Player Matchup

Fafnir
Fafnir
BipolarBearo
Fafnir
Level 61
God Stats
1W - 1L
1,715 SR
Queue Stats
67W - 71L
1,481 Elo+
Solo
Sun Wukong
Sun Wukong
Epsaptin
Sun Wukong
Level 127
God Stats
6W - 4L
1,895 SR
Queue Stats
261W - 251L
1,523 Elo+
Solo
Fenrir
Fenrir
RoloDemon
Fenrir
Level 109
God Stats
5W - 8L
1,503 SR
Queue Stats
28W - 22L
1,548 Elo+
Solo
Artemis
Artemis
ndinunzi
Artemis
Level 124
God Stats
13W - 4L
1,500 SR
Queue Stats
146W - 143L
1,564 Elo+
Solo
Tiamat
Tiamat
snoddy34
Tiamat
Level 109
God Stats
1W - 3L
1,373 SR
Queue Stats
265W - 249L
1,556 Elo+
Solo
Team Averages
Level 106
1,597 SR
1,535 Elo+

VS

Team Averages
Level 113
1,536 SR
1,544 Elo+
Mercury
Mercury
BloodRexi
Mercury
Level 121
God Stats
5W - 2L
1,487 SR
Queue Stats
226W - 207L
1,507 Elo+
Party 1
Tiamat
Tiamat
Centmord
Tiamat
Level 77
God Stats
2W - 2L
1,833 SR
Queue Stats
650W - 593L
1,585 Elo+
Solo
Cu Chulainn
Cu Chulainn
JuanjoST
Cu Chulainn
Level 101
God Stats
4W - 5L
1,500 SR
Queue Stats
103W - 76L
1,504 Elo+
Party 1
Sobek
Sobek
PHGabriel28
Sobek
Level 108
God Stats
12W - 9L
1,332 SR
Queue Stats
413W - 368L
1,559 Elo+
Party 1
Danzaburou
Danzaburou
moppafuzion
Danzaburou
Level 159
God Stats
15W - 10L
1,529 SR
Queue Stats
102W - 99L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
1
0 / 0 / 0
957
191
0
0
0
Sun Wukong
Epsaptin
Sun Wukong
7
0 / 1 / 0
3,710
742
1,018
3,418
1,055
Boots

Boots

+6%
Movement Speed

Fenrir
RoloDemon
Fenrir
6
0 / 2 / 1
3,488
698
859
3,629
1,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Boots

Boots

+6%
Movement Speed

Artemis
ndinunzi
Artemis
5
0 / 0 / 0
3,122
624
1,102
1,891
243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Tiamat
snoddy34
Tiamat
6
1 / 0 / 0
3,500
700
811
1,687
575
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BloodRexi
Mercury
6
0 / 0 / 0
3,265
653
476
2,455
607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tiamat
Centmord
Tiamat
6
0 / 1 / 1
3,469
694
622
1,589
746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
JuanjoST
Cu Chulainn
6
0 / 0 / 1
3,387
677
640
1,945
931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

5
2 / 0 / 0
3,881
776
483
2,328
972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Danzaburou
moppafuzion
Danzaburou
5
0 / 0 / 1
3,481
696
1,609
2,795
609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
2
3
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
0
0
0
W
Mercury
BloodRexi
Mercury
0
0
0
0
W
Tiamat
Centmord
Tiamat
0
1
1
0.5
L
Sun Wukong
Epsaptin
Sun Wukong
0
1
0
0
W
Cu Chulainn
JuanjoST
Cu Chulainn
0
0
1
0.5
W
2
0
0
2
L
Fenrir
RoloDemon
Fenrir
0
2
1
0.25
W
Danzaburou
moppafuzion
Danzaburou
0
0
1
0.5
L
Artemis
ndinunzi
Artemis
0
0
0
0
L
Tiamat
snoddy34
Tiamat
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,790
Damage
3,830
10,625
Taken
11,112
2,883
Mitigated
3,865
5,294
Healing
6,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
BloodRexi
Mercury
476
232
0
1,448
2,455
607
0
76
2,379
0
10,930
W
Tiamat
Centmord
Tiamat
622
137
0
651
1,589
746
0
578
1,011
14,543
0
L
Sun Wukong
Epsaptin
Sun Wukong
1,018
209
0
1,308
3,418
1,055
0
0
3,293
0
16,526
W
Cu Chulainn
JuanjoST
Cu Chulainn
640
77
0
736
1,945
931
0
0
1,945
0
10,214
W
483
72
0
1,340
2,328
972
0
165
2,163
3,795
0
L
Fenrir
RoloDemon
Fenrir
859
51
0
1,666
3,629
1,010
0
490
3,133
14
12,065
W
Danzaburou
moppafuzion
Danzaburou
1,609
835
0
1,925
2,795
609
0
0
2,795
0
13,730
L
Artemis
ndinunzi
Artemis
1,102
193
0
954
1,891
243
0
123
1,768
0
7,474
L
Tiamat
snoddy34
Tiamat
811
203
0
1,366
1,687
575
0
384
1,201
13,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,777
Gold Earned
17,483
102
Minions Killed
123
0
Camps Cleared
0
376,431
Distance Traveled
450,470
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
957
191
0
0
0
0
0
W
Mercury
3,265
653
33
7
0
111,414
1
W
Tiamat
3,469
694
36
7
0
84,418
2
L
Sun Wukong
3,710
742
31
6
0
95,213
0
W
Cu Chulainn
3,387
677
21
4
0
95,841
0
W
Sobek
3,881
776
7
1
0
85,837
1
L
Fenrir
3,488
698
34
7
0
98,204
2
W
Danzaburou
3,481
696
26
5
0
72,960
1
L
Artemis
3,122
624
11
2
0
85,590
0
L
Tiamat
3,500
700
26
5
0
97,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role