Player Matchup

Olorun
Olorun
Centaury07
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thor
Thor
jungfran09
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
lodelas
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
naiguison
Nu Wa
Level 26
God Stats
0W - 2L
1,479 SR
Queue Stats
18W - 22L
1,378 Elo+
Solo
Osiris
Osiris
turtletamer223
Osiris
Level 18
God Stats
16W - 13L
1,545 SR
Queue Stats
164W - 204L
1,416 Elo+
Solo
Team Averages
Level 10
1,505 SR
1,459 Elo+

VS

Team Averages
Level 27
1,444 SR
1,401 Elo+
Izanami
Izanami
JGUIMARAESJR
Izanami
Level 27
God Stats
60W - 59L
1,289 SR
Queue Stats
162W - 209L
1,356 Elo+
Solo
Tiamat
Tiamat
NERDAVI1576
Tiamat
Level 27
God Stats
15W - 24L
1,170 SR
Queue Stats
142W - 179L
1,404 Elo+
Solo
Agni
Agni
Thomas4457
Agni
Level 26
God Stats
2W - 3L
1,729 SR
Queue Stats
156W - 253L
1,473 Elo+
Solo
Chaac
Chaac
crazy720cart
Chaac
Level 27
God Stats
57W - 47L
1,624 SR
Queue Stats
183W - 242L
1,384 Elo+
Party 1
Awilix
Awilix
panped_lilo
Awilix
Level 29
God Stats
41W - 47L
1,406 SR
Queue Stats
153W - 191L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Centaury07
Olorun
10
0 / 4 / 2
5,953
397
2,860
7,368
2,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 7 / 1
5,006
334
293
6,380
1,760
Ymir
lodelas
Ymir
11
4 / 2 / 1
7,385
492
6,989
9,520
4,334
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
naiguison
Nu Wa
11
0 / 8 / 0
6,567
438
5,235
10,557
3,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 7 / 0
6,544
436
5,768
11,550
10,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JGUIMARAESJR
Izanami
13
3 / 2 / 2
7,589
506
6,486
10,848
3,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
16
5 / 0 / 3
9,466
631
9,156
7,484
6,833
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
2 / 3 / 2
7,330
489
3,320
7,096
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 0 / 7
9,009
601
6,440
10,123
6,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
16
11 / 1 / 5
9,733
649
7,068
9,773
3,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
5
Kills
26
28
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Olorun
Centaury07
Olorun
0
4
2
0.25
W
Izanami
JGUIMARAESJR
Izanami
3
2
2
2
W
Tiamat
5
0
3
6.5
W
2
3
2
1
W
5
0
7
8.5
L
0
7
1
0.07
L
Ymir
lodelas
Ymir
4
2
1
2.25
L
Nu Wa
naiguison
Nu Wa
0
8
0
0
W
Awilix
11
1
5
13.5
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,145
Damage
32,470
45,375
Taken
45,324
22,837
Mitigated
22,775
7,943
Healing
20,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Centaury07
Olorun
2,860
1,295
46
1,411
7,368
2,240
0
667
6,701
19,431
0
W
Izanami
JGUIMARAESJR
Izanami
6,486
4,757
0
4,025
10,848
3,355
1,007
5,773
5,075
0
40,874
W
Tiamat
9,156
776
0
5,540
7,484
6,833
961
3,781
3,703
56,930
0
W
3,320
316
0
528
7,096
2,403
0
4,176
2,920
36,982
0
W
6,440
2,162
0
4,683
10,123
6,604
1,349
372
9,751
0
33,451
L
293
190
0
910
6,380
1,760
0
1,206
5,174
0
4,231
L
Ymir
lodelas
Ymir
6,989
397
87
1,996
9,520
4,334
0
2,766
6,754
31,214
0
L
Nu Wa
naiguison
Nu Wa
5,235
539
0
1,173
10,557
3,584
0
7,837
2,720
39,949
0
W
Awilix
7,068
3,237
648
5,508
9,773
3,580
1,233
982
8,791
0
61,227
L
5,768
1,811
0
2,320
11,550
10,919
0
0
11,550
0
25,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,455
Gold Earned
43,127
206
Minions Killed
412
0
Camps Cleared
0
1,117,817
Distance Traveled
1,364,779
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,953
397
43
3
0
196,273
3
W
Izanami
7,589
506
67
4
0
246,018
1
W
Tiamat
9,466
631
99
7
0
264,637
1
W
Agni
7,330
489
68
5
0
247,128
1
W
Chaac
9,009
601
52
3
0
271,941
0
L
Thor
5,006
334
1
0
0
177,007
2
L
Ymir
7,385
492
37
2
0
236,427
0
L
Nu Wa
6,567
438
74
5
0
242,512
3
W
Awilix
9,733
649
126
8
0
335,055
0
L
Osiris
6,544
436
51
3
0
265,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role