Player Matchup

Fenrir
Fenrir
Gold IV
BGVlaDi22
Fenrir
Gold IV
Level 142
God Stats
3W - 2L
1,714 SR
Queue Stats
67W - 51L
1,578 MMR
Solo
Arachne
Arachne
Gold II
IGY4
Arachne
Gold II
Level 103
God Stats
4W - 3L
1,500 SR
Queue Stats
15W - 16L
1,500 MMR
Party 1
Ao Kuang
Ao Kuang
Silver I
MiаmiBoY
Ao Kuang
Silver I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Platinum IV
OptimuzPrime
Cernunnos
Platinum IV
Level 130
God Stats
12W - 10L
1,500 SR
Queue Stats
360W - 368L
1,595 MMR
Party 1
Merlin
Merlin
Gold III
Rakurai1337
Merlin
Gold III
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 117
1,543 SR
1,535 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,519 SR
1,590 MMR
Set
Set
Gold I
Lukey8
Set
Gold I
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 88L
1,595 MMR
Solo
Janus
Janus
Gold I
PAKITOPROX
Janus
Gold I
Level 148
God Stats
10W - 16L
1,616 SR
Queue Stats
452W - 444L
1,600 MMR
Solo
Rama
Rama
Silver I
POLIERNUS
Rama
Silver I
Level 45
God Stats
0W - 2L
1,281 SR
Queue Stats
33W - 33L
1,599 MMR
Solo
Sobek
Sobek
Bronze III
Salaputium
Sobek
Bronze III
Level 69
God Stats
1W - 3L
1,489 SR
Queue Stats
130W - 127L
1,580 MMR
Solo
King Arthur
King Arthur
Gold II
Sersanay
King Arthur
Gold II
Level 160
God Stats
24W - 16L
1,707 SR
Queue Stats
384W - 389L
1,576 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BGVlaDi22
Fenrir
14
8 / 2 / 5
9,173
540
10,524
11,974
9,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
IGY4
Arachne
16
8 / 0 / 5
10,507
618
6,592
11,886
4,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
MiаmiBoY
Ao Kuang
18
9 / 0 / 2
11,750
691
11,113
13,420
8,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
OptimuzPrime
Cernunnos
17
5 / 0 / 6
10,802
635
8,393
7,499
4,367
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
16
1 / 0 / 7
10,403
612
8,702
5,153
2,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
DanzaburouScyllaApolloNu WaGuan Yu

VS

Bans
TsukuyomiThothKumbhakarnaRaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Lukey8
Set
9
0 / 7 / 1
6,434
378
1,973
12,086
3,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
13
2 / 4 / 0
8,418
495
5,499
8,244
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
10
0 / 6 / 0
6,593
388
2,283
11,042
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
8
0 / 4 / 1
6,014
354
2,703
11,247
5,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Sersanay
King Arthur
12
0 / 10 / 0
7,133
420
5,777
17,199
9,851
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
4
31
Kills
2
2
Deaths
31
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BGVlaDi22
Fenrir
8
2
5
5.25
W
Arachne
IGY4
Arachne
8
0
5
10.5
L
Set
Lukey8
Set
0
7
1
0.07
W
Ao Kuang
MiаmiBoY
Ao Kuang
9
0
2
10
W
Cernunnos
OptimuzPrime
Cernunnos
5
0
6
8
L
Janus
2
4
0
0.5
L
Rama
0
6
0
0
W
Merlin
1
0
7
4.5
L
Sobek
0
4
1
0.13
L
King Arthur
Sersanay
King Arthur
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,324
Damage
18,235
49,932
Taken
59,818
29,317
Mitigated
24,752
23,378
Healing
11,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BGVlaDi22
Fenrir
10,524
4,455
0
2,417
11,974
9,938
225
4,441
7,392
64
40,545
W
Arachne
IGY4
Arachne
6,592
4,631
0
7,614
11,886
4,834
530
707
11,127
0
58,956
L
Set
Lukey8
Set
1,973
855
0
2,541
12,086
3,716
0
3,849
8,143
0
31,250
W
Ao Kuang
MiаmiBoY
Ao Kuang
11,113
3,010
0
8,586
13,420
8,007
272
900
12,468
82,576
7,836
W
Cernunnos
OptimuzPrime
Cernunnos
8,393
5,125
0
3,614
7,499
4,367
2,149
686
6,813
0
75,457
L
Janus
5,499
233
0
461
8,244
2,522
0
3,424
4,514
52,608
0
L
Rama
2,283
1,270
0
2,802
11,042
2,778
0
1,519
9,441
0
34,723
W
Merlin
8,702
497
0
1,147
5,153
2,171
984
1,149
3,930
72,231
0
L
Sobek
2,703
214
0
2,716
11,247
5,885
0
1,738
9,391
15,515
0
L
King Arthur
Sersanay
King Arthur
5,777
545
0
3,203
17,199
9,851
0
8,107
9,016
0
43,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,635
Gold Earned
34,592
581
Minions Killed
387
0
Camps Cleared
0
1,700,789
Distance Traveled
1,568,671
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,173
540
40
2
0
362,307
6
W
Arachne
10,507
618
104
6
0
365,369
11
L
Set
6,434
378
72
4
0
300,917
1
W
Ao Kuang
11,750
691
148
9
0
323,298
1
W
Cernunnos
10,802
635
143
8
0
325,567
3
L
Janus
8,418
495
141
8
0
347,160
3
L
Rama
6,593
388
75
4
0
231,748
3
W
Merlin
10,403
612
146
9
0
324,248
3
L
Sobek
6,014
354
11
1
0
355,939
10
L
King Arthur
7,133
420
88
5
0
332,907
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role