
W
4,964
2,203
0
1,143
5,084
1,508
1,500
99
4,860
0
30,402
W
Zeus
2,837
156
0
671
3,361
1,040
1,047
1,406
1,955
30,090
0
L
Bellona
3,370
1,562
0
45
5,154
4,242
875
96
5,058
99
39,195
L
3,734
745
0
1,847
6,536
3,192
225
653
5,883
0
18,270
L
Anhur
bradlad
Anhur
4,074
2,541
0
1,060
6,394
2,325
395
1,821
4,573
0
17,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,693
Gold Earned
29,249
195
Minions Killed
225
0
Camps Cleared
0
876,681
Distance Traveled
961,227
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,348
486
9
1
0
193,374
1
L
Cerberus
4,483
408
15
1
0
133,822
3
W
Cupid
5,607
510
34
3
0
169,224
1
L
Scylla
4,836
440
33
3
0
196,818
4
W
Set
5,647
513
63
6
0
215,485
2
W
Ullr
6,709
610
62
6
0
203,352
0
W
Zeus
5,938
540
57
5
0
179,792
2
L
Bellona
6,393
581
83
8
0
204,101
0
L
Odin
5,449
495
37
3
0
164,190
0
L
Anhur
4,532
412
27
2
0
177,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role